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Montana Mod v2.1 (In Development)


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#1621 Trevor Cokley

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Geschrieben 14 Dezember 2014 - 09:29

Its freeplay :)
Early during development we considered using mission scripts but we found it to be too difficult to script, and it would mean no MP.

This makes me tingle, Christmas is going to be wonderful! Great work so far, I really enjoy the current version already! I've seriously spent hours in the past searching for a good mix of rural freeplay. There're mods the depict overseas services in freeplay with a nice rural map, but none for the U.S. This is like a wish come true. lmao 



#1622 CFDDIVE11

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Geschrieben 14 Dezember 2014 - 09:53

Aren't there some new scripts also?

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#1623 itchboy

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Geschrieben 14 Dezember 2014 - 09:56

Aren't there some new scripts also?

There's a lot new in it.



#1624 cops

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Geschrieben 14 Dezember 2014 - 10:35

well... I only can say, that that is some really nice freaking work! 
I love how you do it  :cheers:


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#1625 AZNALUBMA

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Geschrieben 14 Dezember 2014 - 12:32

I literally dropped my jaw. That's the best map work I've ever seen. That's perfect, brilliant, the state of the art.


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#1626 Bugi007

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Geschrieben 14 Dezember 2014 - 01:00

Holy shit! This is unbelievable. I am dying to play this mod. 


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#1627 TACRfan

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Geschrieben 14 Dezember 2014 - 02:05

is there going to be more rural style call outs rather than city ones


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#1628 Bugi007

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Geschrieben 14 Dezember 2014 - 02:36

is there going to be more rural style call outs rather than city ones

This is what I was wondering about too. I hope so, because suspicious device somehow doesn't fit there in my opinion :D


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#1629 TACRfan

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Geschrieben 14 Dezember 2014 - 02:53

This is what I was wondering about too. I hope so, because suspicious device somehow doesn't fit there in my opinion :D

that's exactly the call out i was thinking about when i wrote that


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Editing lights for the Kent (UK) Mod http://forum.emergen...0-kent-uk-mod/ 

 

Editing lights for the West midlands mod V2-submod http://forum.emergen...od/#entry305864

 

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#1630 Bugi007

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Geschrieben 14 Dezember 2014 - 03:00

that's exactly the call out i was thinking about when i wrote that

Yep, actually this is not a common callout in big cities too. People often report bombs and stuff but only 1% of these is real. However, it would be cool to see there usual rural policing such as drunkheads, domestic violence, fights or even poaching. It has to be difficult to make but yeah, one of the most skilled guys are working on this mod, eh. 


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#1631 TACRfan

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Geschrieben 14 Dezember 2014 - 03:33

am i going to be able to set up a checkpoint for eg: drink driving?


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Editing lights for the Kent (UK) Mod http://forum.emergen...0-kent-uk-mod/ 

 

Editing lights for the West midlands mod V2-submod http://forum.emergen...od/#entry305864

 

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#1632 TheForceRD

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Geschrieben 14 Dezember 2014 - 03:48

I would like to know how smooth this mod is going to run. I can run Brooklyn Mod with a little lag but good enough. 


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#1633 FireRescue50

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Geschrieben 14 Dezember 2014 - 05:17

Is this going to include the automatic alarm script, or not?



#1634 Fred03

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Geschrieben 14 Dezember 2014 - 05:33

I think their would be only a few places in the town that would have a fire alarm like that, perhaps just the school and the courthouse/city hall or whatever. I know in my town the AFA at the High School goes off quite regularly, always been a false alarm so far.

 

Something else that would be cool is something like the fire alarm script but with a security system for like burglars. It would work the same way except the control panel would not have a flashing light on it and sometimes instead of a false alarm their would be a criminal outside or inside the house that would have to be arrested. Not sure if that's possible or not but it would be pretty cool. And even in a small town 4 or 5 houses would have some kind of security system.


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#1635 LAD23DER

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Geschrieben 14 Dezember 2014 - 05:55

I think he mentioned a train track, that'd be a good spot for a Hazmat call, or a tanker semi wreck on the highway.


Or even some sort of smaller fuel leak with a tractor or something.

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#1636 Fred03

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Geschrieben 14 Dezember 2014 - 06:21

Or even some sort of smaller fuel leak with a tractor or something.

That would be cool, although I don't believe their are any good hazmat scripts that could be used beyond just "shut the container".


Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

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#1637 LAD23DER

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Geschrieben 14 Dezember 2014 - 06:40

Yeah a Dry Chem bag would be cool that could be used to clean up small spills (at MVAs too)

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#1638 erfd

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Geschrieben 14 Dezember 2014 - 06:59

Problem with this game is events are generated by the game. You can edit what events happen and how frequent events happen, but customization of them is pretty limited besides car accident. Most just chose a random fire object or person and injure or start it on fire.



#1639 topfuzz

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Geschrieben 14 Dezember 2014 - 08:52

This is going to be one of the top maps every made, so congratulations  and thank you! 


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#1640 kwillis

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Geschrieben 14 Dezember 2014 - 09:26

pretty sure this is going to be my favorite mod.