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Boston Mod [RELEASED]


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#261 Zopswe

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Geschrieben 20 Januar 2014 - 03:09

Got it installed, and the models and everything looks great. I just have one problem.. no lights works! I can only see big white boxes instead of the lights. Help please?

Thanks



#262 kwillis

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Geschrieben 20 Januar 2014 - 03:09

I'm very excited for the the finished version. The beta version is awesome, like you said a few bugs, but its still awesome.



#263 Terrow

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Geschrieben 20 Januar 2014 - 04:16

Just to let you know this site requires you to make an account to download as well as when you try to download, if you dont have the fastest internet in the UNIVERSE it says that it will take ''2 Days" to download due to their limit on KB's per second if you dont get a paid account with them.  Maybe Try Megaupload????  

Then make an account? It took me 10 minutes to download, it's you not the site he uploaded it to. 



#264 Ace

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Geschrieben 20 Januar 2014 - 04:37

Very nice :D


youtube.png  icon_32_32_twitter.gif

Emergency 4 since 2006

 

 

 
 

 


#265 Julian Temple

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Geschrieben 20 Januar 2014 - 04:44

anyone know why the 911/fr doesnt work i loaded the mod went to load the game up and its just a blank page worked yesterday its the mod or the windows 8.1 i added yesterday any help will be great 



#266 miniboy349

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Geschrieben 20 Januar 2014 - 06:27

it takes forever to install the new small update



#267 Terrow

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Geschrieben 20 Januar 2014 - 06:44

The lights are white blocks, what texture mod are you using for the lights?

#268 Michael Copeland

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Geschrieben 20 Januar 2014 - 07:56

where is the link or do I just go to megaupload. :D


[url="http://forum.emergen...n-in-progress/"][img=http://imageshack.us/a/img21/1648/52981313.png][/url]


#269 kwillis

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Geschrieben 20 Januar 2014 - 08:01

Update just a small bate get it while you can!  Feel free to do as wish with it make corrections, add to it, work with each other to make it a better Boston Mod for all the members to enjoy.  Thanks again for your support.  This BATE is just a few re-skins and light work and some light map changers. Like all bates there are some bugs but you will be able to play it.  Finn out!

 

 

http://www.4shared.c..._Beate_101.html

right there



#270 Terrow

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Geschrieben 20 Januar 2014 - 08:37

look below 



#271 Terrow

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Geschrieben 20 Januar 2014 - 09:37

IGNORE MY LAST DOWNLOAD

 

This is the FULL light fix for the beta. 

Go to your mod folder > Textures place both of these folders separately inside the textures folder and wa-la the lights work!

 

Beta Light Fix: http://www.4shared.c...a/BETA_FIX.html

Beta Download: http://www.4shared.c..._Beate_101.html



#272 gunswat

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Geschrieben 20 Januar 2014 - 09:47

Wait do I need this if my lights arnt flashing white blocks?

#273 Terrow

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Geschrieben 20 Januar 2014 - 10:00

If they aren't flashing white blocks then you already have it

#274 Julian Temple

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Geschrieben 21 Januar 2014 - 02:13

well after a pain in the balls just ot get the mod i do like it but call one play it only just and i have to have my task manger open and at 2.plus gig is alot to keep a mod going anyway can this get lowered to those who dont have a fancy pc 



#275 Mentor1159

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Geschrieben 21 Januar 2014 - 02:44

Its only 1.2 GB's. File size really doesn't affect performance that much. Its high quality things that will affect performance.



#276 CFDDIVE11

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Geschrieben 21 Januar 2014 - 03:35

I usually download stuff from 4shared pretty fast but this is taking for a long time it says 6 hours. Could you upload it to another site?


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#277 miniboy349

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Geschrieben 21 Januar 2014 - 03:57

upload at mega



#278 Julian Temple

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Geschrieben 21 Januar 2014 - 04:32

well i cant get the mod to work it just doesnt work soon as i even load the game 



#279 riverking100

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Geschrieben 21 Januar 2014 - 09:48

with the light issue i but in the coronas file and it works great.  I play the mod for a while i didn't see any bugs. The empty fire station next to the park on the map.  Is there certain fire units should be place in the empty fire station?  Great mod, good job :cheers-mate:



#280 kwillis

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Geschrieben 21 Januar 2014 - 11:35

i see some of the units don't go back to the station like the main ladder and the ems units dont stay on the map after they run a call. is there any way to fix that?