Harbor City 4.0 Will be released to Squad 55 on Monday, March 17th. It will be released to the public in early April. The delay is to ensure that the mod is in working order. Here is a preview of all the changes in 4.0:
Official release notes for Harbor City 4.0
VEHICLES:
- All vehicles now have "Primary" (PRI) lighting, instead of "Flashing lights". This command will also activate the <u> animmation</u> for the directional lights, not the command itself
- All vehicles now have "Secondary" (SEC) ligting, instead of "Scene lights". This command will activate, some of the flashing lights, and any scene lights the vehicle has
- Icons edited by Blackout, and help from Zach1019
- All vehicles now the "Re-direct Command". This command DOES NOT activate any lights but simply tells the vehicles to turn around
- If a vehicle has a 'directional lightbar' it will be on with both primary and secondary lighting
- New sirens for all medics, squad and chief vehicles. There are back ups located in the audio folder (old 3 and 4)
EMS:
- New skin for all EMS units by Blackout - winner of skinning competition
- New skin for MCU unit by Blackout
- New skin for Air Ambulance by Blackout
- New Secondary lighting for all medics
- Updated MCU marker lights
- Removed MCU 'deploy' command, as it was not working, and doesn't do anything but take up more space
FIRE:
- New skin for ALL fire units - Skins are less sporadic, have a fire decal, and the same stripe down the side
- All units now have updated marker lights
- All units have new Secondary lighting (except marine and crane)
- New Engine 3+4 Seagrave model - thanks to Manhattan mod. All lights and skin editing done by Blackout
POLICE:
- All Patrol cars have new secondary lighting
- Patrol 1, 2, 4, and 5 have been re-skinned by Radar
- Patrol 1, 4, 5 Edited Primary lighting
- Patrol 3 Edited Primary lighting
- Patrol 6 Edited Primary lighting
- Patrol 6 (undercover) is now blue, and not red
NOTE: Not all vehicles will have secondary lighting, but all vehicles will have the secondary light button.
GENERAL:
- The mod will be installed via Emergency 4 mod installer system
- New loading screen
- Removed the 'suicide by jumping' call from multiplayer and singleplayer games, as it currently the most common cause of game crashes
- Chase script has been fixed so all players should be able to use the chase command, regardless of being the host or not
- Changed the name on the hospital to "Harbor City General Hospital"
- Fixed several "id_tooltip" glitches
MAP:
- HQ has been removed and several new buildings were added in it's place
- The hospital has been moved to the north and the entrance now faces the south
- New apartment complex has been added in the hospitals old location
- Station 2 moved and E2, R2, and M2 all park properly!!! It is moved to the East where the gas station used to be.
- Station 4 has been rotated 90 degrees so it faces Normandy Ave
- Removed and added buildings at the strip mall and across the street from walmart, as well as editedt the map texture
- Added severeral buildings accross the map in various places
- Spawn point for all fire units is in the old despawn ramp
- New despawn area for fire units will be at the edge of the map
- Added several explosive containers to the inside of buildings, so be careful
CALLS:
- Added a new 'MVC' where a crane collapses into a house
Note: No Fire alarms will be incorperated into this mod
For some pics of the new mod check out my xfire page:
http://www.xfire.com...1fr/screenshots