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Harbor City Mod

Squad 55 Harbor City Blackout

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#461 Tommy van Extel

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Posted 25 June 2013 - 10:09 PM

Ok. So, in our mod we have two designated hazmat stations on the map. Station 7 and station 6. Since foamers are mostly, and i mean MOSTLY, used for hazmat fires, that makes them paired to the hazmat. Blackout didnt want foamers in a different station than the hazmat companies... Understand? That also makes sense so we dont have to deal with naming the foamers at staiton 7 like foam 7 and foam 7-1 or something.

 

Thanks for the clarification, makes sense now.

 

But ambulance 5 also goes to station 6; is that also by design?

 

Apart from that, what i said here / before about ambulances (sirens/lights) is not entirely correct;

 

 

 

The siren button is activated when ambulances leave the hospital. You however have to deactive and activate it again to get it to work. Seems like a (small) bug to me.

 

Just played a bit and wrote down my experiences;

 

1. When coming from the hospital: the "auto siren" button is enabled but the siren is not on (you have to manual enable it via the siren on/off button).

However, the primary lights are in fact on while that button is disabled (not activated).

 

2. When sending to HQ: the primary lights sometimes go suddenly off but the lights button stays enabled (activated). You have to manual deactivate and activate it again to fix the lights.

 

3. Setting an ambulance to standby mode switches the primary lights off, which of course is fine. However (same as point 2) the lights button stays enabled (activated). When dispatching the unit (by just clicking somewhere or sending it to HQ) the lights stay off (you, again, have to manual deactivate and activate it again to fix the lights).

 

Apart from that: this is not a big issue but i just wanted to point it out.

 

Hope i am clear in my explanation.



#462 camhesse1

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Posted 25 June 2013 - 10:44 PM

Thanks for the clarification, makes sense now.

 

But ambulance 5 also goes to station 6; is that also by design?

 

 

 

 

I think you mean ambulance 6 goes to station 5 im guessing? Well, since station 6 no longer has room for a medic, due to the hazmat and 2 foam companies, it has to be in another station... so it best fit at station 5? its hard to explain. Blackout will have to talk about the script issues as im not that far into modding yet lol



#463 FIREfighterjr

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Posted 25 June 2013 - 11:34 PM

I was wondering why the ladder on the most recent version has its color messed up..it's like white.

#464 TacticalRooster22

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Posted 26 June 2013 - 03:03 AM

Problem with Alpha Reflections.  I fixed it for my mod before.


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#465 kicks270

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Posted 26 June 2013 - 04:00 AM

Lower your Graphic Settings to low.... It will fix it and the quality of the game will not change... It used to happen to me.

 

 

Hope that helps!


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#466 hauntedlighthouse

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Posted 26 June 2013 - 08:34 AM

I was gonna apply to join, but I don't know very much about playing realistically, I also need to wait until I get a decent mic, the one I use now is built in to my laptop.I really like this mod.



#467 kicks270

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Posted 26 June 2013 - 06:30 PM

I was gonna apply to join, but I don't know very much about playing realistically, I also need to wait until I get a decent mic, the one I use now is built in to my laptop.I really like this mod.

 

 We have training Games to help with that, and you can always join us on teamspeak to see if your mic might be good cuz we have members who use laptop mics all the time. But if you have any questions feel free to pm me or ask us on our site!

 

P.s. Glad your enjoying the mod


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#468 TacticalRooster22

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Posted 27 June 2013 - 03:23 AM

Lower your Graphic Settings to low.... It will fix it and the quality of the game will not change... It used to happen to me.

 

 

Hope that helps!

 

Oh, I never tried that haha.  But I fixed it by changing the skin to a .jpg instead of a .dds.  Took a little time, but it was worth it.


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#469 hauntedlighthouse

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Posted 29 June 2013 - 08:50 PM

 We have training Games to help with that, and you can always join us on teamspeak to see if your mic might be good cuz we have members who use laptop mics all the time. But if you have any questions feel free to pm me or ask us on our site!

 

P.s. Glad your enjoying the mod

 

Thanks! I'll do that.



#470 FIREfighterjr

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Posted 30 June 2013 - 03:44 AM

Lower your Graphic Settings to low.... It will fix it and the quality of the game will not change... It used to happen to me.
 
 
Hope that helps!


Alright so I just lower graphic settings?

#471 kicks270

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Posted 30 June 2013 - 05:22 AM

yes


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#472 Todd15

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Posted 30 June 2013 - 05:58 AM

I sure wish I could still be a part of the clan.. Damn you forty+ plus hours of work a week

#473 hauntedlighthouse

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Posted 30 June 2013 - 08:10 AM

I have a weird issue, hope someone can help.

 

Anyways, a building next to the fire station caught fire and then the fire station caught fire, I eventually got it out after 20 minutes.But now the vehicles can't go back to the station.Any idea what I can do? All they do is sit in the driveway of the station.



#474 kicks270

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Posted 30 June 2013 - 05:54 PM

Hmmm we will look into it

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#475 Blackout

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Posted 01 July 2013 - 08:15 PM

The station catching on fire is intentional, but as far as not being able to park that doesn't make sense... the fire wouldn't disrupt the Virtual Objects or scripts that would get the units to park. 


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#476 gunswat

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Posted 01 July 2013 - 09:17 PM

Yea only think that might brake would be the control panels :)

#477 kicks270

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Posted 15 July 2013 - 11:43 PM

maybe


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#478 Tommy van Extel

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Posted 19 July 2013 - 10:14 PM

My friend an me have been playing this mod for many hours now and it rules!

 

Apart from the things i mentioned here (http://forum.emergen...y-mod/?p=254659 and http://forum.emergen...y-mod/?p=254690 plus some rectification: http://forum.emergen...y-mod/?p=254744), we also found out that:

 

- During the air crash mission, one victim was a diver and unable to pick up (nor by boat, heli or diver).

- The game sometimes crashes when attempting to arrest a person that just have jumped out of a window on the air cushion (suicide mission).

- Sometimes, police officers get bugged when holstering their guns. All of the options on that officer stop working when this happens resulting in that officer becoming 'useless' (need to send to HQ).

- Medics do not automatically search for and heal persons (even after selecting the EMT-bag).

- Random fires are happening that in fact are not fires. In those cases you just see some smoke and after that the mission has failed.

- Pathfinding: we did not encounter that many issues anymore with the upper left corner, but still do with the lower right corner. There is this mission with a lot of cars (near the waterfall), and vehicles coming from the island above or Hospital get lost. We need to guide them by selecting some place more to the left or sending them to the middle of the map first.

 

Hope some of these (and from the previous list) can be solved, would be create :)

 

Apart from that; the mod (again) rules!



#479 The Loot

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Posted 19 July 2013 - 10:25 PM

- Sometimes, police officers get bugged when holstering their guns. All of the options on that officer stop working when this happens resulting in that officer becoming 'useless' (need to send to HQ).

 

I believe you can fix that one by getting a fire extinguisher or other equipment and then dropping it.



#480 gunswat

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Posted 19 July 2013 - 11:17 PM

The emt thing is on purpose I believe