#1
Posted 04 May 2013 - 06:33 PM
#2
Posted 04 May 2013 - 07:21 PM
ccar_1 = Main accident
ccard_1_x = any other object that that is related to the crash but people, such as ccard_1_a, ccard_1_b and so forth
ccarp_1_x = people so its ccarp_1_a, ccarp_1_b ect..
Where the number 1 is the accidnet grouping and the letter is the identification of each part of the accident other then the main vehicle which the script uses to trigger such accident!
#3
Posted 04 May 2013 - 07:39 PM
ccar_1 = Main accident
ccard_1_x = any other object that that is related to the crash but people, such as ccard_1_a, ccard_1_b and so forth
ccarp_1_x = people so its ccarp_1_a, ccarp_1_b ect..
Where the number 1 is the accidnet grouping and the letter is the identification of each part of the accident other then the main vehicle which the script uses to trigger such accident!
*** Sorry for the dubble post my screen didn't refresh that it posted ***
#4
Posted 04 May 2013 - 11:42 PM
#5
Posted 14 January 2014 - 02:57 PM
Ive tried this multiple time but it doesn't save. On the editor map it saves, but on the game it doesn't, it still has the other wrecks. What could I be doing wrong?
#6
Posted 23 July 2014 - 09:11 PM
You probably are using the wrong map, I've been editing the wrong one sometimes too.
You should use the one in "...Emergency 4\Mods\Los Angeles Mod v2.1\Maps", and not any of the subfolders in the "Maps" folder.
Tim
[LA Mod] A Police Station that functions like a Fire Station, check it out!
Some scripting I could use some help with:
Also tagged with one or more of these keywords: Car Crash, Vehicles, Editor
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