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What would you like in Emergency 5?

Emergency 5 is awesome

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#81 ANGRYELEPHANT236

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Gepost 01 maart 2014 - 05:46

They should also bring back the em1 sound effects and even have em1 style vehicles.



#82 jdclark2008

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Gepost 01 maart 2014 - 08:28

It would nice to be able to see and be able to control the type of events that happen in your game. For example eliminating the riots or earthquakes and or increasing the number of accidents etc. I would also like to be able to switch up the maps depending on the type of units we are playing. I know that some have it down were they able to create and edit the maps well that would be a nice feature to have in the game as well a better way to edit the maps. It's okay to add and remove buildings but putting in other things like roads grass areas that's where I get stuck. Those are just some ideas I have..cheers


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#83 Fred03

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Gepost 02 maart 2014 - 04:20

How about different levels of gameplay? Like if you want you can play it at the dispatch level (like the current game) or company level ( manage one fire in depth at a time, ventilation, more in-depth forcible entry and search and suppression) or for PD (arrest, ticket, verbally solve other options) for EMS (different treatment and diagnostic things)


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#84 gunswat

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Gepost 02 maart 2014 - 09:18

How about different levels of gameplay? Like if you want you can play it at the dispatch level (like the current game) or company level ( manage one fire in depth at a time, ventilation, more in-depth forcible entry and search and suppression) or for PD (arrest, ticket, verbally solve other options) for EMS (different treatment and diagnostic things)

I would love that or even if they we're both put together

#85 LAD23DER

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Gepost 02 maart 2014 - 08:48

I like Fred03's ideas above.

I also have some of my own ideas. (And some that have already been mentioned)

-Civ vehicles pull over for emergency vehicles
-Ability for Civ vehicles to change lanes to go around incidents in roadway. Or, there could be an option to use the traffic cones or traffic advisors to make vehicles change lanes.
-Emergency vehicles line up with road when they park.
-Minor MVAs where there is no entrapment. Maybe minor fuel spill where you have to put speedy dry down and sweep it up like in FF Simulator 2014.
-Limited water supply
-Ability to 'lay in' or stop at hydrant, drop hose off, and then the engine drives to the actual fire scene laying supply lines while drving. (Could use something like the hydrant to engine script where you have an FF get off at the hydrant get a hose off the engine, connect the hose to the hydrant,a nf then to the engine, then have the engine drive to the scene.)
-Ability to charge hoses
-Ability to choose different size hoses.
-More minor, realistic events.
-Pre-connect lines (Booster, bumper line) where you dont have to get the hose then connect it. This could be used for car fires/ minor fires.
-Larger/ more diverse maps. (Urban, rural, suburbs)

I know some of these ideas are probably not gonna happen, but thought I would throw them in here anyways. :)

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#86 TheForceRD

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Gepost 14 maart 2014 - 07:18

I would like them to include new events in the freeplay map like Airplane crash or hijack, boat crash, fuel truck explosion, drive by shootout, Shootout like in a mall where you would have many people injured and many suspects with weapons and more events where you have to call the tech department like a blackout or gas leak, floods etc,,,


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#87 TheForceRD

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Gepost 14 maart 2014 - 07:22

-Civ vehicles pull over for emergency vehicles
-Ability for Civ vehicles to change lanes to go around incidents in roadway. Or, there could be an option to use the traffic cones or traffic advisors to make vehicles change lanes.

I love these Ideas! would be very nice to have detours 


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#88 bma

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Gepost 03 april 2014 - 06:21

It would nice to be able to see and be able to control the type of events that happen in your game. For example eliminating the riots or earthquakes and or increasing the number of accidents etc. I would also like to be able to switch up the maps depending on the type of units we are playing. I know that some have it down were they able to create and edit the maps well that would be a nice feature to have in the game as well a better way to edit the maps. It's okay to add and remove buildings but putting in other things like roads grass areas that's where I get stuck. Those are just some ideas I have..cheers


All the things you just mentioned is already possible :)
And no, it meight not be the easiest thing in the world to edit map textures. But it is actually really close to be, cause all the roads in the game is just a .jpg file which you can download online and change all you want :)

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#89 youdotoo

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Gepost 08 april 2014 - 09:23

I would also like to see children added to the game again.


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#90 ANGRYELEPHANT236

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Gepost 08 mei 2014 - 12:26

Here's an idea, for the last campaign mission, they should do something unrealistic. Doesn't the last mission in Emergency 2 have something to do with aliens? They should have the last Em5 mission to be like that.



