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Montana Mod v2.1 (In Development)


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#1201 Tommy van Extel

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Gepost 15 augustus 2014 - 01:29

Really looking forward to this. Map is looking great.



#1202 miniboy349

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Gepost 15 augustus 2014 - 02:45

omg this is gonna be one of the best mods i have played:D



#1203 willowfork fire capt

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Gepost 18 augustus 2014 - 06:57

bama will the ambulance be staffed at the beginning or will the ems be volunteer too?



#1204 Modzzguy202

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Gepost 19 augustus 2014 - 02:37

Is the Montana mod that's released muiltplayer compatable?

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#1205 bama1234

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Gepost 19 augustus 2014 - 04:24

Is the Montana mod that's released muiltplayer compatable?

 

Sort of, although I wouldn't be surprised if it were fairly buggy, and if people have differently patched/modified versions. The next version is being made with multiplayer in mind.

 

bama will the ambulance be staffed at the beginning or will the ems be volunteer too?

 

The VFD ambulance has been removed, there will be a private ambulance or two available at the clinic/ER on-map and that will be staffed from the beginning.


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#1206 gunswat

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Gepost 19 augustus 2014 - 09:47

Yes it is compatible FEPT members have games on it a lot and it works great little to no bugs:) think pd take more damage not sure tho I would say the bugs would be the default bugs on the default mp map and chase commands as always:)


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#1207 willowfork fire capt

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Gepost 19 augustus 2014 - 03:47

The VFD ambulance has been removed, there will be a private ambulance or two available at the clinic/ER on-map and that will be staffed from the beginning.

will you replace the ambulance's spot at the station with a brush truck or something like that?



#1208 jrff64

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Gepost 20 augustus 2014 - 02:47

What are your plans for the chief will he be in a marked duty buggy or will he be in his own pov?

#1209 bama1234

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Gepost 20 augustus 2014 - 09:31

What are your plans for the chief will he be in a marked duty buggy or will he be in his own pov?

 

That's up to the player. He'll arrive on map in a POV, but there will be marked car at the station for him.


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#1210 jrff64

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Gepost 20 augustus 2014 - 09:35

That's up to the player. He'll arrive on map in a POV, but there will be marked car at the station for him.

sounds cool

#1211 LAD23DER

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Gepost 20 augustus 2014 - 09:45

That's up to the player. He'll arrive on map in a POV, but there will be marked car at the station for him.


It's completely up to you bama, but around here all the chiefs bring their FD vehicles home so they can respond directly to the scene with all of their command equipment.

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#1212 Fred03

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Gepost 20 augustus 2014 - 09:53

That's up to the player. He'll arrive on map in a POV, but there will be marked car at the station for him.

I like it, that also leaves the "utility/command" vehicle free to work as a people-hauler if needed. To that note could you make sure if its a SUV that it can seat 4-5? Maybe have some basic fire equipment in it too (axe, extinguisher, medbag)


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#1213 willowfork fire capt

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Gepost 21 augustus 2014 - 12:03

I like it, that also leaves the "utility/command" vehicle free to work as a people-hauler if needed. To that note could you make sure if its a SUV that it can seat 4-5? Maybe have some basic fire equipment in it too (axe, extinguisher, medbag)

i agree with fred



#1214 rcmp123

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Gepost 21 augustus 2014 - 01:21

I agree to. That would be very useful and time saving when there is a car fire or a medical emergency.

#1215 JrFF34

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Gepost 21 augustus 2014 - 03:28

If I could make a reccomendation, maybe put two chief cars in game .. One Chief and one Asst. Chief... Maybe place one on map that is parked at a house and the other at the fire house. Totally up to you but just speaking from a volunteer firefighter point of view. 


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#1216 bama1234

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Gepost 21 augustus 2014 - 04:26

I like it, that also leaves the "utility/command" vehicle free to work as a people-hauler if needed. To that note could you make sure if its a SUV that it can seat 4-5? Maybe have some basic fire equipment in it too (axe, extinguisher, medbag)

 

4-5 is pushing it, that would be half the whole department. I think 2 or 3 is a decent number.

 

It's completely up to you bama, but around here all the chiefs bring their FD vehicles home so they can respond directly to the scene with all of their command equipment.

 

You make a good point, I may consider having the chief and paramedics called directly to the map

 

If I could make a reccomendation, maybe put two chief cars in game .. One Chief and one Asst. Chief... Maybe place one on map that is parked at a house and the other at the fire house. Totally up to you but just speaking from a volunteer firefighter point of view. 

 

I don't think that will happen for the local department, seeing as it is so small. There will be another chief for the county department, though.


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#1217 willa078

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Gepost 21 augustus 2014 - 01:55

Could be a good idea to have the chief return to a house. Make a return to station script for the house so he runs inside and comes out when the alarm rings?



#1218 Fred03

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Gepost 21 augustus 2014 - 09:56

I think that would require a lot of scripting, but if it worked why not do it for all firefighters? However I think the current plan (stated somewhere back) is to have the player call all the firefighters in POVs from off-map. Personally I think I will just have groups of POVs grouped together and then put them on standby at random spots/houses around the map and call them as a group when I get a call, but that's just me.


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#1219 Handsup!

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Gepost 21 augustus 2014 - 10:28

I think that would require a lot of scripting, but if it worked why not do it for all firefighters? However I think the current plan (stated somewhere back) is to have the player call all the firefighters in POVs from off-map. Personally I think I will just have groups of POVs grouped together and then put them on standby at random spots/houses around the map and call them as a group when I get a call, but that's just me.

 

That's a good idea. But then again, the whole chief thing, (this is from someone who rarely codes/scripts) couldn't you use the same principal as the ReturnToStation script with LA Mod, where they all run inside, and you have to use the alarm to get them back out to their original cars? A feature which I usually disable.


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#1220 THVFD

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Gepost 21 augustus 2014 - 10:30

That's a good idea. But then again, the whole chief thing, (this is from someone who rarely codes/scripts) couldn't you use the same principal as the ReturnToStation script with LA Mod, where they all run inside, and you have to use the alarm to get them back out to their original cars? A feature which I usually disable.

you could never thought about that should be rather simple to


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