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Montana Mod v2.1 (In Development)


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#1301 sambo613

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Geschrieben 07 September 2014 - 03:06

This is not necessarily final, but as it stands there are 2 engines and a brush truck.

 

The textures are 100% new. None recycled from EM4 or LA mod. Some buildings are recycled from EM4 and LA mod, but re-textured. Many building models were purchased from TurboSquid, and several are brand new made by me. 95% of all road signs are brand new, by me. Likely 50% of all other props are brand new. So in total, the map is probably about 75% brand new.

This sounds awesome! But could you please also add a tanker? It would really complete the rural type of feel. 



#1302 bama1234

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Geschrieben 08 September 2014 - 01:08

This sounds awesome! But could you please also add a tanker? It would really complete the rural type of feel. 

 

Not sure yet, but planning on it

 

are both of the engines at the station going to be the new trucks that u made

 

Yes

 

Sounds great! Could you maybe give us a rough guesstimate on how much is done and how much still needs to be finished?

 

75%


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#1303 willowfork fire capt

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Geschrieben 08 September 2014 - 01:13

have u started on the volunteer script yet



#1304 TheForceRD

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Geschrieben 08 September 2014 - 01:14

This is not necessarily final, but as it stands there are 2 engines and a brush truck.

 

The textures are 100% new. None recycled from EM4 or LA mod. Some buildings are recycled from EM4 and LA mod, but re-textured. Many building models were purchased from TurboSquid, and several are brand new made by me. 95% of all road signs are brand new, by me. Likely 50% of all other props are brand new. So in total, the map is probably about 75% brand new.

Perfect!


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#1305 Smeal170

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Geschrieben 08 September 2014 - 04:00

Great I am happy to hear that, but sorry if I sound like a broken record but you said two engines, is that going to be the pierce you made and the commercial cab from a while ago?


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#1306 bama1234

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Geschrieben 08 September 2014 - 08:14

Great I am happy to hear that, but sorry if I sound like a broken record but you said two engines, is that going to be the pierce you made and the commercial cab from a while ago?

 

Yes and no, the Pierce won't be, the commercial cab is, but the texture is different. The second engine is a new model.


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#1307 squamishfire

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Geschrieben 08 September 2014 - 09:27

I still don't understand why Depts put those stupid boxes on the sides of their cabs with lights on them. Don't get me wrong it is your mod and everything like that I am just thinking IRL. Personally it looks dumb. Great looking pumper thought!!!
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#1308 Fred03

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Geschrieben 08 September 2014 - 09:54

I still don't understand why Depts put those stupid boxes on the sides of their cabs with lights on them. Don't get me wrong it is your mod and everything like that I am just thinking IRL. Personally it looks dumb. Great looking pumper thought!!!

Could you provide a picture of what you're talking about?


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#1309 goog

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Geschrieben 08 September 2014 - 10:37

nice job on the engine Bama!

 

Could you provide a picture of what you're talking about?

I think he means this...Angehängte Datei  images.duckduckgo.com.jpg   670,78K   20 Anzahl der Downloads


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#1310 Fred03

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Geschrieben 08 September 2014 - 11:06

I see. I really don't see the major issue, although I could see how it might be perceived as unattractive. Many would say its all about visibility, however some recent studies have shown that the overuse of emergency lighting can be more of a danger to motorists once the apparatus is on scene.


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#1311 squamishfire

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Geschrieben 09 September 2014 - 09:13

It could be liked you preference thing depending on the department. I know the city that I am currently living in does the same thing too. My thing it just looks unsighly. But never the less great mod!!
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#1312 theocd

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Geschrieben 09 September 2014 - 07:02

Doesn't the box contain something else and just have a light on it? It would seem to be a massive waste of space if not...
Regardless, this mods getting better and better, looking forward to some more pics of the new map ;)

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#1313 Reaper

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Geschrieben 09 September 2014 - 07:49

It's mostly for wiring and only in the Arrow XT models, there are some models that don't have it but only a few. It basically allows easier access to the wiring for the warning lights as well as the radios for easier maintenance.

