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US Army Mod 0.6 [RELEASED]


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#241 patrykk

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Geschrieben 10 April 2014 - 07:20

Sure. Open the /scripts/command folder. Look for m4a1.script and sniper.script, open with notepad, look for any lines with "changePrototype", and place two slashes in the beginning of each line you find (the line has to start with 2 forward slashes).

 

This will break the sniper magnifier glass for some reason (the sniper can still shoot, though), but the rest seems to work just fine. And is much more fun.



#242 ANGRYELEPHANT236

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Geschrieben 11 April 2014 - 09:48

Sure. Open the /scripts/command folder. Look for m4a1.script and sniper.script, open with notepad, look for any lines with "changePrototype", and place two slashes in the beginning of each line you find (the line has to start with 2 forward slashes).

 

This will break the sniper magnifier glass for some reason (the sniper can still shoot, though), but the rest seems to work just fine. And is much more fun.

 

 

Thanks! :12: That always bothered me too!



#243 Thegtaman

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Geschrieben 18 April 2014 - 02:08

How do you deploy the decontamination tent? I've tried about everything and i've ran out of options. 


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#244 ANGRYELEPHANT236

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Geschrieben 18 April 2014 - 06:05

You need 2 hazmat firefighters selected at once to open the hazmat tent. Just like when you select 2 paramedics to tell them to get a stretcher.



#245 FIREfighterjr

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Geschrieben 19 April 2014 - 05:07

So I went into em4 editer to check out the Abrams because I have been dieing to see what it looks like...and now I don't get events and I'm sad, anyone got a fix?

#246 gunswat

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Geschrieben 19 April 2014 - 10:52

Try Reinstalling it

#247 emergency 2013

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Geschrieben 19 April 2014 - 01:13

yes what gunswat said reinstall it!


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#248 Dosedmonkey

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Geschrieben 16 Mai 2014 - 07:42

Back in the days I was making Coastal rescue mod, I had made British infantry and also a WMIK Land Rover in desert for a mod along the same idea as this, very cool, glad someone has done something similar to my idea! Awesome!


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#249 gunswat

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Geschrieben 16 Mai 2014 - 07:42

Back in the days I was making Coastal rescue mod, I had made British infantry and also a WMIK Land Rover in desert for a mod along the same idea as this, very cool, glad someone has done something similar to my idea! Awesome!

that sounds epic

#250 mooneg4k

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Geschrieben 16 Mai 2014 - 10:47

Back in the days I was making Coastal rescue mod, I had made British infantry and also a WMIK Land Rover in desert for a mod along the same idea as this, very cool, glad someone has done something similar to my idea! Awesome!

 

why not try and get Hoopah to maybe add them in as a specail team like they spawn and do a convoy at random and sometimes need help or you have to help them on a patrol or something like a specail support team


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#251 Dosedmonkey

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Geschrieben 01 Juni 2014 - 08:11

It was pretty poor, didn't get much further then the WMIKs, a Flah pole, and one Inf. And they all needed improving! :P

 

I am seriously thinking about going back and finishing off Coastal Rescue mod currently.


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#252 gunswat

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Geschrieben 01 Juni 2014 - 09:23

Please do I love that mod:)

#253 Dosedmonkey

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Geschrieben 01 Juni 2014 - 10:14

This time I will remember to backup my files... Only stopped making it because I lost 2 months of work making the freeplay map. :tongue2:


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#254 gunswat

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Geschrieben 01 Juni 2014 - 10:24

I know that sucked:(

#255 zuheilen

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Geschrieben 17 Juni 2014 - 11:29

Does anyone know the line used to edit the starting cash? Ive tried everything to increase it but nothing works! Thanks!



#256 mooneg4k

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Geschrieben 18 Juni 2014 - 08:44

Go to the \Scripts\Game\Mission\usam01 then edit it with word or note pad then change  int StartMoney                     = 12000;        //starting money


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#257 Fred03

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Geschrieben 18 Juni 2014 - 09:24

Just use the cheat code, its easier and you're less likley to accidentally mess up your game.

1. Type "magic" (no quotation marks)
2. Press Ctrl and F11
3. Repeat step 2 until you have all the money you need (unless you're funding Apple one time should be enough)


Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

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#258 marchymagic

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Geschrieben 27 Juni 2014 - 09:00

Hi all, looking for a way to add additional parking spaces for the vehicles, wondered if anyone could provide me with any sort of advice?



#259 Florian Ko 12/2

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Geschrieben 08 August 2014 - 10:32

@Hoppah: I am working at an modifikation about an african country an it's civilwar. Could you please be so kind to allow me using the tank and heli modells of your mod?



#260 Hoppah

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Geschrieben 08 August 2014 - 10:58

African nations don't really have US Military goodies, so I'm not sure what you want to use them for.