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Hometown, USA Mod (WIP)

LA Mod Reskin

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#21 n00bingtarget

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Geschrieben 16 Juni 2013 - 05:12

Just a few updates today. Working on some changes to the Firefighter/Paramedics and the like, but not quite ready.

First, Pumper 1
Angehängte Datei  Pumper1.jpg   98,58K   142 Anzahl der Downloads

Then some police units. Here's the K-9 Unit
Angehängte Datei  K9Unit.jpg   89,18K   160 Anzahl der Downloads

And the Slick Top
Angehängte Datei  SlickTop.jpg   61,15K   110 Anzahl der Downloads
Firefighter / EMT
Boulder Junction Volunteer Fire Department 1989-1996

Firefighter
Town of Menasha Fire Department 1998-1999

Once a Firefighter, ALWAYS a Firefighter. Boy do I miss it!

#22 Fred03

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Geschrieben 16 Juni 2013 - 12:32

Looks good.

Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

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#23 n00bingtarget

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Geschrieben 22 Juni 2013 - 06:03

A little larger update for units, and some more people.

EMS:

Medic 1
Angehängte Datei  Medic1.jpg   84,34K   69 Anzahl der Downloads

Medic 3
Angehängte Datei  Medic3.jpg   90,89K   80 Anzahl der Downloads

Coroner
Angehängte Datei  Coroner.jpg   75,75K   84 Anzahl der Downloads

FF/Paramedic & FF/EMT
Angehängte Datei  ParamedicFF.jpg   89,84K   74 Anzahl der Downloads Angehängte Datei  FF_EMT.jpg   51,97K   70 Anzahl der Downloads

Fire

WI DNR Brush Truck
Angehängte Datei  DNR_BrushTruck.jpg   79,01K   75 Anzahl der Downloads

Police

County Sheriff Hummer
Angehängte Datei  CountySheriffHummer.jpg   88,82K   90 Anzahl der Downloads

Military

32nd Infantry (Wisconsin based) Soldier
Angehängte Datei  32ndInfantry.jpg   48K   94 Anzahl der Downloads

and finally

Freeplay Loading Screen
Angehängte Datei  Freeplay.jpg   91,98K   66 Anzahl der Downloads
Firefighter / EMT
Boulder Junction Volunteer Fire Department 1989-1996

Firefighter
Town of Menasha Fire Department 1998-1999

Once a Firefighter, ALWAYS a Firefighter. Boy do I miss it!

#24 gunswat

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Geschrieben 22 Juni 2013 - 09:49

The army dudes haven't got a chance to google it but don't they need american flags?
Except for that great job :D cant wait to play this mod :)

#25 n00bingtarget

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Geschrieben 23 Juni 2013 - 02:09

The army dudes haven't got a chance to google it but don't they need american flags?
Except for that great job :D cant wait to play this mod :)


Look on the right sleeve - American Flag, with the Star Field towards the soldier's front since the American Flag Doesn't Retreat (at least that is how it was explained to me many moons ago).
Firefighter / EMT
Boulder Junction Volunteer Fire Department 1989-1996

Firefighter
Town of Menasha Fire Department 1998-1999

Once a Firefighter, ALWAYS a Firefighter. Boy do I miss it!

#26 gunswat

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Geschrieben 23 Juni 2013 - 09:27

Yea thought that was it any brighter by any chance? :P lol

#27 Handsup!

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Geschrieben 23 Juni 2013 - 02:36

This mod looks awesome, mainly because you're letting your creative side out on the units!

Good luck!

Regards,

Joseph - Handsup!

Emergency Services Enthusiast

Photographer

Staffordshire Police Cadet

 


#28 n00bingtarget

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Geschrieben 23 Juni 2013 - 04:43

This mod looks awesome, mainly because you're letting your creative side out on the units!


Good luck!


Thanks much Handsup! I have to do SOMETHING since I can't model yet (have to learn that) and there are SO MANY GREAT MODS coming.

Yea thought that was it any brighter by any chance? :P lol


I thought about changing it to color version, but as they are in a "deployment" position if they were called for, I believe they would be in there subdued colors for their patches. The normal 32nd Infantry is a red arrow on a brighter green background as well, not the black on olive green.
Firefighter / EMT
Boulder Junction Volunteer Fire Department 1989-1996

Firefighter
Town of Menasha Fire Department 1998-1999

Once a Firefighter, ALWAYS a Firefighter. Boy do I miss it!

#29 gunswat

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Geschrieben 23 Juni 2013 - 05:03

Ok it's fine anyway ;)haha sorry lol

#30 n00bingtarget

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Geschrieben 16 Juni 2014 - 05:03

I know it's been a WHILE since I posted, but I haven't given up on my mod.  Just real world life got a little too busy for me.

