First, Pumper 1

Then some police units. Here's the K-9 Unit

And the Slick Top

Geschrieben 16 Juni 2013 - 05:12
Geschrieben 16 Juni 2013 - 12:32
Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod, Rockport mod.
State & National Park enthusiast can help modders in park related issues.
My statements in no way respect the views of any agency I am or was formerly associated with.
Geschrieben 22 Juni 2013 - 06:03
Geschrieben 22 Juni 2013 - 09:49
Geschrieben 23 Juni 2013 - 02:09
The army dudes haven't got a chance to google it but don't they need american flags?
Except for that great jobcant wait to play this mod
Geschrieben 23 Juni 2013 - 09:27
Geschrieben 23 Juni 2013 - 02:36
Regards,
Joseph - Handsup!
Emergency Services Enthusiast
Photographer
Staffordshire Police Cadet
Geschrieben 23 Juni 2013 - 04:43
This mod looks awesome, mainly because you're letting your creative side out on the units!
Good luck!
Yea thought that was it any brighter by any chance?
lol
Geschrieben 23 Juni 2013 - 05:03
Geschrieben 16 Juni 2014 - 05:03
I know it's been a WHILE since I posted, but I haven't given up on my mod. Just real world life got a little too busy for me.
Anyway, need some help.
I've upgraded my Bomb Squad, by making a second truck, based on an ESU unit from NY Mod. I have both working in game, but I do have one issue. I can't find how to get the ROBOT into unit #2! Can't find anything in the scripts on attaching it to a specific unit.
So right now, I respond BOTH units.
Any help?
Geschrieben 16 Juni 2014 - 08:10
If you're using LABombRobot, find something like this...
StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 LA Police/suv_bomb_squad.e4p") == 0
...and add new entries for any other vehicles you want.
Example
(StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 LA Police/suv_bomb_squad.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 LA Police/truck_bomb_squad.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 LA Police/atf_nru.e4p") == 0)
Make sure to find and edit all similar lines in the script.
Hoppah's Limited Water Supply Script Redone! (Released 2014/7/29)
Looking for some minor modding assistance; any help is appreciated.
Handful of Bugs I've Encountered with Personal LA Mod Edit
Looking for Freeplay Event Tutorial
Treat Person Script: Heal script overhaul and replacement complete. Autoheal script in progress.
Geschrieben 16 Juni 2014 - 05:55
Looks good keep up the good work!
Geschrieben 16 Juni 2014 - 07:01
WOW, great job, man!
Geschrieben 17 Juni 2014 - 02:35
Thanks for the help. Working on it now. Must have typed something wrong, still didn't get the robot on the new truck. Still working on it.
Geschrieben 18 Juni 2014 - 07:04
YES! Great to hear.
Regards,
Joseph - Handsup!
Emergency Services Enthusiast
Photographer
Staffordshire Police Cadet
Geschrieben 05 Juli 2014 - 07:51
Well, still no luck getting a bomb robot into my new vehicle. Got the script updated as explained to me above. Is there a limit to how many bomb robots in the game? Does anyone know if there is another file I'm missing than the scripting above (corrected to my unit's name)?
I'll have to shoot some pics for you all of the new unit too!
Geschrieben 05 Juli 2014 - 09:15
There's a limit of one robot out at a time. And as far as I know, they shouldn't be any other script to deal with. Just make sure that every line in the robot script that deals with a vehicle includes your new one.
Maybe a step-by-step explanation of what hapens in-game, and maybe your logfile in case there are any errors popping up.
Hoppah's Limited Water Supply Script Redone! (Released 2014/7/29)
Looking for some minor modding assistance; any help is appreciated.
Handful of Bugs I've Encountered with Personal LA Mod Edit
Looking for Freeplay Event Tutorial
Treat Person Script: Heal script overhaul and replacement complete. Autoheal script in progress.
Geschrieben 22 Februar 2015 - 11:08
I know it's been some time since I posted, but I had lots of Real World/Real Life stuff get in the way. But I have never given up on making my own mod.
Previously, I had stated (as above) that when I added a 2nd Bomb Squad Unit if I tried to get the robot, it caused an error.
Capture.JPG 22,15K
10 Anzahl der Downloads
This is the error I get. Happens if I click with the Bomb Defusal officer on the vehicle. If I hit Ignore, I can go back to game. But no matter what, I cannot get the robot out of either the original vehicle, or the new vehicle.
This screen capture, I specifically had JUST the original vehicle deployed, and had not gotten the robot. In fact, this happened when I went to put the officer back in the truck after defusing by hand.
Any additional ideas?
Geschrieben 23 Februar 2015 - 05:49
How in the world did I miss this. Looks very good so far. Can't wait to try it out once it goes live.
Geschrieben 23 Februar 2015 - 08:34
Previously, I had stated (as above) that when I added a 2nd Bomb Squad Unit if I tried to get the robot, it caused an error.
This is the error I get. Happens if I click with the Bomb Defusal officer on the vehicle. If I hit Ignore, I can go back to game. But no matter what, I cannot get the robot out of either the original vehicle, or the new vehicle.
Can you post that script real quick? It should be a very simple fix but I'd have to take a look to see exactly how it is.
Hoppah's Limited Water Supply Script Redone! (Released 2014/7/29)
Looking for some minor modding assistance; any help is appreciated.
Handful of Bugs I've Encountered with Personal LA Mod Edit
Looking for Freeplay Event Tutorial
Treat Person Script: Heal script overhaul and replacement complete. Autoheal script in progress.
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