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Montana Mod v2.1 (In Development)


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#1041 Fred03

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Posted 17 July 2014 - 01:14 AM

Its a separate game and quite hard to find, basically it puts you in charge of a USFS (or something similar) firefighting operation. You get tank trucks, firemen, dozers, smokejumpers, helicopters and backburners. The game play is based around evacuating people occasionally and containing a wildfire as fast and cheaply as possible. Its interesting but gets old fast, EM4 could learn a thing or two from the wildfire physics though.

 

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On topic would it be possible to have a firefighting helicopter as well as the air-tanker? Maybe have it use the same scripts as the air-tanker but have it extinguish less of the fire.

Many new scripts could be made that would make wildland firefighting more realistic in EM4 and its mods, however since most mods are based around urban areas (with a few exceptions) I doubt that a issue like that is at the forefront of very many of our modders' minds. Other things like pumper to pumper water transfer and all ATVs/UTVs have not been scripted for I suspect the same reason, lots of work for few mods to utilize. As someone who has a fondness for rural firefighting its a shame but that's not where the demand is.


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#1042 losangelesi

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Posted 17 July 2014 - 01:58 AM

On topic would it be possible to have a firefighting helicopter as well as the air-tanker? Maybe have it use the same scripts as the air-tanker but have it extinguish less of the fire.

Many new scripts could be made that would make wildland firefighting more realistic in EM4 and its mods, however since most mods are based around urban areas (with a few exceptions) I doubt that a issue like that is at the forefront of very many of our modders' minds. Other things like pumper to pumper water transfer and all ATVs/UTVs have not been scripted for I suspect the same reason, lots of work for few mods to utilize. As someone who has a fondness for rural firefighting its a shame but that's not where the demand is.

It would be asking yourself the question of is it worth the time? A friend and I have been playing with the idea for a while now for our own mod and thrown some ideas back and forth. The only thing i came up with is replacing the fire plane with a helicopter model tbh. do-able? probably. Also the helicopter would lose other functionality as well. My thing would be having a helicopter you can pick up water with, pick up crews, drop off a helitack crew and go out and do water drops. Right now that's most likely near impossible.

 

My hope is EM5's fire logic is much better than it currently is.


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#1043 axeman1224

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Posted 17 July 2014 - 07:13 AM

The riverside mod has a working tanker!!!  Still no engine to engine but it is only a matter of time!



#1044 Fred03

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Posted 17 July 2014 - 02:17 PM

It would be asking yourself the question of is it worth the time? A friend and I have been playing with the idea for a while now for our own mod and thrown some ideas back and forth. The only thing i came up with is replacing the fire plane with a helicopter model tbh. do-able? probably. Also the helicopter would lose other functionality as well. My thing would be having a helicopter you can pick up water with, pick up crews, drop off a helitack crew and go out and do water drops. Right now that's most likely near impossible.

 

My hope is EM5's fire logic is much better than it currently is.

Yeah the helicopter seems like it would be far more work than its worth, especially considering how rarely it would be used in any mod. Pump from tanker though seems do-able (says the person with no modding experience) and as soon as that's possible logically the pumper to pumper wouldn't be far behind. I know a few mods would benefit from this and to be realistic any rural mod would have to have that, as any rural volly, water shuttling is one of the biggest parts of the job.

As for the helitack crews that is already technically "possible" just fill medical helicopter with 6 USFS firefighters and land it somewhere near the fire, however without the automated command to cut line you're going to have to spend all your time micro-managing your crew.


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#1045 Trentosss

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Posted 17 July 2014 - 03:47 PM

Looks awesome keen for release!



#1046 lefty

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Posted 18 July 2014 - 02:23 AM

Pump from tanker though seems do-able and as soon as that's possible logically the pumper to pumper wouldn't be far behind. 

correct me if i am wrong but don't we know this is possible because it was done in the winterburg mod? 



#1047 Fred03

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Posted 18 July 2014 - 03:02 AM

I know not of the Winterberg mod, never played it but I have heard it has many wondrous things in it.


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#1048 THVFD

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Posted 18 July 2014 - 03:10 AM

correct me if i am wrong but don't we know this is possible because it was done in the winterburg mod?

if i remember corect the first limited water suppy logic had engine to engine instead of a tanker

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#1049 Fred03

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Posted 18 July 2014 - 03:16 AM

Seems like that's all you would need, same script just change the model and call it a tanker, the scripts would still work and it would fit in to playability well, attack line functions would work too. To me that sounds like the simplest way of resolving that issue.


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#1050 THVFD

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Posted 18 July 2014 - 03:19 AM

Seems like that's all you would need, same script just change the model and call it a tanker, the scripts would still work and it would fit in to playability well, attack line functions would work too. To me that sounds like the simplest way of resolving that issue.

eh idk I'm not vary good at scripting matter of fact I'm looking for one to make roofs and gates for my fire stations and
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#1051 bama1234

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Posted 18 July 2014 - 04:56 AM

In this version at least, I'm not too worried about making separate scripts for fires, it's not going to happen. Not worth the trouble. With the brush truck, and with the fires spreading slower on the new map, it shouldn't be a problem.

 

Right now I'm taking a break to work on the Army units. Adding new persons, and a new model, the M1083 FMTV truck which will replace the deuce and a half (and the Poorly done GTA:SA model found in the LA mod). There will be two versions, one for transport, and one for equipment.


Edited by Newfoundking, 21 July 2014 - 08:15 PM.
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#1052 Fred03

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Posted 18 July 2014 - 05:16 AM

Could you maybe take a second pass at the two APC type units that were in the most recent release?


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#1053 bama1234

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Posted 18 July 2014 - 06:04 AM

Could you maybe take a second pass at the two APC type units that were in the most recent release?

 

Which are you talking about?


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#1054 BeastyBill88

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Posted 18 July 2014 - 10:24 AM

Which are you talking about?

I think he means the water carrying APC used for riots.


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#1055 Fred03

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Posted 18 July 2014 - 12:52 PM

Sorry I meant the humvee and the other vehicle (can't remember its name at the moment), maybe lose the flag thingy?


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#1056 bama1234

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Posted 18 July 2014 - 07:53 PM

I think he means the water carrying APC used for riots.

 

That unit has been deleted from the civilian police force, but will be replaced for the Army by an M117 ASV which is similar

 

Sorry I meant the humvee and the other vehicle (can't remember its name at the moment), maybe lose the flag thingy?

 

Those are mine detectors. But the HMMWVs have been almost totally redesigned.


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#1057 bama1234

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Posted 20 July 2014 - 02:38 AM

Alright here it is, a replacement for the dreaded GTA:SA army truck model; the M1078 LMTV. There will be two versions of this truck in the mod - the one you see here, a transport truck, which can hold 12 troops - and an equipment/shelter version.

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#1058 FInn Rescue 12

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Posted 20 July 2014 - 02:52 AM

Looks good Bama Hoppah could use that in in his Army mod. 


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#1059 willowfork fire capt

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Posted 20 July 2014 - 02:59 AM

Looks awesome

#1060 Fred03

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Posted 20 July 2014 - 03:16 AM

Both units are definitely a step up.


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