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Harbor City Mod

Squad 55 Harbor City Blackout

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#221 kicks270

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Gepost 07 februari 2013 - 08:57


@lukas1 Join us on Teamspeak and contact me, Ill see what we can do for yeah.

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#222 jacobc30

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Gepost 07 februari 2013 - 10:21

Nice mod guys, it's obvious that this is for multiplayer and that is where you get the best experience. I look forward to the updates when they come out.

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#223 Blackout

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Gepost 07 februari 2013 - 11:11

Harbor City 4.0 Teaser Video... Enjoy :)


Harbor City 5 in development!


#224 Zach1019

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Gepost 07 februari 2013 - 11:30

Harbor City 4.0 Teaser Video... Enjoy :)



SICK VIDEO Blackout! :D

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#225 squamishfire

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Gepost 08 februari 2013 - 02:16

wow... nice!!!!
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#226 jsutton

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Gepost 08 februari 2013 - 06:05

Nice Video. Can't wait for the update. I can definitely tell that is more for multiplayer than single player because it's quite a task doing everything. Especially with the ambulances. It's hard to remember to go to the hospital to return them to station after dropping off the patient. In multiplayer, you normally have someone running Fire, Police, and EMS so you don't have to worry about it.

On the airplane, I can only get it to come up on the Challenge and always fail because I have 3 other BIG incidents going on at the same time. I'm hoping to get it in endless game soon so I can try and complete it.

Couple other things i saw:
- The 2 apartments on the corner by Station 6 and the bridge (enterable ones) there is a jumper which you can't get the jumpad on.

- On the paramedic, I accidentally dropped the medic bag and in the middle of dropping it, I moved him by accident. So that took away the function to get a new bag. I went to a patrol car and got a flare and removed the flare so I could get a medic bag again; it made the paramedic have police commands.

#227 Blackout

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Gepost 08 februari 2013 - 06:16

- Airplane comes up just as randomly as every other accident in the game
- I am aware of the jumper issue. It does cause issues with mutlitplayer games to it will be removed for the Squad 55 version (unsure about public yet)
- As far as the medic bag goes, you just have to wait for the guy to finish his animation or tell him to get something else - not sure how to fix this issue or how it even came up.

Harbor City 5 in development!


#228 gunswat

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Gepost 08 februari 2013 - 11:51

Might be my birthday present then ;) lol

#229 ENG343INE

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Gepost 08 februari 2013 - 04:37

awsome preview vid of the next version of the mod, love the new ambo skin and decals

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#230 TacticalRooster22

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Gepost 09 februari 2013 - 03:26

Cool video! I like the incident with the truck rollover...looks like an interesting event...

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#231 Fred03

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Gepost 09 februari 2013 - 03:28

Looks very nice. The new ambulance skin looks good and the new events look intriguing.

Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

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#232 Aether

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Gepost 09 februari 2013 - 02:51

Looks awesome. Two things I would like to see in 4.0 are:
- Hose hookups (Hydrant to truck)
- AFAs that go off at random times in buildings (There is a chance there could be a fire)

#233 Blackout

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Gepost 09 februari 2013 - 08:27

I don't know how to do the hose hydrant hookups. and what is an AFA?

Harbor City 5 in development!


#234 FireShooter10

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Gepost 09 februari 2013 - 09:27

I don't know how to do the hose hydrant hookups. and what is an AFA?

Automatic Fire Alarm
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#235 quasar3210

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Gepost 10 februari 2013 - 10:18

I love this mod so far. I am not sure if I am having a problem with it or not though. I do realize this is based off a multiplayer clan system so that very well may be it.

When i started my game, I filled every firehouse on the map completely. I got a bigger structure fire and sent a couple engines and a ladder and the Chief. I decided I wanted to call for an extra engine and truck. But when I click on the buttons in the chiefs menu to call for the extra units I get a message on the top of the screen saying no fire engines availble etc. Am I doing something wrong? Is this the message I should be getting?

Thanks

#236 The Loot

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Gepost 10 februari 2013 - 10:43

I don't think call commands are functional.

#237 jsutton

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Gepost 10 februari 2013 - 12:15

I love this mod so far. I am not sure if I am having a problem with it or not though. I do realize this is based off a multiplayer clan system so that very well may be it.

When i started my game, I filled every firehouse on the map completely. I got a bigger structure fire and sent a couple engines and a ladder and the Chief. I decided I wanted to call for an extra engine and truck. But when I click on the buttons in the chiefs menu to call for the extra units I get a message on the top of the screen saying no fire engines availble etc. Am I doing something wrong? Is this the message I should be getting?

Thanks

I don't think call commands are functional.


Correct. Battalion and Caption call commands are not functional. Forgot to test the police function to see if you can dispatch the closest police unit for backup.

#238 Topper

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Gepost 10 februari 2013 - 08:59

Question regarding freeplay call types. With other mods i have turned off pd calls for perssonal use. However as i attempted to do this with Harbor City i was unsucsessful in turning them off. Any tips, or am i just doing something wrong probably! Thanks! (Mod is Fantastic!!!)

#239 Blackout

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Gepost 10 februari 2013 - 09:32

The commands for the chief units are largely unavailable, there may still be some that work. Again, this mod is designed and modded for multiplayer use, and those commands would regularly crash the mod if used.

As far as turning off PD calls - just edit the "fp_params_freeplay.xml" file found in your specs folder. for any Police calls change the <Enabled value = "1" /> to <Enabled value = "0" /> and make sure to save it when you are done. Should work as S55 has both FD/EMS/PD games and FD/EMS games.

Harbor City 5 in development!


#240 quasar3210

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Gepost 11 februari 2013 - 06:30

Ok, I understand. Still is an amazing mod, I just have to adjust my gameplay slightly. At least I know all is working as it should.