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Harbor City Mod

Squad 55 Harbor City Blackout

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#201 jsutton

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Geschrieben 01 Februar 2013 - 06:25

Station 2 Engine 2 has been an issue in the mod for several versions - it has been fixed and will be released in the next version


Awesome.. Thanks for the update. I've never seen anything like that before with my modifications. If you don't mind sharing, what was the issue?

#202 Surrey rcmp

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Geschrieben 01 Februar 2013 - 08:41

thanks jsutton it worked!
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#203 Blackout

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Geschrieben 01 Februar 2013 - 07:22

Honestly, I have no idea, I check virtual objects, paths, spawn points, triggers, I used the route finder, I made sure there were no objects underground... and there appeared to be nothing wrong, I just moved the station to a new spot to the east where the gas station is on the island

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#204 haha24ha

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Geschrieben 02 Februar 2013 - 05:27

As for the people blocking roads, I think I found that if there's a direction change in the path of the people it causes mass ciaos. Since the people do stop for a second when they change direction, and when cars come they do sometimes stop(or run like crazy) but if they have two "stop" commands they take ages to move again....Imma see what I can do in my version cuz I'm a no life ;)

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#205 jsutton

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Geschrieben 02 Februar 2013 - 09:39

As for the people blocking roads, I think I found that if there's a direction change in the path of the people it causes mass ciaos. Since the people do stop for a second when they change direction, and when cars come they do sometimes stop(or run like crazy) but if they have two "stop" commands they take ages to move again....Imma see what I can do in my version cuz I'm a no life ;)


I noticed a few times when people were blocking the road but mainly it was because my units were driving on the sidewalk when they can't get around a vehicle and causing them to run in the road.

Honestly, I have no idea, I check virtual objects, paths, spawn points, triggers, I used the route finder, I made sure there were no objects underground... and there appeared to be nothing wrong, I just moved the station to a new spot to the east where the gas station is on the island


Hmm, really weird. I also checked the VO and what I thought would cause it seeing nothing so interesting. Glad you got it fixed though.

#206 FightFire13

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Geschrieben 03 Februar 2013 - 06:43

Hands down, one of the best mods I've ever played. The only issue I have is the people lining up as stated above, which makes me and want to drive my head into the wall. However, the mod is so great that I find a way to ignore the frustration. With such an excellent job done on this mod, I'm sure there will be no problem fixing it. Thank you for releasing this to the public! Hope to see more updates soon!

#207 Blackout

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Geschrieben 03 Februar 2013 - 09:32

Thanks for all the compliments. Since I know people are enjoying it so much makes fixing all the stupid mistakes I made easier.

I haven't gotten around to looking at the pedestrian pathing yet, I still have lots of building changes to do before I look into it.

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#208 The Loot

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Geschrieben 03 Februar 2013 - 10:12

Poking around the FlashingLights script. What would I need to do to add the slower speeds without lights on to a personal mod?

#209 Blackout

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Geschrieben 05 Februar 2013 - 05:32

Not sure what you mean lol...

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#210 rafaelmfernandez

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Geschrieben 05 Februar 2013 - 12:33

Poking around the FlashingLights script. What would I need to do to add the slower speeds without lights on to a personal mod?


You have to edit the lights themselves. The script has nothing to do with the lights besides turning them on and off

#211 Aether

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Geschrieben 05 Februar 2013 - 10:59

What's going to be in the next update? Any new vehicles or the patrol command for police cars?

#212 Eddie117

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Geschrieben 06 Februar 2013 - 12:54

I would not speak on blackouts behalf, but i believe he will be working on out "Squad55" update first, then maybe the public one, i know he has been in our Modding room working on it

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#213 The Loot

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Geschrieben 06 Februar 2013 - 08:39

You have to edit the lights themselves. The script has nothing to do with the lights besides turning them on and off


Actually, I was talking about the traffic speed vehicles drive without lights on, the "code 2" function is what I think it was called. It's part of the FlashingLights script.

#214 lukas1

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Geschrieben 06 Februar 2013 - 05:48

I have a question.
can you join Squad 55 if you are swedish?

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#215 999madtom

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Geschrieben 06 Februar 2013 - 05:55

I have a question.
can you join Squad 55 if you are swedish?

I think so but you need to speak clear english (read the terms on their website)

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#216 lukas1

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Geschrieben 06 Februar 2013 - 06:19

i can speak good english
and im nerly 15.
i just love Squad 55.
but you are saying that i could join Squad 55?

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#217 Eddie117

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Geschrieben 06 Februar 2013 - 07:23

Sorry Lickas1, You would have to be 16 and older
R-3. All members must be at least 16 years of age and mature.

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#218 lukas1

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Geschrieben 06 Februar 2013 - 09:22

No worry.
I come back about 1 1/2 year.
Thanks so long.

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#219 squamishfire

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Geschrieben 06 Februar 2013 - 11:43

Moving on from the recruiting portion of this. I really love the mod man. I am up to nearly 2 hours of playing.

How ever I am a little confused on the plane crash. R u suppose to lift the plane up and out of the way before you can get the people? Or is there another way?
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#220 Blackout

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Geschrieben 07 Februar 2013 - 12:14

You can use the tow truck or crane to get the plane which makes rescuing the civilians easier.

The Flashinglight script is used to change the vehicles speed when driving code 2 or code 3. Again, I still don't know how to answer the original question.

I will be releasing a list of fixes and new content when the next version is closer to release. As for right now it is AT LEAST 1-2 months away (due to vacation time, work and RL) And as far as the patrol command goes for police cars; it would be quite easy for me to put in so it will likely find it's way in to the next version

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