When I play the more difficult Campaign missions (like the earthquake mission), I try to proceed cautiously, rather than rushing in carelessly, especially since my personnel won't even get away from danger on their own. Since I have to control literally every action my units make, and I struggle with controlling more than one group at a time, I can hardly handle "several-front wars," or simultaneously dealing with several major incidents at different parts of the map. Unfortunately, missions end when there are "too many injured" or fires have "spread out-of-control," so I often can't play missions in the way that works for me.
Basically, I want to be able to play missions through to the end, instead of the mission ending because of too many casualties or uncontrolled fires. If I get a bad score, so be it, but I want to play from start to finish. I looked for previous posts about this, but I couldn't find any helpful information.
Thanks.
Stop Campaign missions from ending
#1
Gepost 15 april 2013 - 07:30
#2
Gepost 15 april 2013 - 03:56
Unlikely that i'm going to be a great conversationalist, but you never know....
#3
Gepost 15 april 2013 - 04:26
Someone else can correct me if i'm wrong, but I believe the path is EM4-Data-Scripts-Game-Mission, then just edit the failure conditions
I think the path is correct. Anyhow, he is right, just edit the failure conditions to fit your style. (How many objects are on fire, etc)
I too am no good at micro management. Thus i am only able to finish a few missions.
Regards,
Joseph - Handsup!
Emergency Services Enthusiast
Photographer
Staffordshire Police Cadet
#4
Gepost 16 april 2013 - 12:25
EDIT: This is what I found earlier, which only seems to be the case for the new missions of Los Angeles Mod:
http://forum.emergen...ling-a-mission/
#5
Gepost 16 april 2013 - 02:53
// mission 16 script "rock festival"
const int MAX_DEAD_CIVILIANS_HINT = 5;
const int MAX_DEAD_PERSONS = 12;
const int MAX_DEAD_CIVILS = 7;
const int MAX_INJURED = 40;
const int MAX_ROWDIES = 20;
const int MAX_SPARK_OBJECTS = 10;
in this section of a given SCRIPT file, simply change the numbers to outrageous levels to disallow failure
EDIT:editing process works the same for any mission
Mission 6 example
If you check the top of any mission script file, you'll find a similar block of failure parameters
Deze post is bewerkt door mcoyne: 16 april 2013 - 03:42
Unlikely that i'm going to be a great conversationalist, but you never know....
#6
Gepost 04 december 2015 - 04:00
i get that guys.. but i cant seem to get the oil rig mission fixed up...i still fail when i do everything it tells me to do...can someone help?