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Montana Mod v2.1 (In Development)


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#161 Fred03

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Geschrieben 07 Mai 2013 - 12:26

So a new map is in the works? I am really looking forward to this.

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#162 LAD23DER

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Geschrieben 07 Mai 2013 - 08:51

How's about a quick tease? :holdglass:
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Wow! Looks good! Is that a highway I can see on there?!

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#163 pyrofreak

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Geschrieben 11 Mai 2013 - 10:09

I remember when you started this mod, you released a protion for beta testing. It's been a while since than but this mod has progressed a long way, impressive, good job.

#164 Fred03

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Geschrieben 11 Mai 2013 - 07:05

So with what looks like a lake in the middle is their a new water rescue unit? Depending on the size of the lake and river either a john boat or a larger inboard boat would be more fitting than the zodiac that is in the LA mod.

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#165 bama1234

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Geschrieben 17 Mai 2013 - 07:55

Thank you for all the support! I've been very busy lately. At the moment I'm not answering any questions about anything map-related.

But here's the new Hazmat (signature version on the first post):
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Enjoy :cool:

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#166 met police999

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Geschrieben 17 Mai 2013 - 08:18

looks great cant wait for this

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#167 LAD23DER

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Geschrieben 17 Mai 2013 - 08:42

Wow! Looks awesome!

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#168 ENG343INE

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Geschrieben 17 Mai 2013 - 09:30

awsome hazmat unit

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#169 Fred03

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Geschrieben 18 Mai 2013 - 12:11

Very nice hazmat unit. I recommend changing the name on the side. Montana has hazmat teams divided into regions and they are indeed hosted by a local fire department. Perhaps "Chester Regional HazMat Team" and then underneath that "Chester County Volunteer Fire Department" that would make it more accurate to Montana. Also it seems uncommon in Montana for a single large truck to be the HazMat unit. They apparently tend to trailer units, perhaps using whatever scripts that make the tiller work. But that seems like a large undertaking for a minor issue. Over all I say good job sir.
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#170 MrMitch

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Geschrieben 18 Mai 2013 - 03:24

Loving your work man, keep it up!

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#171 squamishfire

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Geschrieben 18 Mai 2013 - 07:13

The problem that was faced in the la mod was the tiller was very... in realistic in the way it drove. Now this couldn't be help as it was part of the game which may have been the reason why the author did his as one unit.

Looks great blw
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#172 Handsup!

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Geschrieben 18 Mai 2013 - 07:46

Looks awesome!

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#173 Fred03

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Geschrieben 18 Mai 2013 - 02:39

Very true about the tiller. I was just advising how to make it more realistic, however the mod is fictional, so bama1234 can do what he wants. And I think the whole mod looks great regardless is looking great.

Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

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#174 squamishfire

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Geschrieben 18 Mai 2013 - 06:56

Hey don't get me wrong I love realistically mods, one of the reasons I love the RC MP mod so much other than the fact it is from my home province, if there was only some way to fix that tiller issue :-(
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#175 Fred03

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Geschrieben 19 Mai 2013 - 01:02

I get your point. The tiller annoys me as well, I generally don't use it.

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#176 JrFF34

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Geschrieben 19 Mai 2013 - 03:03

I love the tiller to be honest. I never used it in the LA Mod, but I recent just went back to play the good old Chester County Beta-Mod when Bama originally released ... And I always seem to use the tiller. Maybe it's just because I like to roll two truck companies to every fire :P

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#177 met police999

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Geschrieben 19 Mai 2013 - 09:44

I only ever roll out the tiller in major fires like in the la mod when half of the map is burning

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#178 Thomasvista207

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Geschrieben 27 Mai 2013 - 03:10

How's this mod going? Looks outstanding so far!

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#179 CFDDIVE11

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Geschrieben 27 Mai 2013 - 04:27

He said he was working on the map last time i saw he just released the hazmat unit if you look back a few pages maybe its page 8

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#180 gunswat

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Geschrieben 27 Mai 2013 - 08:16

It's actually this page