#91 gunswat

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Gepost 08 mei 2014 - 08:27

It's not really unrealistic...depending on who you ask;)

#92 jdclark2008

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Gepost 09 mei 2014 - 02:24

I was playing this game like I always do and I found it becoming kinda boring I tend to do a lot of changes and re-skins to keep my interests. Then I realized what I wanted to see more of, and it hit me. I want to see move open buildings. The ability to go into these buildings upper floors and what ever to retrieve people or arrest the bad guys. That would add a lot more to the game if that was added in.  My 2 cents added


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#93 Laamapalmu

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Gepost 09 mei 2014 - 03:54

Things I'd like

 

-Civilians that won't stare middle of the road

-AI cars would change the car lane

-Bigger map

-Player vehicles won't stop when they try to overtake a vehicle

-Less accidents so it's easier to save dying people while 3 places burn

-Freeplay with stuff like in missions

-Riots, more criminals, too easy to catch lone one.

-Better camera movement, hate it when something burns in corner of the map

-Fake-/test alarms

-Able to change difficulty in every game like (Limited water in fire engines, how many accidents in which time, amount of traffic etc.)

-Easier way to move units, maybe greate groups or something.

-Less peple dying in the streets. 70% of my alarms are cause by someone laying in the street.

-ALOT Better graphics

-Faster vehicles, Fire Engines can go fast but in this game, slow as sound.

 

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#94 gunswat

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Gepost 09 mei 2014 - 04:03

Ask a mod or admin:) and you can get groups:) well in mods I know you can

#95 MedicalByte

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Gepost 13 mei 2014 - 02:49

I know it's not exactly an in-game suggestion, but I would really like to see Emergency 5 available on linux!



#96 Ventry

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Gepost 17 mei 2014 - 03:58

Emergency 1 style music......Goosebumps instantly......

 

http://www.youtube.c...5D545EC&index=5

 

 

http://www.youtube.c...5D545EC&index=6

 

 

 



#97 youdotoo

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Gepost 18 mei 2014 - 11:38

Emergency 1 style music......Goosebumps instantly......

 

http://www.youtube.c...5D545EC&index=5

 

 

http://www.youtube.c...5D545EC&index=6

I always loved emergency: firefighters for life music it adds so much stress. 


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#98 Greglh

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Gepost 21 mei 2014 - 09:26

- Increase police interaction. Make it similar to the missions.  

- Identify victims in vehicles:     rather than depending on Jaws of Life.  Have a check vehicle that will get this information.

- Various crimes should escalate:     if they go unsolved.  Pick pockets become more when you don't solve them.   Arson. Etc... 
- Get rid of suspect symbol:  Instead provide a description or none and we have to figure it out.  Makes for a better challenge. Male/Blue Shirt

- Better use of crowd models. 

- Criminals when captured should not still be holding signs and weapons. 

- Search suspect command.

- Search home, building.

- better fighting animations

- Better police commands to suspects: Knees / Laydown / drop weapon.  initially it should be hands up

- Better police arrest: We all know many cases multiple police arrest a suspect... especially one causing much havoc.

- Siren on/off shortkey:  like the lights.
- Prisoner should be handcuffed:   If we decide to change vehicles.

- Option to require driver to move vehicles:  I'm sure this is available but it points back to UI setup for easier quicker global modifications such as frequency, etc...

- I mentioned limited water supply, but also extinguisher as well. They don't last forever.

- Remove unlimited supplies:  Police should not have unlimited supplies of fire extinguishers.

- Have calls ready to be implemented for any vehicle:  I know this can be coded, but again it should be a simple thing to include.  Police can call for a tow truck.

- Police calls for fire truck:  Should indicate fire or accident so the proper vehicles comes.  

*** trying to eliminate running back and forth to the tab menu or station. I like it to be more like LA 1.9 ***

- Eliminate unnecessary loops:  Paramedic trying to revive a victim that is not revive-able.  Status=Dead.  Not hard to do.
- Paramedic / Fireman:  Change clothes.   Should appear only in blue as an ambulance response.

- More Event options: Pool drowning,  Hit and run, ATM theft, lost child (mall, woods, community, over  a friends house), gangs that increase activity when not resolved., Water main break, main hole events, light pole evens, power line events, fallen tree events, boating events, peer events, more hazardous events, arrest warrants, multiple criminals of a crime, one person fighting that can lead to multiple people fighting because some would be couples or family
- which brings up the idea of not everyone walking around in single fashion. / 8
** More events leads us to think more about when and how to use/deploy vehicles. **

- Investigative Events for FBI or Investigators:  Homicide, Graffiti, Burglary,   along with options only FBI or investigators can bring.   Evidence sweep, Close of  sections with tape (I believe I saw a mod with that in it by clicking a path to create it.  Then click the tape to remove it.

