If that did happen the mod name may need to be changed to "US Miltary Mod". Then you can have all branches included as well as more maps. Like a jungle map as well as perhaps a more city looking map (Like Dubui)
US Army Mod 0.6 [RELEASED]
#202
Geschrieben 20 Oktober 2013 - 09:34
Great idea but i would like if soldiers would act automaticly if they get attacked and for what do you need this medical tent and the Cougar?
#203
Geschrieben 20 Oktober 2013 - 09:52
Great idea but i would like if soldiers would act automaticly if they get attacked and for what do you need this medical tent and the Cougar?
Cougar is more, like, a cool-looking thing. Maybe in future there will be added , I hoooope, some ambushes with IED, or an event, in which a vehicle is trapped on the minefield, and you'll need to use MRAP to get through quickly...
Medical tent you can deploy if you have many wounded units and no time to treat each one individually. Example: just lost a Humvee due to Molotov Cocktail, also got four soldiers and several FFs severely hit. Had to deploy a tent and treat them all on the place...
#204
Geschrieben 20 Oktober 2013 - 10:14
When you make 0.7 you can add maybe a nother 'mission': 'Play United States Navy mod' because after this huge update it would be to quick to bring out more forces in Army. Instead of a base you have got a Nimitz - Class Carrier That would be great! Or (because it's a big project) in final edition 1.0
#205
Geschrieben 20 Oktober 2013 - 11:33
It is possible to send not usable units to home, not to base ? Or how to make more parking space ?
#207
Geschrieben 21 Oktober 2013 - 03:06
I have undestruct vehicles
#208
Geschrieben 21 Oktober 2013 - 04:08
You did an awesome upadte Hoppah.
Good job
#209
Geschrieben 22 Oktober 2013 - 10:02
How about for a new map you focus on a harbor and perhaps make some sea units?
Was gonna say earlier but yea it would haha or even more water on the map?
Doing the map for the first version was by far the most work I had to do for the first version of the mod. A new map may be created once I'm satisfied with the current events, gameplay, units and stability. Right now, there are still many things I want to add, change or improve. Me and MikeyPI have a couple of ideas for new maps already: arctic, woodland (Eastern Europe or the US), coastal, jungle. A coastal map would definitely involve the US Navy, like an amphibious assault ship from where you will start a mission. Hell, we even have ideas to do a totally different time-frame like the Vietnam War or WW2, but those are just long term ideas.
If that did happen the mod name may need to be changed to "US Miltary Mod". Then you can have all branches included as well as more maps. Like a jungle map as well as perhaps a more city looking map (Like Dubui)
Renaming the mod wouldn't be a big deal really. It's the amount of time it takes to build a new map. You're referring to Dubai in the UAE? Why would that city be an interesting location for a new map?
When you make 0.7 you can add maybe a nother 'mission': 'Play United States Navy mod' because after this huge update it would be to quick to bring out more forces in Army. Instead of a base you have got a Nimitz - Class Carrier That would be great! Or (because it's a big project) in final edition 1.0
A Nimitz class carrier (about 1100 ft long) would probably take up about 1/4 to 1/3 of a map. They're huge (ever saw one?). An amphibious assault ship like the WASP-class (about 850 ft long) is smaller and will fit better for the type of gameplay this mod is aiming for as well.
It is possible to send not usable units to home, not to base ? Or how to make more parking space ?
I'm thinking about adding a Sell button to the vehicles. So you can sell vehicles and get some money back (like 25% of original price).
You did an awesome upadte Hoppah.
Good job
Thanks, so for the version seems fairly stable. So, I'm glad it all worked out well.
Hoppah
#210
Geschrieben 23 Oktober 2013 - 03:04
#212
Geschrieben 09 November 2013 - 07:31
Really like the new update, thanks Hoppah. To be honest this is the kind of war RTS I've always wished for but thought would never exist, thank god for modders like you :^)
Keep up the good work
#213
Geschrieben 10 Dezember 2013 - 07:08
Havent played this mod since beta, downloading 0.6 to see whats new
#214
Geschrieben 01 Januar 2014 - 11:46
Every time I download this mod and try to open it with mod installer or jZip, It gives me a message saying this is not a valid modification package. What do I do to fix this?
#215
Geschrieben 10 Januar 2014 - 12:24
When I download the mod and try to use the mod installer there is a Fatal error and states that the mod package is corrupted. How would I be able to fix this or does anyone have the mod that is already zipped and is ready to install to the game?
#216
Geschrieben 13 Januar 2014 - 06:19
try this one
#217
Geschrieben 13 Januar 2014 - 07:27
what one? nothing shows up
#218
Geschrieben 14 Januar 2014 - 03:58
#219
Geschrieben 19 Januar 2014 - 01:29
i am playing us amry now why cant i do hazmat tent????
#220
Geschrieben 03 Februar 2014 - 11:17
I have watched a video about this mod and I have noticed the player enter a cheat code to gain ALOT of money / budget. Is is possible I could get that cheat code? please.