

What would you like in Emergency 5?
#1
Geschrieben 10 Dezember 2012 - 11:49

#2
Geschrieben 11 Dezember 2012 - 03:24
But just to get over the basic from the words of the authors.
Emergency 5:
-Will have a much better better looking and more user-friendly editor than Emergency 4.
-Will include a better graphic engine (Probaly more like Emergency 2013 graphics)
-It will not be possible to Export/Import or use Emergency 4 mods in the new Emergency 5 game.
#3
Geschrieben 11 Dezember 2012 - 05:59
Signature Removed due to size
#4
Geschrieben 11 Dezember 2012 - 03:35
#5
Geschrieben 11 Dezember 2012 - 05:11
- Hydrant hook ups
- Better scaling of people to vehicles
- Better graphics, better than em2013, they still rather suck
- Internal attack
#6
Geschrieben 11 Dezember 2012 - 09:57
- Easier Modding
- Limited water supply
- Civils pull over for emergency vvehicles
- More freeplay events
- False alarms
Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod, Rockport mod.
State & National Park enthusiast can help modders in park related issues.
My statements in no way respect the views of any agency I am or was formerly associated with.
#7
Geschrieben 15 Dezember 2012 - 09:02
- A Corvette looking getaway car (The orginal looks like a mustang)
- somewhat realistic looking people
:3
#8
Geschrieben 15 Dezember 2012 - 09:23
In addition to many of the ones suggested above:
Requirement to be suited up to go inside a burning building
Ability to go on more than one floor (like in Em1)
Better model relations. Cars that are realistic in size compared to their surroundings, etc.
More of the strategy missions instead of major event missions
The ability to cheat a freeplay mission to get a quick result like you do now (send one fire truck to put out a full neighbourhood) or the ability to do it right and get better results (send the right vehicles to do the job)
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#9
Geschrieben 17 Dezember 2012 - 08:15
Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod, Rockport mod.
State & National Park enthusiast can help modders in park related issues.
My statements in no way respect the views of any agency I am or was formerly associated with.
#11
Geschrieben 25 Dezember 2012 - 01:14
The ability to cheat a freeplay mission to get a quick result like you do now (send one fire truck to put out a full neighbourhood) or the ability to do it right and get better results (send the right vehicles to do the job)
How about make a realism mode, Send the right vehicles to do the job, This will include requiring hookups to a supply etc etc. Otherwise more of an Arcade mode where you can send one rig to put out the neighborhood with unlimited water supply, for someone who just wants to play a quick game sometimes.
#12
Geschrieben 30 Dezember 2012 - 04:08

#13
Geschrieben 23 Februar 2013 - 08:11
Someone mentioned that the trucks have an unlimited water supply, that needs to go, but at the same time, those trucks need to be refilled when the job is done, so i recommend some sort of timer to tell when the truck is full either at the scene or at the fire station, if refilling is cut short, it should mean you have a less filled tank rather than a full tank.
One thing that could add to realism, fuel supply per vehicle, sending police cars and ambulances out on city patrol should empty fuel tanks and the vehicles need to go to a service station, either a regular gas station or a city service center. This should apply to all controllable vehicles in game. If a vehicle runs out of fuel while responding to a call or returning to station, then you would need to send out a service truck to give a vehicle enough fuel to return to a gas station or city services refueling location, just sending the vehicles back to station should not instantly refuel or refill water tanks.
The ability to have multiple floors accessible while putting out fires.
Some building have an internal fire line which could be hooked up to trucks or hydrants to charge the system, my apartment building has fire hose outlets on each floor where the fire fighters could hook up to rather than coupling hoses together to make them longer, which brings me to my next point, coupling hoses for longer reach from the trucks to the fire, if a truck cannot park right up near the fire, you should be able to hook up hoses to each other so that a hose can reach a fire instead of one hose what seems like too long of a reach.
One thing i have seen with police officers redirecting traffic is that if you place them in the street the wrong way, they will face the direction that is not parallel to the road lane they are in, perhaps we can have smarter police that if you place them in a certain road lane, then they will automatically face the cars coming at them.
#14
Geschrieben 24 Februar 2013 - 07:22
-A graphic (skin) editor: Like the one in need for speed world
-Pick a texture for a map, like you can for models
GAME:
-Stations: not one big HQ
-Limited Water supply on the trucks, could hook into a hydrant or a lake
-Gangs, when you select gangster, you could select like gang 1-3 and they would fit each other and not just the police
-Car can't move when somebody isn't in them (except fire jet and boat)
-THW dude can use the jaws and extinguisher and lift people ( I know I can do that in the editor, but it would be nice if it came)
-Rifle and THW case are equipment that comes standard
-Hospital and Police Stations
Multiplayer:
-You play as one person: you get to select fire/ems/thw/police and then your open at your station and you respond to calls as then come in.
-The chief: guy who is hosting the game: has a special car and can get any set of special equipment, like Diver/shooter/hazmat/scout/firefighter in SCBA and turn back
(10 guys) -Police will have their own car
(10 guys) -EMTs will work in pairs on ambulances
(10 guys) -Doctors will have a car
(2 of each trucks) -Firefighters will be assigned to a truck
(10 guys) -THW will be able to operate any of the truck/equipment in the lot
(2 teams) -SWAT will have a team shooter, scout, sharpshooter, profiler
The multiplayer thing based is out there but that would be the coolest I think.
I know a few of my things aren't out there, but I don't know how far out some of the others are,
#15
Geschrieben 26 Februar 2013 - 05:46
Like that you would actualy affect the city while in freeplay, for example, if there will be a lot of traffic accidents at one spot, i would like to have the ability to setup some traffic checks, and a patrol scheme, and the ability to hire multiple people.
It would be cool if there where underground pipes that could for example explode. (for example the NYC Steam pipe explosion).
And fully enterable buildings, and climable stairs.
#16
Geschrieben 26 Februar 2013 - 07:02
#17
Geschrieben 28 Februar 2013 - 06:26
#18
Geschrieben 28 Februar 2013 - 06:45
Also as others have said more then one station.
#19
Geschrieben 02 März 2013 - 11:08
Student Paramedic
#20
Geschrieben 04 März 2013 - 09:54
Regards,
Joseph - Handsup!
Emergency Services Enthusiast
Photographer
Staffordshire Police Cadet
Also tagged with one or more of these keywords: Emergency 5, is, awesome
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