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Boston Mod [RELEASED]


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#581 miniboy349

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Posted 18 October 2014 - 10:00 AM

Awsome dude i Love it!



#582 LAD23DER

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Posted 18 October 2014 - 03:33 PM

Great job! Perfect amount of radiation too!

2j2f8ky.gif

 


#583 Deleted

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Posted 22 October 2014 - 10:40 PM

Is this compatible with multiplayer on 911 first responders?



#584 FInn Rescue 12

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Posted 04 November 2014 - 03:46 AM

Whats up out there just a little update on some units I have been working on thanks for your support. I am looking for a little up help with a script issues with getting the GetStryker to work.

 

 


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#585 lapdlafd

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Posted 04 November 2014 - 04:03 AM

Whats up out there just a little update on some units I have been working on thanks for your support. I am looking for a little up help with a script issues with getting the GetStryker to work.

Awesome!!!!!!




#586 ENG51INE

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Posted 04 November 2014 - 05:16 AM

Whats up out there just a little update on some units I have been working on thanks for your support. I am looking for a little up help with a script issues with getting the GetStryker to work.

 

If you need some assistance I am willing to help.  I am going to be working on the update for my Boston Mod within the next month or so as well.



#587 FInn Rescue 12

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Posted 04 November 2014 - 05:40 AM

This is the a video of the GetStryker issue.

 

 

 


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#588 FInn Rescue 12

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Posted 04 November 2014 - 05:43 AM

I also did some work on some of the PD units. 

 

 


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#589 rcmp123

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Posted 04 November 2014 - 03:58 PM

They look very nice. The Boston mod beta was very fun to play.

#590 migui1

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Posted 04 November 2014 - 04:19 PM

Whats up out there just a little update on some units I have been working on thanks for your support. I am looking for a little up help with a script issues with getting the GetStryker to work.

 

 

gonna throw this update or you can pass it to me by email? please



#591 BeastyBill88

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Posted 05 November 2014 - 12:08 AM

Great work Flnn!


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#592 Sam Poirier

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Posted 29 November 2014 - 01:48 PM

Hello all,

I have been enjoying the Boston Mod for a couple weeks. Great Mod! I do have a problem I was looking to fix. All of the ladder trucks have no skins. They show up as all white? The NY mod works normally.i tried reinstalling the mod and checked the folders to make sure the skins were there, everything seemed normal. Any help would be great, I love this mod and I want my ladder trucks to work! Thanks!

#593 Aether

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Posted 29 November 2014 - 04:55 PM

I have a feeling your problem has to do with Alpha reflections. Try reducing your graphics settings and seeing if they have skins then.



#594 vmz23

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Posted 29 November 2014 - 05:47 PM

Go into the editor, select the ladder truck, edit it, and somewhere on the main page it says "alpha reflections" with a click box. unclick it. repeat for all ladder trucks. this also works for other models (including metallic shiny people) and in other mods. usually the models look better without it but you have to check around to see if they actually do.



#595 FInn Rescue 12

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Posted 02 December 2014 - 04:54 PM

Thanks for the comments out there. I re-skined Itchboys Tahoe for STPD and FIRE, EMS working on cleaniing up lights. I still need help with the mod script work on the EMS and Strvker script to work anybody bueller bueller bueller ?  


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#596 Quincy

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Posted 03 December 2014 - 03:52 AM

This is the a video of the GetStryker issue.

 

 

 

So the issue is when he picks up the victim? He shoulders them instead of putting on stretcher. This also happened to me...are you using the included lift command that came with the mod or the default unedited one? If you aren't using it, use this one. Just throw it in your scripts/command folder. File is from orginal Stryker Stretcher mod on Emergency forum.de by THW Teufel.

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"Hey! It compiles! Ship it!"


#597 FInn Rescue 12

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Posted 03 December 2014 - 06:52 AM

Yeah thanks Quincy for that but no luck it is still the same. I also added the medic and EMT2. 

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#598 The Loot

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Posted 03 December 2014 - 01:07 PM

Looks like you need lines to hide the person after being picked up, and to enable the correct patient child on the unit. I have it working in my script; not currently on that PC so I can't post it.

 

Edit: Here we go. Here's what my Lift script looks like in my LA mod. "DummyLiftStretcher" is what handles the various actions that need to happen after picking the person up with a stretcher. I changed the command names into English and tweaked other things somewhat, too, so just use this as an example.

 

The only issue I ran into with the Stryker was that when transporting the patient from the ambulance to the hospital, the patient would reappear, the unit would wig out and start spinning around while trying to walk, and sometimes getting stuck doing that and never get into the hospital. I fixed this by moving the PutInBase action before the move action so the patient gets removed before that..

 

Spoiler

Edited by The Loot, 03 December 2014 - 02:04 PM.


#599 itchboy

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Posted 03 December 2014 - 02:05 PM

Have this working in the WIP version of Montana Mod. I will need bama and Dyson's permission to release it, but I can show it.
t2JIDkN.png

Utilizes heavilly modified stretcher script. Ambulances are coded to have one and only one stretcher. Once you get it, you need to return it otherwise you wont be able to get a stretcher from said vehicle. Paramedic can lift and drop patient on ground. He can also leave the stretcher on the ground.
Once the patient is treated, paramedic can put the patient in the ambulance. He is unable to drop the stretcher at this point.

He will put the patient in the ambulance and then he is free to do whatever. Note that one cannot get a stretcher if a patient is in the ambulance.
The patient cannot be removed from the ambulance either. EM4 is hardcoded to prevent this.

The main issue with the script is that the person is never properly set on the stretcher. Another issue is that it causes lag because the script updates the location of the person every half second. Third, this line ends up spamming one's logfile causing it to grow into 30mb after an hour or so of gameplay.
 

Rotation of GameObject: -0.886034 0.463620 0.000000 -0.463620 -0.886034 0.000000 0.000000 0.000000 1.000000

This logging cannot be disabled unfortunately. The script isnt MP compatible either because it would probably crash servers due to the insane number of processes it needs to do.



#600 Dyson

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Posted 03 December 2014 - 02:39 PM

Have this working in the WIP version of Montana Mod. I will need bama and Dyson's permission to release it, but I can show it.
t2JIDkN.png

Utilizes heavilly modified stretcher script. Ambulances are coded to have one and only one stretcher. Once you get it, you need to return it otherwise you wont be able to get a stretcher from said vehicle. Paramedic can lift and drop patient on ground. He can also leave the stretcher on the ground.
Once the patient is treated, paramedic can put the patient in the ambulance. He is unable to drop the stretcher at this point.

He will put the patient in the ambulance and then he is free to do whatever. Note that one cannot get a stretcher if a patient is in the ambulance.
The patient cannot be removed from the ambulance either. EM4 is hardcoded to prevent this.

The main issue with the script is that the person is never properly set on the stretcher. Another issue is that it causes lag because the script updates the location of the person every half second. Third, this line ends up spamming one's logfile causing it to grow into 30mb after an hour or so of gameplay.
 

Rotation of GameObject: -0.886034 0.463620 0.000000 -0.463620 -0.886034 0.000000 0.000000 0.000000 1.000000

This logging cannot be disabled unfortunately. The script isnt MP compatible either because it would probably crash servers due to the insane number of processes it needs to do.

 

Very nice, this is pretty much one step further than I took it, I had the stretcher as a dropable object etc, and I had a similar script with the spineboard using actual person model instead of generic, very nice. You have my permission :)