#181
Gepost 29 januari 2013 - 12:17
First I had to figure out what everything is etc...
But it's a nice mod, I hope we can see in the further a complete new map ^^
Keep it up guys and or girls
**NOTE**
I don't take any requests any more,except for ;
Red Watch (RCMP)
#182
Gepost 29 januari 2013 - 01:16
And that being said, you have really outdone yourself with the mod. Beautifully well crafted lights complimenting even better skins/models. (The street names are really awesome as well!)
Always looking to see more stuff from you and I can defiantly see how Sq55 could have a blast with this gem. +1 bro.
#183
Gepost 29 januari 2013 - 02:29
I just have one question for this mod. I am having a problem with the pedistrians stopping behind each other and eventually after about 10 min of playing SP they start blocking roads and start traffic jams. Has any else experierenced this problem? BTW great mod guys!!!
I'm also having this problem
#184
Gepost 29 januari 2013 - 03:24
Bijgesloten bestand(en)
#185
Gepost 29 januari 2013 - 05:06
Once again, thanks for everyones comments so we can help make the mod better!
Thanks
Kicks
Past Squad 55 Chief
Http://www.Squad55.com
#186
Gepost 30 januari 2013 - 12:42
Station 2 parking issues have been solved and again will be out in the next version of the mod.
As far as having a traffic lights at any of the stations, I won't be doing this because 1) I don't know how lol, and 2) seems like a lot of work . I may be turning station 4 (South station on Main street) to face north so they would have an easier time leaving the station.
For all of you having issues installing the mod make sure you extract the .rar file and put the folder "Harbor City 3.3.2" in your /mods folder in either "Emergency 4" or "911 First Responders" folder. Next version I will be releasing will come in the EM4 installer so it should be easier for you less tech savy people.
Thanks for the comments guys, I'm glad you are (mostly) enjoying the mod, Your comments help me to improve the mod for future releases.
Harbor City 5 in development!
#187
Gepost 30 januari 2013 - 12:46
I add the patrol command on my own but just a sugestion ;-)
**NOTE**
I don't take any requests any more,except for ;
Red Watch (RCMP)
#188
Gepost 30 januari 2013 - 03:54
maybe a parking spot for the battalions?
It would definatlely be nice to have a spot for the two batt's - Maybe one at Sta #1 and the other at Sta #4 or at the main "Emergency headquarters" (where the trucks come out...), I can definately appreciate the issues with the PD patrol script, another option could be a couple of parking spots around the maps for PD cars to s
'stage", instead of having to leave them at headquarters in the corner of the map. Not needing another buliding or anything, maybe a spot in the parking lot of Sta #4 or the large parking lot just north of Sta #5 for example. I've not had the issues with any Ped's getting in the way...glad to hear you were able to fix the RTS error for Engine 2. Great work!!!
#189
Gepost 30 januari 2013 - 05:23
Harbor City 5 in development!
#190
Gepost 30 januari 2013 - 05:34
But this mod looks fantastic, great work.
#191
Gepost 30 januari 2013 - 07:19
Ow maybe add the patrol command to the police vehicels and maybe a parking spot for the battalions?
I add the patrol command on my own but just a sugestion ;-)
Cops can you please teach me how add the patrol command please and thanks?
#192
Gepost 30 januari 2013 - 07:50
Open the editor
Open the mod
Select one of the police vehicles
Select "Edit commands"
Search for VcmdPatrol
Select add
Click OK
now one of your police units can patrol the city ^^
**NOTE**
I don't take any requests any more,except for ;
Red Watch (RCMP)
#193
Gepost 30 januari 2013 - 10:05
IDK if I am allowed to say it but..
I see no reason why not, it's something anyone can do in any mod.
Hoppah's Limited Water Supply Script Redone! (Released 2014/7/29)
Looking for some minor modding assistance; any help is appreciated.
Handful of Bugs I've Encountered with Personal LA Mod Edit
Looking for Freeplay Event Tutorial
Treat Person Script: Heal script overhaul and replacement complete. Autoheal script in progress.
#194
Gepost 30 januari 2013 - 04:30
IDK if I am allowed to say it but...
Open the editor
Open the mod
Select one of the police vehicles
Select "Edit commands"
Search for VcmdPatrol
Select add
Click OK
now one of your police units can patrol the city ^^
So long as patrol paths have been placed else the game will CTD
#195
Gepost 30 januari 2013 - 06:48
Harbor City 5 in development!
#196
Gepost 31 januari 2013 - 01:32
#197
Gepost 31 januari 2013 - 06:05
**NOTE**
I don't take any requests any more,except for ;
Red Watch (RCMP)
#198
Gepost 31 januari 2013 - 07:55
sorry for keep on asking
#199
Gepost 31 januari 2013 - 08:41
Surrey rcmp.... There is no add or remove button; there are just arrows. In the left box, find vcmdPatrol and then click on the arrow pointing right to put it on the vehicle. Hit ok, and editor should autosave it.
EDIT: Seems to be a bug with Station 2. Engine 2 seems to think it's parking spot is on the curve by the bridge instead of at the station. When I return it to station, it goes onto the curve and backs in like it's at the station but it's really backing into the woods. Let me know if you need a picture to see what I mean. Rescue 2 and Medic 2 respond back fine.
In the upper left side of the map at the power plant (or chemical) there is a gas explosion event there and it's a automatic failed mission.
Deze post is bewerkt door jsutton: 31 januari 2013 - 05:45
#200
Gepost 31 januari 2013 - 07:36
Harbor City 5 in development!