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Harbor City Mod

Squad 55 Harbor City Blackout

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#641 Blackout

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Gepost 15 juli 2014 - 02:02

I'll look into the guard rail or some sort of invisible wall or something. For some reason the ladder has issues with alpha reflections on med or high detail... don't know how to fix that without making the bucket invisible. It's easy enough to hit back to station when you want the ambulances to go back. There is an ambulance bay at station 1. 


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#642 The Loot

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Gepost 15 juli 2014 - 02:28

I ran into that alpha issue with the LA Ladder textures. Try using the image file here.

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#643 Blackout

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Gepost 28 juli 2014 - 09:53

Thanks for that! putting that in and turning off alpha reflections fixed the problem. 

 

This fix will be released in the next version of Harbor City


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#644 fireengine

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Gepost 03 augustus 2014 - 02:15

I like this Mod a lot! I would like to know is it possible to fix the campaign so we can play this mod through the campaign missions as well as freeplay also. I like to play with it a lot and just downloaded it yesterday 8-2-14. Please let me know about this fix for us and also is 3.3.2 public the latest release or can I download another one. Thanks a lot!



#645 gunswat

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Gepost 03 augustus 2014 - 02:40

The latest one is4.3 u can download it on there site

#646 theparanoid

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Gepost 03 augustus 2014 - 04:25

I like this Mod a lot! I would like to know is it possible to fix the campaign so we can play this mod through the campaign missions as well as freeplay also. I like to play with it a lot and just downloaded it yesterday 8-2-14. Please let me know about this fix for us and also is 3.3.2 public the latest release or can I download another one. Thanks a lot!

that mod is designed for mutli player free place.  So I say it highly unlikely that campaign mission will be in the map.   Also the current public version 4.3 can be found at http://squad55.com/d...oad.php?view.27 but you must be register user to download. 



#647 novius

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Gepost 03 augustus 2014 - 04:34

For missions: open the unit.xml for each vehicle you want and add the numbers of the missions you want that vehicle in. It's easy but time consuming.
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#648 theparanoid

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Gepost 03 augustus 2014 - 04:48

For missions: open the unit.xml for each vehicle you want and add the numbers of the missions you want that vehicle in. It's easy but time consuming.

That would work to add vechile to missions but harbor city has zero missions so it would be pointless.

#649 novius

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Gepost 03 augustus 2014 - 05:02

Then you'd have to move the missions in from another mod. I highly doubt they'll ever do missions as they're a multiplayer group.
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#650 RangerDog

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Gepost 03 augustus 2014 - 08:25

Nop, we don't do missions sorry,but you cann still enjoy single player, or even better join the clan :P


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#651 Blackout

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Gepost 04 augustus 2014 - 07:56

The missions were removed from the download file because it was basically just taking up space in and something that a majority of the users weren't actually using. 

 

If you can figure out how to add the campaign missions an the units you need then go for it. Glad you like the mod!

 

And again, if you want the newest version of Harbor City go to www.squad55.com - Make an account - and then go to "members area / Downloads / Public Downloads


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#652 Tommy van Extel

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Gepost 15 augustus 2014 - 01:25

Will it be possible to add this? http://forum.emergen...r-supply-logic/



#653 theparanoid

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Gepost 15 augustus 2014 - 02:17

Will it be possible to add this? http://forum.emergen...r-supply-logic/


It already has been added to version 4.4, however that version is only available to squad55 clan members. You can find details on how to join at http://www.squad55.com

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#654 Tommy van Extel

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Gepost 15 augustus 2014 - 02:19

I don't really have the intention to join, so that's a shame :(



#655 Blackout

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Gepost 15 augustus 2014 - 10:24

Limited water supply script has been added for the 4.4 version which is currently only available for members.

 

Novalight and Thuri are both working on the mod to do a bunch of minor fixes that will help improve game play... lots of map fixes such as: adding hydrants in areas with big fires which is the biggest problem we are having with our game right now. 

 

After 4.4.1 is released to Squad 55, and we have played it for 2-4 weeks, and do not see any further bugs with the mod, or anything that needs to be changed. I will be releasing it to the public. I just don't want to be posting our mod every few weeks when it's not 100% yet. 

 

Hopefully you you can wait a while for a better quality mod :)

 

Cheers!

 

 

Here's a list of things that are being changed!

 

COMPLETE
- Add "Halt" command to all Fire & EMS units. (Thuri)
- Add "Back to Station" command for Crane 2 and Marine 2. (Thuri)
- Add a marina landing point near Station 2. Remove the marina landing point East that's inaccessible. (Thuri)
- Add "Return to HQ" to Marine 2. (Thuri)
- Adding / Double Check Water Command Tooltips. (Thuri)
- Add "Redirect" and ability to use flares and cones onto the Fire Command Officer & EMS Supervisor. (Thuri)
- Patrol 6 description to "Patrol 6". (Thuri)
- Attempt to fix patrol 6 picture. (Thuri)
- Removing fire axes from ambulances (but extinguishers added - blame me for that, they all carry 'em!). (Thuri)
- Add police fences to all riot / SWAT trucks (not SWAT SUV; just the blue box ones). (Thuri)
- changing to SCBA at Officers Cars is no longer possible (Thuri)

 

IN PROGRESS
- Updating the looks of the Fire Station, Police Station and Hospital.
--- Signage Artwork - Most Completed
--- Wall Repaints - In Progress


 

INCOMPLETE

- East Island accident - Remove Trees, Fix submerged car bug.
- Attempt to decrease explode time on MVC on River st Bridge.
- Look at default right click command over engine with supply line hooked up.
- Investigate riot calls not ending.
- Fix west most boat in boat MVC south of west district
- Remove all the freaking trees for the knight st accident.
- Turn down flame time for river st crash.
- Remove or turn down flame time for train crash on Omaha.
- Minor fixes (such as gaps in corners of walls etc).
- Adding people and items to the railway station to make it more of a station.
- Adding people into the park.
- Adding an a flashing red light to the Marine 2's secondary lights.
- Fix east Walmart HAZMAT.
- Adding more vehicle exit points around map.
- Creating a dirt path going to the campsite. 
- Creating dirt path for North West Park.
- Tarmac parking at several stations (Police Station, Station 2 etc).
- Add fire hydrants (specifically Black Dr, Normandy forest and bridge, Juno hazmat areas, block East of St 1 possibly).
- Turn down the fire time on Lake bridge accident, and on Omaha train crash. 


Harbor City 5 in development!


#656 BeastyBill88

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Gepost 15 augustus 2014 - 10:55

Looking forward to the update Blackout! Will all the PD vehicles still be Chargers?


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#657 Blackout

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Gepost 16 augustus 2014 - 12:30

Yes. Patrols 1, 2, 4, 5, and 6 are all Chargers. Patrol 3 is a crown vic. And the patrol supervisor.. well... here's a video!

 


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#658 BeastyBill88

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Gepost 16 augustus 2014 - 12:35

Christmas tree anyone? :P looks great Blackout. I take it the liveries have been updated then or is it just for the supervisor?


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#659 Blackout

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Gepost 16 augustus 2014 - 01:04

Yup, red and blue christmas tree! And the members at S55 wanted the white skin instead of the current one. I prefer the old one which is why it's in the public release. It wouldn't make much sense if we had the patrol supervisor and patrol cars differently skinned, so in the new release it will be like the pat super


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#660 CFDDIVE11

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Gepost 16 augustus 2014 - 01:45

Dang, that patrol car is a beautiful.... and excellent song choice!


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