I'll look into the guard rail or some sort of invisible wall or something. For some reason the ladder has issues with alpha reflections on med or high detail... don't know how to fix that without making the bucket invisible. It's easy enough to hit back to station when you want the ambulances to go back. There is an ambulance bay at station 1.
#641
Geschrieben 15 Juli 2014 - 02:02
Harbor City 5 in development!
#642
Geschrieben 15 Juli 2014 - 02:28
I ran into that alpha issue with the LA Ladder textures. Try using the image file here.
Angehängte Datei(en)
Hoppah's Limited Water Supply Script Redone! (Released 2014/7/29)
Looking for some minor modding assistance; any help is appreciated.
Handful of Bugs I've Encountered with Personal LA Mod Edit
Looking for Freeplay Event Tutorial
Treat Person Script: Heal script overhaul and replacement complete. Autoheal script in progress.
#643
Geschrieben 28 Juli 2014 - 09:53
Thanks for that! putting that in and turning off alpha reflections fixed the problem.
This fix will be released in the next version of Harbor City
Harbor City 5 in development!
#644
Geschrieben 03 August 2014 - 02:15
I like this Mod a lot! I would like to know is it possible to fix the campaign so we can play this mod through the campaign missions as well as freeplay also. I like to play with it a lot and just downloaded it yesterday 8-2-14. Please let me know about this fix for us and also is 3.3.2 public the latest release or can I download another one. Thanks a lot!
#645
Geschrieben 03 August 2014 - 02:40
#646
Geschrieben 03 August 2014 - 04:25
I like this Mod a lot! I would like to know is it possible to fix the campaign so we can play this mod through the campaign missions as well as freeplay also. I like to play with it a lot and just downloaded it yesterday 8-2-14. Please let me know about this fix for us and also is 3.3.2 public the latest release or can I download another one. Thanks a lot!
that mod is designed for mutli player free place. So I say it highly unlikely that campaign mission will be in the map. Also the current public version 4.3 can be found at http://squad55.com/d...oad.php?view.27 but you must be register user to download.
#647
Geschrieben 03 August 2014 - 04:34
pacis in vicis jurgium
#648
Geschrieben 03 August 2014 - 04:48
That would work to add vechile to missions but harbor city has zero missions so it would be pointless.For missions: open the unit.xml for each vehicle you want and add the numbers of the missions you want that vehicle in. It's easy but time consuming.
#649
Geschrieben 03 August 2014 - 05:02
pacis in vicis jurgium
#650
Geschrieben 03 August 2014 - 08:25
Nop, we don't do missions sorry,but you cann still enjoy single player, or even better join the clan
#651
Geschrieben 04 August 2014 - 07:56
The missions were removed from the download file because it was basically just taking up space in and something that a majority of the users weren't actually using.
If you can figure out how to add the campaign missions an the units you need then go for it. Glad you like the mod!
And again, if you want the newest version of Harbor City go to www.squad55.com - Make an account - and then go to "members area / Downloads / Public Downloads
Harbor City 5 in development!
#652
Geschrieben 15 August 2014 - 01:25
Will it be possible to add this? http://forum.emergen...r-supply-logic/
#653
Geschrieben 15 August 2014 - 02:17
Will it be possible to add this? http://forum.emergen...r-supply-logic/
It already has been added to version 4.4, however that version is only available to squad55 clan members. You can find details on how to join at http://www.squad55.com
Sent from my HTC One using Tapatalk
#654
Geschrieben 15 August 2014 - 02:19
I don't really have the intention to join, so that's a shame
#655
Geschrieben 15 August 2014 - 10:24
Limited water supply script has been added for the 4.4 version which is currently only available for members.
Novalight and Thuri are both working on the mod to do a bunch of minor fixes that will help improve game play... lots of map fixes such as: adding hydrants in areas with big fires which is the biggest problem we are having with our game right now.