 

Anyway, need some help.

I've upgraded my Bomb Squad, by making a second truck, based on an ESU unit from NY Mod.  I have both working in game, but I do have one issue.  I can't find how to get the ROBOT into unit #2!  Can't find anything in the scripts on attaching it to a specific unit.

 

So right now, I respond BOTH units. 

 

Any help?

 

 


Firefighter / EMT
Boulder Junction Volunteer Fire Department 1989-1996

Firefighter
Town of Menasha Fire Department 1998-1999

Once a Firefighter, ALWAYS a Firefighter. Boy do I miss it!

#31 The Loot

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Geschrieben 16 Juni 2014 - 08:10

If you're using LABombRobot, find something like this...

StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 LA Police/suv_bomb_squad.e4p") == 0

...and add new entries for any other vehicles you want.

 

Example

(StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 LA Police/suv_bomb_squad.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 LA Police/truck_bomb_squad.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 LA Police/atf_nru.e4p") == 0)

Make sure to find and edit all similar lines in the script.



#32 the wolfhunter

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Geschrieben 16 Juni 2014 - 05:55

Looks good keep up the good work!



#33 Bugi007

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Geschrieben 16 Juni 2014 - 07:01

WOW, great job, man! 


city-of-toronto%2Bbanner%2Bem4%2Bmod.jpg


#34 n00bingtarget

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Geschrieben 17 Juni 2014 - 02:35

Thanks for the help.  Working on it now.  Must have typed something wrong, still didn't get the robot on the new truck.  Still working on it.


Firefighter / EMT
Boulder Junction Volunteer Fire Department 1989-1996

Firefighter
Town of Menasha Fire Department 1998-1999

Once a Firefighter, ALWAYS a Firefighter. Boy do I miss it!

#35 Handsup!

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Geschrieben 18 Juni 2014 - 07:04

YES! Great to hear.


Regards,

Joseph - Handsup!

Emergency Services Enthusiast

Photographer

Staffordshire Police Cadet

 


#36 n00bingtarget

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Geschrieben 05 Juli 2014 - 07:51

Well, still no luck getting a bomb robot into my new vehicle.  Got the script updated as explained to me above.  Is there a limit to how many bomb robots in the game?  Does anyone know if there is another file I'm missing than the scripting above (corrected to my unit's name)?

 

I'll have to shoot some pics for you all of the new unit too!


Firefighter / EMT
Boulder Junction Volunteer Fire Department 1989-1996

Firefighter
Town of Menasha Fire Department 1998-1999

Once a Firefighter, ALWAYS a Firefighter. Boy do I miss it!

#37 The Loot

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Geschrieben 05 Juli 2014 - 09:15

There's a limit of one robot out at a time. And as far as I know, they shouldn't be any other script to deal with. Just make sure that every line in the robot script that deals with a vehicle includes your new one.

 

Maybe a step-by-step explanation of what hapens in-game, and maybe your logfile in case there are any errors popping up.



#38 n00bingtarget

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Geschrieben 22 Februar 2015 - 11:08

I know it's been some time since I posted, but I had lots of Real World/Real Life stuff get in the way.  But I have never given up on making my own mod.

 

Previously, I had stated (as above) that when I added a 2nd Bomb Squad Unit if I tried to get the robot, it caused an error. 

 

 

Angehängte Datei  Capture.JPG   22,15K   10 Anzahl der Downloads

 

 

This is the error I get.  Happens if I click with the Bomb Defusal officer on the vehicle.  If I hit Ignore, I can go back to game.  But no matter what, I cannot get the robot out of either the original vehicle, or the new vehicle.

 

This screen capture, I specifically had JUST the original vehicle deployed, and had not gotten the robot.  In fact, this happened when I went to put the officer back in the truck after defusing by hand.

 

Any additional ideas?

 

 


Firefighter / EMT
Boulder Junction Volunteer Fire Department 1989-1996

Firefighter
Town of Menasha Fire Department 1998-1999

Once a Firefighter, ALWAYS a Firefighter. Boy do I miss it!

#39 quasar3210

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Geschrieben 23 Februar 2015 - 05:49

How in the world did I miss this. Looks very good so far. Can't wait to try it out once it goes live. 



#40 The Loot

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Geschrieben 23 Februar 2015 - 08:34

Previously, I had stated (as above) that when I added a 2nd Bomb Squad Unit if I tried to get the robot, it caused an error. 

This is the error I get.  Happens if I click with the Bomb Defusal officer on the vehicle.  If I hit Ignore, I can go back to game.  But no matter what, I cannot get the robot out of either the original vehicle, or the new vehicle.

 

Can you post that script real quick? It should be a very simple fix but I'd have to take a look to see exactly how it is.







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