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Montana Mod v2.1 (In Development)


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#1121 novius

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Gepost 28 juli 2014 - 01:15

Looking great Bama. Your work never ceases to impress.
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#1122 kwillis

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Gepost 28 juli 2014 - 01:19

He is asking whether his reskinned units will work on the new release or will he have to do them again

I guess what I'm asking is...Is this going to be a full update where everything is updated or just the map? If it is just the map, will my units still be the same or will they be the original units?



#1123 bama1234

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Gepost 28 juli 2014 - 01:50

I guess what I'm asking is...Is this going to be a full update where everything is updated or just the map? If it is just the map, will my units still be the same or will they be the original units?

 

There will be a lot more than just the new map in the next version. Your reskins will work for a few units, I'm guessing, but probably not very many.


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#1124 kwillis

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Gepost 28 juli 2014 - 03:07

There will be a lot more than just the new map in the next version. Your reskins will work for a few units, I'm guessing, but probably not very many.

ok cool. I was just wondering. It looks and sounds amazing so far.

 

So its going to be like a whole new mod update then. Does that mean we will have to delete the old version or just remove it from the mod folder then? Or will we need to keep it and just update everything thats in the pack? Kind of like a patch.



#1125 willowfork fire capt

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Gepost 28 juli 2014 - 04:12

is there any way to use the ladders off the trucks that r like the 20 foot ladders for the crews to get on the roof of a one or two story structure



#1126 novius

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Gepost 28 juli 2014 - 04:37

@willowfork fire capt: there's talk of that in the modding concepts area.
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#1127 lefty

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Gepost 28 juli 2014 - 04:39

No it's not ready yet, the map is coming first.

 

Good to see you are focusing on the map, it seems like a lot of mods get stuck on units or scrpting and the map gets pushed to the side



#1128 willowfork fire capt

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Gepost 28 juli 2014 - 06:21

@willowfork fire capt: there's talk of that in the modding concepts area.

ok thx ill take a look at it



#1129 bama1234

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Gepost 28 juli 2014 - 10:14

ok cool. I was just wondering. It looks and sounds amazing so far.

 

So its going to be like a whole new mod update then. Does that mean we will have to delete the old version or just remove it from the mod folder then? Or will we need to keep it and just update everything thats in the pack? Kind of like a patch.

 

I'm not sure yet, but more than likely it will just be a whole new download. A lot is changing. It's less of a patch and more of a version 2.

 

is there any way to use the ladders off the trucks that r like the 20 foot ladders for the crews to get on the roof of a one or two story structure

@willowfork fire capt: there's talk of that in the modding concepts area.

 

Not that I'm aware of, but if someone can script that feature, I'd be happy to add it in.

 

Good to see you are focusing on the map, it seems like a lot of mods get stuck on units or scrpting and the map gets pushed to the side

 

Yep, every now and then I take a break if I get a good idea for a unit, but the map is the primary focus. This new map is going to be not quite like anything the community has ever seen before, about 90% of the textures are newer and higher quality, and I would guess about 60% of the models - that includes houses, signs, props, etc. - are brand new. There are close to 100 new HQ American street signs already made and rising, and Itchboy will be releasing them for use in other mods alongside his American car pack.

 

The goal and focus is to make the player forget that EM4 was originally a European game.


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#1130 willowfork fire capt

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Gepost 28 juli 2014 - 10:45

Not that I'm aware of, but if someone can script that feature, I'd be happy to add it in.

ya that would be pretty awesome 



#1131 lefty

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Gepost 29 juli 2014 - 01:45

The goal and focus is to make the player forget that EM4 was originally a European game.

 

Sounds so awesome, the map is by far what i am most excited for and the units are just a bonus



#1132 rcmp123

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Gepost 29 juli 2014 - 02:17

Same here!!

#1133 LAD23DER

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Gepost 29 juli 2014 - 03:26

Awesome!

 

:12:


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#1134 kwillis

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Gepost 29 juli 2014 - 09:53

Thanks sounds cool!



#1135 cops

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Gepost 30 juli 2014 - 11:10

sorry for getting of topic...

 

but I changed the files to like it's said in this topic, but everything looks the same ? 
And when I open the settings ingame it's still on the highest default setting... am I doing something wrong ?


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#1136 bama1234

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Gepost 30 juli 2014 - 11:27

sorry for getting of topic...

 

but I changed the files to like it's said in this topic, but everything looks the same ? 
And when I open the settings ingame it's still on the highest default setting... am I doing something wrong ?

 

Which files are you talking about? The ones to change the screen resolution?


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#1137 topfuzz

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Gepost 30 juli 2014 - 11:53

I don't really think changing the resolution has anything to do with the quality of the visuals. I have always had mine at 1920x1080 because I have a large monitor but to my knowledge the game doesnt even support this high of a resolution and that's reflected in the graphics menu. I think editing the resolution just enables you to play the game on full screen.  


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#1138 Dyson

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Gepost 31 juli 2014 - 12:33

Anything past 1280 is just the game zoomed essentially

#1139 cops

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Gepost 31 juli 2014 - 07:29

Which files are you talking about? The ones to change the screen resolution?

yeah indeed


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#1140 bama1234

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Gepost 31 juli 2014 - 09:40

yeah indeed

I think it's em4.cfg and you edit it in notepad, OnFire had posted a page or two back which words to look for within that file. You could probably do Ctrl+F "1280"


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