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What would you like in Emergency 5?

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#1 Miercolini

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Gepost 10 december 2012 - 11:49

Basically starting this thread for anyone to comment on what they would like to see in Emergency 5. We all know this one "We want modding!!" But what else would you like them to include? If you could tell Ralph Stock and Michael Mick Stigler personally what you would want in the game, what would it be? Bigger maps, enhanced modding tools maybe? I want in editor mapping tools, like company of heroes if anyone has used the world editor in that game. The ability to add textures and map from inside the editor instead of Photoshop. I would also like to see maps that are bigger and have many building that allow entry. My ideas are nothing new but share what you wish would be included in the new game.
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#2 skrunkdk

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Gepost 11 december 2012 - 03:24

Well, its already concluded from the authors that there will be made a new editor and modding opportunities, but personally i hope they'l make exactly as you said the possibility to make bigger maps and more open buildings, as the possibility to import models easier from programs like 3ds max, maya etc.

But just to get over the basic from the words of the authors.

Emergency 5:

-Will have a much better better looking and more user-friendly editor than Emergency 4.

-Will include a better graphic engine (Probaly more like Emergency 2013 graphics)

-It will not be possible to Export/Import or use Emergency 4 mods in the new Emergency 5 game.

#3 CFDDIVE11

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Gepost 11 december 2012 - 05:59

-Supply lines

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#4 matte31

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Gepost 11 december 2012 - 03:35

-Realistic equipment, like in the Wegberg mod.
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#5 Dyson

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Gepost 11 december 2012 - 05:11

- Actually half decent people models rather than '90s PS1 game style models.
- Hydrant hook ups
- Better scaling of people to vehicles
- Better graphics, better than em2013, they still rather suck
- Internal attack

#6 Fred03

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Gepost 11 december 2012 - 09:57

  • Easier Modding
  • Limited water supply
  • Civils pull over for emergency vvehicles
  • More freeplay events
  • False alarms

Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

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#7 EmergencyP0N-3

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Gepost 15 december 2012 - 09:02

- Civil cars pull over (Freeplay&Mission)
- A Corvette looking getaway car (The orginal looks like a mustang)
- somewhat realistic looking people

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#8 Newfoundking

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Gepost 15 december 2012 - 09:23

I feel compelled to add in some things I'd be interested in:

In addition to many of the ones suggested above:
Requirement to be suited up to go inside a burning building
Ability to go on more than one floor (like in Em1)
Better model relations. Cars that are realistic in size compared to their surroundings, etc.
More of the strategy missions instead of major event missions
The ability to cheat a freeplay mission to get a quick result like you do now (send one fire truck to put out a full neighbourhood) or the ability to do it right and get better results (send the right vehicles to do the job)

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#9 Fred03

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Gepost 17 december 2012 - 08:15

After just discovering the "camera hack" I fell compelled to agree with you about the car size.

Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

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#10 FranciscoDoCarmo

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Gepost 17 december 2012 - 11:25

- More realistic events , alarms ...
- Better graphics , including global lighting.
- More variety of languages

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#11 quasar3210

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Gepost 25 december 2012 - 01:14

pretty much agree with all that has been said already. Newfoundkings idea is best though.

The ability to cheat a freeplay mission to get a quick result like you do now (send one fire truck to put out a full neighbourhood) or the ability to do it right and get better results (send the right vehicles to do the job)


How about make a realism mode, Send the right vehicles to do the job, This will include requiring hookups to a supply etc etc. Otherwise more of an Arcade mode where you can send one rig to put out the neighborhood with unlimited water supply, for someone who just wants to play a quick game sometimes.

#12 KaoruTsuyoshi

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Gepost 30 december 2012 - 04:08

I'd like better controls. Picking directions for holding back people or something like that. Hell, the ability to choose what direction service personnel are facing like in most other RTSes, where you'd hold the right-mouse button when sending them and you could choose the facing. As well types of formations when selecting multiple on-foot personnel. I find it awkward when, say, I send a team of armed police or SWATs into a situation and they appear to be shooting one another because they automatically get into one-anothers' line of fire. I remember in EM3 where this could actually cause one to kill their own people.
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#13 Seluryar

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Gepost 23 februari 2013 - 08:11

I would like an editor that can be run in windowed mode so that you wouldnt have to exit the program to go edit a texture in an image editor and then reload the editor which takes time.

Someone mentioned that the trucks have an unlimited water supply, that needs to go, but at the same time, those trucks need to be refilled when the job is done, so i recommend some sort of timer to tell when the truck is full either at the scene or at the fire station, if refilling is cut short, it should mean you have a less filled tank rather than a full tank.

