Adding Extra stuff (eg:HAT) to v3o files.
#1
Posted 10 January 2013 - 07:38 PM
Example: I need the Police Female in Em4 with the hat like EM3. (the model in em4 does have a hat, but the hat is only included to the model of the Police female with jacket not normal uniform.
I know that there is something to be done in zmodeler but I just dont know how.
Help would be greatly appriciated.
Thanks
Darren
RIP NYPD FDNY 9-11-01 9-11-06 NEVER FORGET
MALTA MOD
MALTA MODIFICATION GAMEPLAY VIDEO
#2
Posted 10 January 2013 - 07:46 PM
The thing is, animated models (such as characters or animated vehicles) can't be edited in Zmod (they come out all messed up), so you have to go through a complicated workaround.
-Cal Naughton Jr.
#3
Posted 10 January 2013 - 07:54 PM
Thanks for your help still..
I'll see what I can do..
RIP NYPD FDNY 9-11-01 9-11-06 NEVER FORGET
MALTA MOD
MALTA MODIFICATION GAMEPLAY VIDEO
#4
Posted 21 January 2013 - 01:17 AM
Hmm , I understand, I tried to insert the model from em3 but it came messed up too. :/
Thanks for your help still..
I'll see what I can do..
Link to Hoppah's tutorial: http://forum.emergen...h__1#entry84804
EMT
Rescue Squad Member
#5
Posted 01 February 2013 - 08:39 PM
#6
Posted 01 February 2013 - 09:48 PM
piece of cake. try zmodeler3
really O_o ?
Is Zmodeler 3 free? like Zmodeler 2 everything is fully working, only not the import?
Because we have to import the file
**NOTE**
I don't take any requests any more,except for ;
Red Watch (RCMP)
#7
Posted 02 February 2013 - 09:30 PM
Just in case someone would like to try to add a hat to a Ped model, the steps are as follows:
1. import the model (make sure .vmo file is in the same folder as v3o), the model will be loaded with skeleton and should appear properly in viewports (not like you expect it to see in zmod2)
2. create or import a hat model.
3. attach hat model to Ped model
4. switch new Ped model into vertices level. Use Select\Element tool to select vertices of newly-added hat (all of them).
5. pick Rigging\Influence\Copy tool, hover any of selected vertices and click to forice it copy weights. it will (probably) copy weights from the head as it's the nearest rigged geometry.
Export and try in game.
I've used to mod the Animals\Deer01.v3o model, but Peds are probably very alike.
#8
Posted 02 February 2013 - 11:14 PM
What am I doing wrong
Ow and I saw your video... OMG this will change the whole world of Emergency modding ^^
**NOTE**
I don't take any requests any more,except for ;
Red Watch (RCMP)
#9
Posted 03 February 2013 - 12:33 PM
I can't import any models? Except if they are .z3d
"Free to try" still needs you
1. to create an account at https://www.zmodeler3.com/account/
http://forum.zmodele...php?f=21&t=5672
2. submit your platform ID into account to get a trial license
http://forum.zmodele...php?f=21&t=5673
3. activate license in account and apply license into software.
#10
Posted 03 February 2013 - 09:40 PM
"Free to try" still needs you
1. to create an account at https://www.zmodeler3.com/account/
http://forum.zmodele...php?f=21&t=5672
2. submit your platform ID into account to get a trial license
http://forum.zmodele...php?f=21&t=5673
3. activate license in account and apply license into software.
I don't get more options... I only got:
Am I doing something wrong?
I followed every step (?)
**NOTE**
I don't take any requests any more,except for ;
Red Watch (RCMP)
#11
Posted 05 February 2013 - 04:37 PM
#13
Posted 06 February 2013 - 01:39 PM
IN zmodeler its ok.
But in editor it came transperant.
anything i should do ?
RIP NYPD FDNY 9-11-01 9-11-06 NEVER FORGET
MALTA MOD
MALTA MODIFICATION GAMEPLAY VIDEO
#14
Posted 06 February 2013 - 02:41 PM
(BTW I will upload this model later so it can be used by anyone making UK mods, since female police wear same/similar hats like what they wear in my country).
Thanks for al the help
Attached Files
RIP NYPD FDNY 9-11-01 9-11-06 NEVER FORGET
MALTA MOD
MALTA MODIFICATION GAMEPLAY VIDEO
#15
Posted 06 February 2013 - 05:22 PM
I made same procedure but when I animated the horse in the editor.. the officer's head sort of was coming out of the helmet when the horse was animating the walk animation..
Also in the editor the horse is coming like this (extra polygons are seen).
Anything I sould do ?
(hope the pic helps)
Thanks!
Attached Files
RIP NYPD FDNY 9-11-01 9-11-06 NEVER FORGET
MALTA MOD
MALTA MODIFICATION GAMEPLAY VIDEO
#16
Posted 06 February 2013 - 06:00 PM
settings -> email -> submit. once you recieve acitvation e-mail, you will follow the link there and accout will be activated. If you don't get activation e-mail within several hours, you can press "notify admin" button there, so you account can be activated manually.
I already activate my account
just under the same nickname as here "Cops"
**NOTE**
I don't take any requests any more,except for ;
Red Watch (RCMP)
#17
Posted 06 February 2013 - 06:05 PM
#18
Posted 06 February 2013 - 06:15 PM
Just in case someone has the same issue: the material is exported as transparent if you enable any kind of transparency on material in materials editor. For example, Alpha: Affected by Map/channel toggled on will cause material to be transparent (with no regard to actual affection map selection and a slider position)....in the game the model texture came transperant.
IN zmodeler its ok.
But in editor it came transperant.
Also, toggling Clip pixels with alpha less than will toggle alpha-test transparency on material.
Concerning the rigged models:
In zmodeler, disable skeleton's "setup mode" and move head bone aside. you should see the head and hemlet moving like the single unit. if they not, the weighting of "head" bone did not spread properly onto hat model. Enable setup mode again;
To fix this, set "head bone" as a "Current bone" and use Rigging\Influence\Paint to "spray-paint" weight over the head and hemlet. you can switch setup mode on/off to see when they come to normal "synchro" mode with the rest of head model.
Concerning the horse model - did you load it into zmodeler and saved? or it's an unchanged model started to behave like this?
It's very preferable to apply Rigging\Influence\Normalize tool on any rigged model that you have modded.
#19
Posted 06 February 2013 - 06:38 PM
Only the helmet thing remains
I'll try to do what you said ok?
Attached Files
RIP NYPD FDNY 9-11-01 9-11-06 NEVER FORGET
MALTA MOD
MALTA MODIFICATION GAMEPLAY VIDEO
#20
Posted 06 February 2013 - 06:40 PM
RIP NYPD FDNY 9-11-01 9-11-06 NEVER FORGET
MALTA MOD
MALTA MODIFICATION GAMEPLAY VIDEO
Also tagged with one or more of these keywords: hat, police, zmodeler, v3o, adding to v3o model
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