#221
Gepost 07 februari 2013 - 08:57
@lukas1 Join us on Teamspeak and contact me, Ill see what we can do for yeah.
Past Squad 55 Chief
Http://www.Squad55.com
#222
Gepost 07 februari 2013 - 10:21
Former Co-Leader of IEM
#223
Gepost 07 februari 2013 - 11:11
Harbor City 5 in development!
#224
Gepost 07 februari 2013 - 11:30
Harbor City 4.0 Teaser Video... Enjoy
SICK VIDEO Blackout!
Co-Creator of the Red Beach Modification
#225
Gepost 08 februari 2013 - 02:16
Former Fire Fighter (2006-2011)
Squamish Fire Resuce
Hall one Company 41 (on call 24-7)
#226
Gepost 08 februari 2013 - 06:05
On the airplane, I can only get it to come up on the Challenge and always fail because I have 3 other BIG incidents going on at the same time. I'm hoping to get it in endless game soon so I can try and complete it.
Couple other things i saw:
- The 2 apartments on the corner by Station 6 and the bridge (enterable ones) there is a jumper which you can't get the jumpad on.
- On the paramedic, I accidentally dropped the medic bag and in the middle of dropping it, I moved him by accident. So that took away the function to get a new bag. I went to a patrol car and got a flare and removed the flare so I could get a medic bag again; it made the paramedic have police commands.
#227
Gepost 08 februari 2013 - 06:16
- I am aware of the jumper issue. It does cause issues with mutlitplayer games to it will be removed for the Squad 55 version (unsure about public yet)
- As far as the medic bag goes, you just have to wait for the guy to finish his animation or tell him to get something else - not sure how to fix this issue or how it even came up.
Harbor City 5 in development!
#228
Gepost 08 februari 2013 - 11:51
#229
Gepost 08 februari 2013 - 04:37
#230
Gepost 09 februari 2013 - 03:26
Join http://ertrpg.com and beecome part in a fun emergency roleplay!
#231
Gepost 09 februari 2013 - 03:28
Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod, Rockport mod.
State & National Park enthusiast can help modders in park related issues.
My statements in no way respect the views of any agency I am or was formerly associated with.
#232
Gepost 09 februari 2013 - 02:51
- Hose hookups (Hydrant to truck)
- AFAs that go off at random times in buildings (There is a chance there could be a fire)
#233
Gepost 09 februari 2013 - 08:27
Harbor City 5 in development!
#235
Gepost 10 februari 2013 - 10:18
When i started my game, I filled every firehouse on the map completely. I got a bigger structure fire and sent a couple engines and a ladder and the Chief. I decided I wanted to call for an extra engine and truck. But when I click on the buttons in the chiefs menu to call for the extra units I get a message on the top of the screen saying no fire engines availble etc. Am I doing something wrong? Is this the message I should be getting?
Thanks
#236
Gepost 10 februari 2013 - 10:43
Hoppah's Limited Water Supply Script Redone! (Released 2014/7/29)
Looking for some minor modding assistance; any help is appreciated.
Handful of Bugs I've Encountered with Personal LA Mod Edit
Looking for Freeplay Event Tutorial
Treat Person Script: Heal script overhaul and replacement complete. Autoheal script in progress.
#237
Gepost 10 februari 2013 - 12:15
I love this mod so far. I am not sure if I am having a problem with it or not though. I do realize this is based off a multiplayer clan system so that very well may be it.
When i started my game, I filled every firehouse on the map completely. I got a bigger structure fire and sent a couple engines and a ladder and the Chief. I decided I wanted to call for an extra engine and truck. But when I click on the buttons in the chiefs menu to call for the extra units I get a message on the top of the screen saying no fire engines availble etc. Am I doing something wrong? Is this the message I should be getting?
Thanks
I don't think call commands are functional.
Correct. Battalion and Caption call commands are not functional. Forgot to test the police function to see if you can dispatch the closest police unit for backup.
#238
Gepost 10 februari 2013 - 08:59
#239
Gepost 10 februari 2013 - 09:32
As far as turning off PD calls - just edit the "fp_params_freeplay.xml" file found in your specs folder. for any Police calls change the <Enabled value = "1" /> to <Enabled value = "0" /> and make sure to save it when you are done. Should work as S55 has both FD/EMS/PD games and FD/EMS games.
Harbor City 5 in development!
#240
Gepost 11 februari 2013 - 06:30