Part 2&3
#582
Geschrieben 03 April 2014 - 05:52
Which map is the freeplay one? I tried editing the freeplay map to get rid of the guys on the roof but when i play the game the map is still the same. I saved the map and when i load the freeplay map in the editor the changes are there but i must have the wrong map or something......
#583
Geschrieben 06 April 2014 - 03:33
The update is great! Thanks Blackout (and team). One problem I am having though, the EMS supervisor SUV is refusing to accept the ambulancepatrol and standbyon commands as I would like to have an EMS unit patrolling. Any ideas on how to fix?
Thanks Bill
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#584
Geschrieben 06 April 2014 - 04:19
anyone know of a program that I can use to record my game play that records longer than 1 minute
#585
Geschrieben 06 April 2014 - 09:48
#586
Geschrieben 06 April 2014 - 03:01
I use Open Broadcaster software same as what gunswat uses. Its completely free, but it might take a while to set up.
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#587
Geschrieben 06 April 2014 - 03:13
EDIT:
#588
Geschrieben 07 April 2014 - 02:25
will fix the image when im better
#589
Geschrieben 07 April 2014 - 07:40
Not sure how to fix the patrol or stand-by commands. I don't use them and they aren't used with Squad 55, which is the only place I play HC.
As far as the upload goes I would prefer if you did remove it. This way I can keep track of how many people actually download the mod
Harbor City 5 in development!
#590
Geschrieben 07 April 2014 - 08:02
Sure man, it's gone
#591
Geschrieben 13 April 2014 - 10:02
Ok, me and my friend have been trying to play the 4.3 version of this but it just random CTD during the 1st callout. No files have been changed at all nothing added or removed. We tried several times to no avail but it works perfectly fine in SP.
Any suggestions?
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#592
Geschrieben 13 April 2014 - 11:55
#593
Geschrieben 14 April 2014 - 04:30
Oh really? I thought it might have just been me and my friend, but it must be something with the mod. Does the 4.0.4 version have the same problems, if you know?
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#594
Geschrieben 14 April 2014 - 10:41
#595
Geschrieben 14 April 2014 - 02:50
That's ok, hopefully Blackout will know what is causing the problem.
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#596
Geschrieben 15 April 2014 - 02:04
I'll take a look through the files and see if there is anything that is blatantly wrong. The updated S55 version hasn't been released or tested in multiplayer yet so I don't know if it has a similar problem. All previous updates have not had any problems and that's what the public version is based off of.
After I get the S55 version released, I'll take a look to see if there is anything I can do. Of course all of that would take a back seat to paramedic school
Harbor City 5 in development!
#597
Geschrieben 15 April 2014 - 03:36
I'll take a look through the files and see if there is anything that is blatantly wrong. The updated S55 version hasn't been released or tested in multiplayer yet so I don't know if it has a similar problem. All previous updates have not had any problems and that's what the public version is based off of.
After I get the S55 version released, I'll take a look to see if there is anything I can do. Of course all of that would take a back seat to paramedic school
Thanks no rush though we still have the 4.0.4 version to use on multiplayer. Real life comes first! Good luck with paramedic school.
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#598
Geschrieben 17 April 2014 - 09:50
I was using the editor and noticed bunch of units (assuming from the older versions) most of them were ambulances, but there was a tiller. Is there a way I can get those in game?
Thanks
#599
Geschrieben 17 April 2014 - 09:51
#600
Geschrieben 17 April 2014 - 10:23
I'm sorry, I must be having a brain fart, could you explain that more?
And I tried editing the staff and when I put FF EMT's and USAR FF's in the staffing, the units ended up missing in game (Missing from the selection bar).
I tried it with FF Medics, and it worked fine.