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My newly created (cloned) officers are missing the mp5 rifle... they kneel,aim,and shoot but without the gun....

missing mp5 invisible swap

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#1 heyjoojoo

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Gepost 12 november 2012 - 01:05

I wanted to have a couple of my officers use mp5 rifles. So, I took the FBI Tactical officer and copied his prototype file to the newly selected officer hoping that it would retain all of the attributes. Well, it does. The officer, kneels, aims and shoots the gun. But there is not gun. He's holding an invisible mp5. What do I need to do to make him actually hold the mp5. How come it got lost in the transfer since it's using the same prototype of the FBI Tactical who does hold a mp5?
Kareem

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#2 Newfoundking

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Gepost 12 november 2012 - 03:47

It's not in the script. You cloned the prototype, not added it. The MP5 is a scripted item, and therefore needs to have the prototype added by name to the script. Unlike regular commands, PCmdXYZ need to have the script editted often, especially in cases where it has an item spawn

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#3 heyjoojoo

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Gepost 12 november 2012 - 07:01

It's not in the script. You cloned the prototype, not added it. The MP5 is a scripted item, and therefore needs to have the prototype added by name to the script. Unlike regular commands, PCmdXYZ need to have the script editted often, especially in cases where it has an item spawn


So, do I edit the 'LAMP5.script file'?
Kareem

Specs: Windows 7 Professional Build 7600 (32bit)
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#4 heyjoojoo

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Gepost 13 november 2012 - 05:55

NewFoundKing, can you explain a little about your previous post? I'm not sure I'm clear on what you're saying...
Kareem

Specs: Windows 7 Professional Build 7600 (32bit)
4Gigs DDR Kingston
NVidia GT 240
2.33 gigahertz Intel Core2 Quad Q8200
WDC 320Gig Hard drive 1 SMART Status: Healthy
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Also tagged with one or more of these keywords: missing, mp5, invisible, swap