I know that it's Christmas holiday for most people out there, so you have nothing better to do than to post just for the sake of it, but if another issue comes about that one of us moderators has to come in here to address, anyone involved in it will be suspended for the remainder of the year, and the topic will be locked until the authors ask for it to be unlocked. Enough is enough with the childish behavior, this site is not a personal baby-sitting service for abuse.
Montana Mod v2.1 (In Development)
#1821
Geschrieben 24 Dezember 2014 - 01:07
Lazy Moderator - Will warn when agro >)
Executive Director, EMP Internment Camps
#1822
Geschrieben 24 Dezember 2014 - 02:03
Everyone is saying times about when it will come out, did Bama post a chart or something
SIGNATURE IS TOO LARGE. REMOVED.
#1823
Geschrieben 24 Dezember 2014 - 02:08
Estimated release time is 22:00 (10 PM) CDT. That is:
8 PM West Coast
9 PM Midwest
10 PM Central
11 PM East Coast
He posted this atleast.
Merry christmas!
#1824
Geschrieben 24 Dezember 2014 - 02:11
Merry christmas!
A Merry Christmas to you too and Thank You
SIGNATURE IS TOO LARGE. REMOVED.
#1825
Geschrieben 24 Dezember 2014 - 02:22
Yah well I think everyone needs to take a chill pill! Bama will release the mod when 1: Its uploaded to whatever site he is using, 2: When he feels its ready( maybe he's trying to fix up a few last bugs ) 3: at 11:00 Eastern Standard Time, 10:00 Central Time, 9:00 Pacific and so on, and 4: When he wants, if everyone keeps complaining he may not release it, I know I wouldn't with the way people have been talking.
Now i'm just putting this up because I don't want to see #4 happen, i'm sorry admins if i'm do something I shouldn't but I feel someone needed to say said things!
#1826
Geschrieben 24 Dezember 2014 - 02:48
Getting ready to release soon. Might be a little later than anticipated. We have a big bug in the ambulance / paramedic system and it would drastically negate game play if released as-is, so we want to get that fixed first. Should only be a few more hours.
EMT
Rescue Squad Member
#1827
Geschrieben 24 Dezember 2014 - 02:52
Getting ready to release soon. Might be a little later than anticipated. We have a big bug in the ambulance / paramedic system and it would drastically negate game play if released as-is, so we want to get that fixed first. Should only be a few more hours.
Take all the time you need. Can't wait to see V2.
Check out my YouTube Channel!
I make intros and stuffs. PM me if you'd like to request one!
"No." - Rosa Parks, 1955.
#1828
Geschrieben 24 Dezember 2014 - 03:06
Getting ready to release soon. Might be a little later than anticipated. We have a big bug in the ambulance / paramedic system and it would drastically negate game play if released as-is, so we want to get that fixed first. Should only be a few more hours.
As long as it is ready before 7:00 AM EST tomorrow,
#1829
Geschrieben 24 Dezember 2014 - 03:08
Great to hear!
#1830
Geschrieben 24 Dezember 2014 - 03:23
Feels silly to sleep only 2 and a half hours or so before release, but can't stay up any longer. Will play this like crazy tomorrow.
Regards,
Joseph - Handsup!
Emergency Services Enthusiast
Photographer
Staffordshire Police Cadet
#1831
Geschrieben 24 Dezember 2014 - 03:57
Getting ready to release soon. Might be a little later than anticipated. We have a big bug in the ambulance / paramedic system and it would drastically negate game play if released as-is, so we want to get that fixed first. Should only be a few more hours.
As long as its Before 4:30 am EST, i got work
SIGNATURE IS TOO LARGE. REMOVED.
#1832
Geschrieben 24 Dezember 2014 - 04:09
Getting ready to release soon. Might be a little later than anticipated. We have a big bug in the ambulance / paramedic system and it would drastically negate game play if released as-is, so we want to get that fixed first. Should only be a few more hours.
awesome bro cant wait ( :
#1833
Geschrieben 24 Dezember 2014 - 04:33
#1834
Geschrieben 24 Dezember 2014 - 04:41
So here's where we stand. Itchboy's copy is working OK, while mine isn't. I sent him updated files and he's going to get everything together and working properly.
He may be the one posting the link if I'm asleep by then, but either way, we're looking at 2-3 more hours at least.
We could release now but the paramedic system is still broken and I don't think anyone wants to play freeplay without being able to treat anyone / send them to the hospital
EMT
Rescue Squad Member
#1835
Geschrieben 24 Dezember 2014 - 04:42
So here's where we stand. Itchboy's copy is working OK, while mine isn't. I sent him updated files and he's going to get everything together and working properly.
He may be the one posting the link if I'm asleep by then, but either way, we're looking at 2-3 more hours at least.
We could release now but the paramedic system is still broken and I don't think anyone wants to play freeplay without being able to treat anyone / send them to the hospital
Well, that sucks. I am gonna be asleep.
FDNY Engine 56 is bæ
#1836
Geschrieben 24 Dezember 2014 - 04:44
#1837
Geschrieben 24 Dezember 2014 - 04:46
By far the best map work I have seen in any mod, Great job Montana modding team!
#1838
Geschrieben 24 Dezember 2014 - 04:46
I'll be trucking on. Hopefully a lot of mountain dew will do the trick. Good catch on that bug, bama.
Check out my YouTube Channel!
I make intros and stuffs. PM me if you'd like to request one!
"No." - Rosa Parks, 1955.
#1839
Geschrieben 24 Dezember 2014 - 04:48
#1840
Geschrieben 24 Dezember 2014 - 04:50
To all concerned:
I've made the personal decision to skip out on a family lunch today just so I can get the mod out to you guys.
I am running on Philippine Standard Time. Its around quarter to 12 noon here. For most of you Americans, its really late at night right now and for pretty much all of Europe, it is around dawn here so this is gonna be a Christmas gift to you all when the morning comes.
I am right now in the process of merging our two copies of the mod, his reworked units and my reworked working scripts. After this, I will test gameplay and squash as many bugs as I can find.