After 4.4.1 is released to Squad 55, and we have played it for 2-4 weeks, and do not see any further bugs with the mod, or anything that needs to be changed. I will be releasing it to the public. I just don't want to be posting our mod every few weeks when it's not 100% yet.
Hopefully you you can wait a while for a better quality mod
Cheers!
Here's a list of things that are being changed!
COMPLETE
- Add "Halt" command to all Fire & EMS units. (Thuri)
- Add "Back to Station" command for Crane 2 and Marine 2. (Thuri)
- Add a marina landing point near Station 2. Remove the marina landing point East that's inaccessible. (Thuri)
- Add "Return to HQ" to Marine 2. (Thuri)
- Adding / Double Check Water Command Tooltips. (Thuri)
- Add "Redirect" and ability to use flares and cones onto the Fire Command Officer & EMS Supervisor. (Thuri)
- Patrol 6 description to "Patrol 6". (Thuri)
- Attempt to fix patrol 6 picture. (Thuri)
- Removing fire axes from ambulances (but extinguishers added - blame me for that, they all carry 'em!). (Thuri)
- Add police fences to all riot / SWAT trucks (not SWAT SUV; just the blue box ones). (Thuri)
- changing to SCBA at Officers Cars is no longer possible (Thuri)
IN PROGRESS
- Updating the looks of the Fire Station, Police Station and Hospital.
--- Signage Artwork - Most Completed
--- Wall Repaints - In Progress
INCOMPLETE
- East Island accident - Remove Trees, Fix submerged car bug.
- Attempt to decrease explode time on MVC on River st Bridge.
- Look at default right click command over engine with supply line hooked up.
- Investigate riot calls not ending.
- Fix west most boat in boat MVC south of west district
- Remove all the freaking trees for the knight st accident.
- Turn down flame time for river st crash.
- Remove or turn down flame time for train crash on Omaha.
- Minor fixes (such as gaps in corners of walls etc).
- Adding people and items to the railway station to make it more of a station.
- Adding people into the park.
- Adding an a flashing red light to the Marine 2's secondary lights.
- Fix east Walmart HAZMAT.
- Adding more vehicle exit points around map.
- Creating a dirt path going to the campsite.
- Creating dirt path for North West Park.
- Tarmac parking at several stations (Police Station, Station 2 etc).
- Add fire hydrants (specifically Black Dr, Normandy forest and bridge, Juno hazmat areas, block East of St 1 possibly).
- Turn down the fire time on Lake bridge accident, and on Omaha train crash.
Harbor City 5 in development!
#656
Geschrieben 15 August 2014 - 10:55
Looking forward to the update Blackout! Will all the PD vehicles still be Chargers?
Private Projects & Contributions
-Blues & Twos Mod-
-Tri-County Mod-
-Fairfax County Mod-
You can watch gameplay of my projects here on my YouTube Channel
#657
Geschrieben 16 August 2014 - 12:30
Yes. Patrols 1, 2, 4, 5, and 6 are all Chargers. Patrol 3 is a crown vic. And the patrol supervisor.. well... here's a video!
Harbor City 5 in development!
#658
Geschrieben 16 August 2014 - 12:35
Christmas tree anyone? looks great Blackout. I take it the liveries have been updated then or is it just for the supervisor?
Private Projects & Contributions
-Blues & Twos Mod-
-Tri-County Mod-
-Fairfax County Mod-
You can watch gameplay of my projects here on my YouTube Channel
#659
Geschrieben 16 August 2014 - 01:04
Yup, red and blue christmas tree! And the members at S55 wanted the white skin instead of the current one. I prefer the old one which is why it's in the public release. It wouldn't make much sense if we had the patrol supervisor and patrol cars differently skinned, so in the new release it will be like the pat super
Harbor City 5 in development!
#660
Geschrieben 16 August 2014 - 01:45
Dang, that patrol car is a beautiful.... and excellent song choice!
Signature Removed due to size