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Stop Campaign missions from ending


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#1 terickson30

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Posted 15 April 2013 - 07:30 AM

When I play the more difficult Campaign missions (like the earthquake mission), I try to proceed cautiously, rather than rushing in carelessly, especially since my personnel won't even get away from danger on their own. Since I have to control literally every action my units make, and I struggle with controlling more than one group at a time, I can hardly handle "several-front wars," or simultaneously dealing with several major incidents at different parts of the map. Unfortunately, missions end when there are "too many injured" or fires have "spread out-of-control," so I often can't play missions in the way that works for me.

Basically, I want to be able to play missions through to the end, instead of the mission ending because of too many casualties or uncontrolled fires. If I get a bad score, so be it, but I want to play from start to finish. I looked for previous posts about this, but I couldn't find any helpful information.

Thanks.


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#2 mcoyne

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Posted 15 April 2013 - 03:56 PM

Someone else can correct me if i'm wrong, but I believe the path is EM4-Data-Scripts-Game-Mission, then just edit the failure conditions
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#3 Handsup!

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Posted 15 April 2013 - 04:26 PM

Someone else can correct me if i'm wrong, but I believe the path is EM4-Data-Scripts-Game-Mission, then just edit the failure conditions


I think the path is correct. Anyhow, he is right, just edit the failure conditions to fit your style. (How many objects are on fire, etc)

I too am no good at micro management. Thus i am only able to finish a few missions.

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#4 terickson30

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Posted 16 April 2013 - 12:25 AM

I don't know how to edit failure conditions. Could you give me a detailed explanation of how to do it? I saw another post about this, but it only applied to the L.A. Mod missions, not the original ones.

EDIT: This is what I found earlier, which only seems to be the case for the new missions of Los Angeles Mod:
http://forum.emergen...ling-a-mission/
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#5 mcoyne

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Posted 16 April 2013 - 02:53 AM

Digging into my game files the failure parameters are listed up at the top; example from mission 16:


// mission 16 script "rock festival"

const int MAX_DEAD_CIVILIANS_HINT = 5;
const int MAX_DEAD_PERSONS = 12;
const int MAX_DEAD_CIVILS = 7;
const int MAX_INJURED = 40;
const int MAX_ROWDIES = 20;
const int MAX_SPARK_OBJECTS = 10;

in this section of a given SCRIPT file, simply change the numbers to outrageous levels to disallow failure


EDIT:editing process works the same for any mission

Mission 6 example



If you check the top of any mission script file, you'll find a similar block of failure parameters

Edited by mcoyne, 16 April 2013 - 03:42 AM.

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#6 ashdog14

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Posted 04 December 2015 - 04:00 AM

i get that guys.. but i cant seem to get the oil rig mission fixed up...i still fail when i do everything it tells me to do...can someone help?