- Limited jail cell space at the station:   so you we need to bus them off to a main prison.  Doesn't have to be on the page.  But you have to be careful of escape and protect the bus. Maybe make it run on a set schedule so that gang members can wait for it and if you are not protecting it as you should they attack the bus and then you have...  a prisoner break.  That can be dynamic and keep you busy as well. Remember escapes gives way for increased crime.

- Money options:   speed cameras, etc.. but limit how many.  They do cost to run so too many would mean your cost exceed what you bring in.
- Public Works options:  Road repair from water main breaks, fallen light poles, dangling electric wire repairs,  pot hole repairs if running a seasonal game, common area upkeep (why?  high grass makes for nice hiding places for criminals and evidence)

- I stated before dynamic rather than static accidents because you have to admit it gets boring knowing the big accident by the hill in LA Mod after a while.  
- To offset that you could create more than one accident at that scene and then it adds a little drama to it.
- I can't seem to get the underwater accidents to ever show up. I build it like LA Mod 2.0 or 2.1, but they never show up.  My one big accident I created shows up every now and then. I think it is because it is in front of the police station.   I might move it in front of the bank in stead.
**********

Of course I still think the best way is to know the location but not be able to see the incident until a unit is at the scene.

*********

- Swat shields:  Can they please serve  a purpose?  As it stands now they don't and are just decoration.  Which brings up another issue lets not get caught up in how it looks if it serves no purpose.  The mobile hospital has a tent, but what for? Nothing where as the Hazardous Material truck tent actually does ads something to the game.

- Easier way to setup alternate parking zones on maps for police:  Mall, hamburger joint, community, warehouse areas, etc...

-Police cars with FLOOD LIGHTS!!! 
- Able to choose which patrol zone to use from the menu rather than having to be in the zone at the time.
- Stakeout mode:  Just like we have standby mode.  

- The town editor should be similar to the simulator someone posted by RescueSim: Would make quicker builds.
- I like La Mod 1.9 with the different car numbers. This can be done without having them listed separately.   Same with the other vehicles.
- health drained police can go to the hospital as an alternative to heal.  It would be as quick as an ambulance dropping off a patient, except they would would not pull up and part at the emergency room.  Along the sidewalk instead.  I was trying to do this in 1.9, but I got side tracked.  Zones are there, but didn't write the script or supporting code.

- make some common menu items that cannot be removed or moved:  Some of this is the Mod builders fault, but menus that jump around are not fun when the better alternative is to simply provide a disabled button.  It isn't like the spaces are all filled. 
 

- If this was an online game I could toss out a lot more suggestions that would make it even more interesting.



#99 MI9

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Gepost 23 mei 2014 - 04:24

Some of the things I would love to see :D

***Crowd interaction***

Whenever there is an accident, people will begin to gather around, rather than just walk past.  Cars may slow down, or even stop at times to see what has happened.

 

***Advanced riots and protests***

We have demonstrations.  Riots and two variations of protests would be awesome.  Peaceful demonstrations, where we have to clear roads and make sure area is safe from the slow moving protest.  And then from the mildly violent, to outright violent protests.

 

***Playing the bad guy***

That's right!  But weapon accuracy and ammo would have to be taken into consideration, as well as having low hp.  This is to stop taking over the city.  Due to those factors, it would be close to impossible to take over a whole city, but create life like scenarios of trying to rob banks, cause injury etc, while the emergency services continue keeping the city alive.

 

***Police dialogue***

Would be awesome to have Police dialogue when trying to make an arrest.  For example, "Freeze! Armed police! Get down the floor with your hands behind your head!"  "Freeze! Armed response unit!  Stay where you are! Do not move or you will be shot!" etc etc

 

***Paramedics***

Have more than one paramedic animation treating patients.  The more severe a patient is, the more paramedics able to interact.



#100 Miercolini

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Gepost 23 mei 2014 - 04:26

- Increase police interaction. Make it similar to the missions.  

- Identify victims in vehicles:     rather than depending on Jaws of Life.  Have a check vehicle that will get this information.

- Various crimes should escalate:     if they go unsolved.  Pick pockets become more when you don't solve them.   Arson. Etc... 
- Get rid of suspect symbol:  Instead provide a description or none and we have to figure it out.  Makes for a better challenge. Male/Blue Shirt

 

Your police suggestions are something I have not seen mentioned, and honestly would raise them up from being a boring chase the suspect. A computer database system to run names and check for records would definitely have me playing as the police. Would be pretty cool to see the suspects getaway and become a bigger threat, and maybe cause increase in crime like simcity?

 

 

- If this was an online game I could toss out a lot more suggestions that would make it even more interesting.

It is, so feel free to throw them out here, you put alot of thought into them and I was impressed that some of these I never even thought about. Good ideas.


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