#1314 Smeal170

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Geschrieben 10 September 2014 - 05:49

Question I know that you plan on putting in two engines the tanker is up in the air right now. With the limited water supply will one carry more than the other? Where I am an engine has 300-1000 gallons, and engine tanker has about 1,000-2,500 gallons and a tanker has 2,500+. I feel it would be cool if one engine had 750 gallons and rescue equipment (jaws of life) and the other dedicated fire had 1,500. That way you could send the bigger truck out with the forestry while still having decent coverage over the town. Second not sure if you mentioned if a volunteer script would be added? Finally maybe if you could make the calls come on slower, I like being bombarded with calls but maybe just do one at a time for like the first ten while people settle in. Just some suggestions and keep up the great work.


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#1315 TACRfan

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Geschrieben 10 September 2014 - 12:26

Question I know that you plan on putting in two engines the tanker is up in the air right now. With the limited water supply will one carry more than the other? Where I am an engine has 300-1000 gallons, and engine tanker has about 1,000-2,500 gallons and a tanker has 2,500+. I feel it would be cool if one engine had 750 gallons and rescue equipment (jaws of life) and the other dedicated fire had 1,500. That way you could send the bigger truck out with the forestry while still having decent coverage over the town. Second not sure if you mentioned if a volunteer script would be added? Finally maybe if you could make the calls come on slower, I like being bombarded with calls but maybe just do one at a time for like the first ten while people settle in. Just some suggestions and keep up the great work.

i agree also no op riots where all of your officers get injured


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#1316 Guest_Christian Haupt_*

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Geschrieben 10 September 2014 - 07:42

On The Box on top of the rig, we have jaws of life on all our rigs in our city, but they made it 6inch to sort so we couldn't put them in so we ordered the " box " on top to put the jaws in, so that's why we have on box on the top of our cab!



#1317 LAD23DER

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Geschrieben 10 September 2014 - 10:25

Is there any chance of some sort of tanker-relay script from a pond on the map?


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#1318 bama1234

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Geschrieben 11 September 2014 - 01:42

Question I know that you plan on putting in two engines the tanker is up in the air right now. With the limited water supply will one carry more than the other? Where I am an engine has 300-1000 gallons, and engine tanker has about 1,000-2,500 gallons and a tanker has 2,500+. I feel it would be cool if one engine had 750 gallons and rescue equipment (jaws of life) and the other dedicated fire had 1,500. That way you could send the bigger truck out with the forestry while still having decent coverage over the town. Second not sure if you mentioned if a volunteer script would be added? Finally maybe if you could make the calls come on slower, I like being bombarded with calls but maybe just do one at a time for like the first ten while people settle in. Just some suggestions and keep up the great work.

 

I'm not going to get into numbers, the basic plan is to have a tanker that supplies water to other apparatus, working with the Limited Water script. I haven't tested it out yet so I don't even know the mechanics of that script.

 

Planning on making call volume slower, yes.

 

Is there any chance of some sort of tanker-relay script from a pond on the map?

Seriously wouldn't count on it, at least not in this version.


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#1319 LAD23DER

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Geschrieben 11 September 2014 - 01:59

I'm not going to get into numbers, the basic plan is to have a tanker that supplies water to other apparatus, working with the Limited Water script. I haven't tested it out yet so I don't even know the mechanics of that script.

 

Planning on making call volume slower, yes.

 

Seriously wouldn't count on it, at least not in this version.

Okay, I know it's pretty far-fetched, but was worth my asking :)

 

Thanks for all of your hard work bama 

 

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#1320 miniboy349

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Geschrieben 11 September 2014 - 01:30

bama when i instaled montana mod 1.2 it loads but it takes like 10 seconds then the mod is  not even loaded Help???