One thing that could add to realism, fuel supply per vehicle, sending police cars and ambulances out on city patrol should empty fuel tanks and the vehicles need to go to a service station, either a regular gas station or a city service center. This should apply to all controllable vehicles in game. If a vehicle runs out of fuel while responding to a call or returning to station, then you would need to send out a service truck to give a vehicle enough fuel to return to a gas station or city services refueling location, just sending the vehicles back to station should not instantly refuel or refill water tanks.

The ability to have multiple floors accessible while putting out fires.
Some building have an internal fire line which could be hooked up to trucks or hydrants to charge the system, my apartment building has fire hose outlets on each floor where the fire fighters could hook up to rather than coupling hoses together to make them longer, which brings me to my next point, coupling hoses for longer reach from the trucks to the fire, if a truck cannot park right up near the fire, you should be able to hook up hoses to each other so that a hose can reach a fire instead of one hose what seems like too long of a reach.

One thing i have seen with police officers redirecting traffic is that if you place them in the street the wrong way, they will face the direction that is not parallel to the road lane they are in, perhaps we can have smarter police that if you place them in a certain road lane, then they will automatically face the cars coming at them.

#14 Sawdbuster

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Gepost 24 februari 2013 - 07:22

EDITOR:
-A graphic (skin) editor: Like the one in need for speed world
-Pick a texture for a map, like you can for models

GAME:
-Stations: not one big HQ
-Limited Water supply on the trucks, could hook into a hydrant or a lake
-Gangs, when you select gangster, you could select like gang 1-3 and they would fit each other and not just the police
-Car can't move when somebody isn't in them (except fire jet and boat)
-THW dude can use the jaws and extinguisher and lift people ( I know I can do that in the editor, but it would be nice if it came)
-Rifle and THW case are equipment that comes standard
-Hospital and Police Stations

Multiplayer:
-You play as one person: you get to select fire/ems/thw/police and then your open at your station and you respond to calls as then come in.
-The chief: guy who is hosting the game: has a special car and can get any set of special equipment, like Diver/shooter/hazmat/scout/firefighter in SCBA and turn back
(10 guys) -Police will have their own car
(10 guys) -EMTs will work in pairs on ambulances
(10 guys) -Doctors will have a car
(2 of each trucks) -Firefighters will be assigned to a truck
(10 guys) -THW will be able to operate any of the truck/equipment in the lot
(2 teams) -SWAT will have a team shooter, scout, sharpshooter, profiler

The multiplayer thing based is out there but that would be the coolest I think.

I know a few of my things aren't out there, but I don't know how far out some of the others are,

#15 riekelt

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Gepost 26 februari 2013 - 05:46

I would actualy like to see a lot of simulator aside of all the emergency stuff.
Like that you would actualy affect the city while in freeplay, for example, if there will be a lot of traffic accidents at one spot, i would like to have the ability to setup some traffic checks, and a patrol scheme, and the ability to hire multiple people.
It would be cool if there where underground pipes that could for example explode. (for example the NYC Steam pipe explosion).
And fully enterable buildings, and climable stairs.

#16 TREBOR902

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Gepost 26 februari 2013 - 07:02

i would like to see some on foot police officers with a command to send them on patrol and also a lot more units in the official game and more realistic looking than the last emergency. Also maybe they could base the game in a certain place/country

#17 Seluryar

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Gepost 28 februari 2013 - 06:26

Larger maps with multiple stations would be nice, and the ability to assign vehicles to stations

#18 theparanoid

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Gepost 28 februari 2013 - 06:45

Fix number of units. With x number of units starting on map and other that can be called in form surronding areas. With different travel times based on where there coming from. Each unit should have a difference visuial apparance.

Also as others have said more then one station.

#19 BritishArmyReserveCadets

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Gepost 02 maart 2013 - 11:08

As I love pre-hospital care, I'd like to see a more medically realistic side, especially regarding the ECG and condition of the patient in the taskbar (Takes longer than 30 or however many seconds it is for someone to become fully clinically dead from being alive and injured) Especially depending on the type of call, someone who has just fallen over isnt going to arrest after a period of time (Same with most injuries in EM4) and I would also like to see a cardiac arrest incident (Never seen them as an initial incident in freeplay)

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#20 Handsup!

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Gepost 04 maart 2013 - 09:54

I'd like to see more medical aid, and the vehicles to be less cartoony. Some of them were terrible, and i'd also like to see more police events, and negotiating/mediating have a wider range of oppurtunities.

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