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Harbor City Mod

Squad 55 Harbor City Blackout

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#181 cops

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Geschrieben 29 Januar 2013 - 12:17

I just played the mod and... well... I like it allot :D
First I had to figure out what everything is etc... :P

But it's a nice mod, I hope we can see in the further a complete new map ^^
Keep it up guys and or girls

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#182 Valadix

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Geschrieben 29 Januar 2013 - 01:16

Very much appreciate a public release Black! =D

And that being said, you have really outdone yourself with the mod. Beautifully well crafted lights complimenting even better skins/models. (The street names are really awesome as well!)

Always looking to see more stuff from you and I can defiantly see how Sq55 could have a blast with this gem. +1 bro.
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#183 riverking100

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Geschrieben 29 Januar 2013 - 02:29

I just have one question for this mod. I am having a problem with the pedistrians stopping behind each other and eventually after about 10 min of playing SP they start blocking roads and start traffic jams. Has any else experierenced this problem? BTW great mod guys!!!


I'm also having this problem

#184 tallen01

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Geschrieben 29 Januar 2013 - 03:24

This is what i am getting on this mod. Im not sure if an image helps but any help is much appriciated.....Thanks again

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#185 kicks270

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Geschrieben 29 Januar 2013 - 05:06

Squad 55 doesn't play a lot of single player on the mod, so some of these issues are known, and are new. Im sure blackout will work on fixing these in future patches.

Once again, thanks for everyones comments so we can help make the mod better!


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#186 Blackout

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Geschrieben 30 Januar 2013 - 12:42

I haven't personally seen any of that particular pedestrian issue but I will look into the pathing and spawn points for the next release of the mod.

Station 2 parking issues have been solved and again will be out in the next version of the mod.

As far as having a traffic lights at any of the stations, I won't be doing this because 1) I don't know how lol, and 2) seems like a lot of work :P. I may be turning station 4 (South station on Main street) to face north so they would have an easier time leaving the station.

For all of you having issues installing the mod make sure you extract the .rar file and put the folder "Harbor City 3.3.2" in your /mods folder in either "Emergency 4" or "911 First Responders" folder. Next version I will be releasing will come in the EM4 installer so it should be easier for you less tech savy people.

Thanks for the comments guys, I'm glad you are (mostly) enjoying the mod, Your comments help me to improve the mod for future releases.

Harbor City 5 in development!


#187 cops

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Geschrieben 30 Januar 2013 - 12:46

Ow maybe add the patrol command to the police vehicels and maybe a parking spot for the battalions?
I add the patrol command on my own but just a sugestion ;-)

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#188 stfd717

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Geschrieben 30 Januar 2013 - 03:54

maybe a parking spot for the battalions?


It would definatlely be nice to have a spot for the two batt's - Maybe one at Sta #1 and the other at Sta #4 or at the main "Emergency headquarters" (where the trucks come out...), I can definately appreciate the issues with the PD patrol script, another option could be a couple of parking spots around the maps for PD cars to s
'stage", instead of having to leave them at headquarters in the corner of the map. Not needing another buliding or anything, maybe a spot in the parking lot of Sta #4 or the large parking lot just north of Sta #5 for example. I've not had the issues with any Ped's getting in the way...glad to hear you were able to fix the RTS error for Engine 2. Great work!!! :cheers:

#189 Blackout

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Geschrieben 30 Januar 2013 - 05:23

I did try to get patrol units to park around the map using the "to fire station" script and i couldn't get it to work... I put it on hold but now that station 2 is fixed I'll take another look

Harbor City 5 in development!


#190 Sythan

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Geschrieben 30 Januar 2013 - 05:34

Unfortunately, I have EM4 through GameFly and it doesn't allow me to install mods unless they're a mod file.

But this mod looks fantastic, great work.

#191 Surrey rcmp

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Geschrieben 30 Januar 2013 - 07:19

Ow maybe add the patrol command to the police vehicels and maybe a parking spot for the battalions?
I add the patrol command on my own but just a sugestion ;-)



Cops can you please teach me how add the patrol command please and thanks?
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#192 cops

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Geschrieben 30 Januar 2013 - 07:50

IDK if I am allowed to say it but...

Open the editor
Open the mod
Select one of the police vehicles
Select "Edit commands"
Search for VcmdPatrol
Select add
Click OK

now one of your police units can patrol the city ^^

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#193 The Loot

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Geschrieben 30 Januar 2013 - 10:05

IDK if I am allowed to say it but..


I see no reason why not, it's something anyone can do in any mod.

#194 Dyson

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Geschrieben 30 Januar 2013 - 04:30

IDK if I am allowed to say it but...

Open the editor
Open the mod
Select one of the police vehicles
Select "Edit commands"
Search for VcmdPatrol
Select add
Click OK

now one of your police units can patrol the city ^^


So long as patrol paths have been placed else the game will CTD

#195 Blackout

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Geschrieben 30 Januar 2013 - 06:48

Feel free to mod your download of the mod as much as you like - I'll look into putting the patrol script back into the single player version when released

Harbor City 5 in development!


#196 Eddie117

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Geschrieben 31 Januar 2013 - 01:32

I would like to see how far people "upgrade" the mod, This is awesome!

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#197 cops

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Geschrieben 31 Januar 2013 - 06:05

The mod has a patrolpath in it :)

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#198 Surrey rcmp

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Geschrieben 31 Januar 2013 - 07:55

Cop i dont see the add thing there?
sorry for keep on asking
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#199 jsutton

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Geschrieben 31 Januar 2013 - 08:41

Nice job on the mod. I been playing single player and enjoying it. I did find a bug with one of the engines not returning to station but I forgot which one. I'll post when I play and see which one it was. I also was disappointed when I didn't have patrol function on police car so I put it on there as well.

Surrey rcmp.... There is no add or remove button; there are just arrows. In the left box, find vcmdPatrol and then click on the arrow pointing right to put it on the vehicle. Hit ok, and editor should autosave it.


EDIT: Seems to be a bug with Station 2. Engine 2 seems to think it's parking spot is on the curve by the bridge instead of at the station. When I return it to station, it goes onto the curve and backs in like it's at the station but it's really backing into the woods. Let me know if you need a picture to see what I mean. Rescue 2 and Medic 2 respond back fine.

In the upper left side of the map at the power plant (or chemical) there is a gas explosion event there and it's a automatic failed mission.

Dieser Beitrag wurde von jsutton bearbeitet: 31 Januar 2013 - 05:45


#200 Blackout

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Geschrieben 31 Januar 2013 - 07:36

Station 2 Engine 2 has been an issue in the mod for several versions - it has been fixed and will be released in the next version

Harbor City 5 in development!