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Montana Mod v2.1 (In Development)


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#1021 Fred03

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Geschrieben 10 Juli 2014 - 06:28

Hey could you add tasers in the next release? Maybe to be fair have only the town cop and the state troopers have tasers and have the sheriff deputies just have guns to make the units more different. I think the taser script comes from the West Midlands mod as long as you give credit its free to use. And to diversify the units even more how about you remove the "go to station" ability from the state troopers so the Deputies and Officers are the only ones who can transport units to jail? That would be slightly less realistic but still kinda legit and would make the units stand out even more.


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#1022 miniboy349

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Geschrieben 10 Juli 2014 - 06:24

a new map AWSOME



#1023 topfuzz

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Geschrieben 10 Juli 2014 - 11:29

I like it but i think the stop sign should be changed i know it doesn't do anything but i think this sign should be there and the sign with the lights keeps popping up where i live but you can add lights to any sign.

Also is it possible to have a stop sign script im sure its been discussed before but i feel like it would be great for the map since its a rural area its not going to have alot of traffic lights. 

 

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#1024 Fred03

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Geschrieben 11 Juli 2014 - 03:46

Marshall has a stop sign with flashing lights around it it in the Ravenna mod...


Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

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#1025 miniboy349

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Geschrieben 11 Juli 2014 - 01:09

is raveana mod released or yust beta testersd?



#1026 Fred03

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Geschrieben 11 Juli 2014 - 06:00

No I just saw it on the thread/FB page (Can't remember which), I wish I could Beta test that but I don't have the scripting skills needed.


Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

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#1027 bama1234

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Geschrieben 13 Juli 2014 - 12:23

Are there any specific geographical, natural or manmade features you all want to see on the new map? (Within reason)

 

There will already be: a small river, and thus, a bridge; train tracks; a state park; residential, industrial, and commercial zones.


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#1028 spunkyskier01

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Geschrieben 13 Juli 2014 - 12:29

something snowmobile related, like snowmobile crossing signs. your in major snowmobiling territory. also not that far from some major national parks and Indian war battlefield national parks.



#1029 Fred03

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Geschrieben 13 Juli 2014 - 12:36

Could you have a wide section of the map be flat open ranch land and then transition to wooded hills on one side? The impression I got of Montana when I was there was that its pretty but for long stretches there is a whole lot of nothing. Maybe have lots of scrub that can burn in the field to make some nice grass fires.

Other ideas.
-ATV trail with a ATV wreck possibly, in may rural areas ATV trails run alongside roads and then divert off into the woods and such, it might be cool to have a few crisscrossing the grasslands and forests.

-Meth Lab: Have a trailer off in the back woods that would occasionally be the scene of a meth lab call (arrest subjects, decon area, extinguish any fire)

-Wind turbine, saw a lot of those in Montana

-Maybe have just one long windy road that goes across the whole map that the town is on and have smaller roads off of that that interconnect.

-Maybe a small little air strip (dirt) with a ultralight or two on it (keep it small), EMS could transfer patients from ambulances to helicopters there.

-If no small airstrip the fire station should have a helipad adjacent to it. Lots of FDs have helipads at their stations for ambulances to transfer patients, the FD secures the LZ for the helicopter, especially in rural areas such transfers happen often.


Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

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#1030 KILLERxCOP

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Geschrieben 13 Juli 2014 - 04:38

 

-Meth Lab: Have a trailer off in the back woods that would occasionally be the scene of a meth lab call (arrest subjects, decon area, extinguish any fire)

 

 

I'm all for a good ol' trashy trailer park, meth lab optional


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#1031 Aether

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Geschrieben 13 Juli 2014 - 03:39

Will we be seeing just the default EM4 trains, or are you going to add some Merican trains?



#1032 Dyson

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Geschrieben 13 Juli 2014 - 05:15

http://nrw-modificat...okomotiven-Set/

http://nrw-modificat...üterwaggon-Set/



#1033 bama1234

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Geschrieben 13 Juli 2014 - 09:27

 

^ What he said, plus a couple of separate new models.


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#1034 rcmp123

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Geschrieben 13 Juli 2014 - 09:43

Cool, making it more realistic to location would be great!

#1035 LAD23DER

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Geschrieben 15 Juli 2014 - 12:52

Could you have a wide section of the map be flat open ranch land and then transition to wooded hills on one side? The impression I got of Montana when I was there was that its pretty but for long stretches there is a whole lot of nothing. Maybe have lots of scrub that can burn in the field to make some nice grass fires.
Other ideas.
-ATV trail with a ATV wreck possibly, in may rural areas ATV trails run alongside roads and then divert off into the woods and such, it might be cool to have a few crisscrossing the grasslands and forests.
-Meth Lab: Have a trailer off in the back woods that would occasionally be the scene of a meth lab call (arrest subjects, decon area, extinguish any fire)
-Wind turbine, saw a lot of those in Montana
-Maybe have just one long windy road that goes across the whole map that the town is on and have smaller roads off of that that interconnect.
-Maybe a small little air strip (dirt) with a ultralight or two on it (keep it small), EMS could transfer patients from ambulances to helicopters there.
-If no small airstrip the fire station should have a helipad adjacent to it. Lots of FDs have helipads at their stations for ambulances to transfer patients, the FD secures the LZ for the helicopter, especially in rural areas such transfers happen often.


I really like those ideas, the trails, fields, trailer park and air strip/LZ especially.

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#1036 lefty

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Geschrieben 16 Juli 2014 - 07:41

as someone who spends a lot of time in Montana a lot of what Fred said is accurate, there are lots of atv/snowmobile trails along roads and through the forests. also there are lots of REALLY large open farmlands. 

as for the trains you see a lot of Montana rail link so think of including that livery.

 

 

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i am not so sure about the windmills, at least where i go i don't see them very often if ever



#1037 erfd

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Geschrieben 16 Juli 2014 - 07:46

It would be neat to see some open land that grass land fires can start and spread.



#1038 bama1234

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Geschrieben 16 Juli 2014 - 10:39

as someone who spends a lot of time in Montana a lot of what Fred said is accurate, there are lots of atv/snowmobile trails along roads and through the forests. also there are lots of REALLY large open farmlands. 

as for the trains you see a lot of Montana rail link so think of including that livery.

 

i am not so sure about the windmills, at least where i go i don't see them very often if ever

 

I'll probably include both those things. Not sure about the windmills.


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#1039 Fred03

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Geschrieben 16 Juli 2014 - 10:48

It would be neat to see some open land that grass land fires can start and spread.

Unfortunately currently EM4 is not set up well for grass fires and grass-firefighting. As I understand it deck guns can only work when the vehicle is stopped so that gets rid of the best tool for grass firefighting (guy with hose line standing on/walking alongside moving brush truck) and fire breaks require WAY too much work (Wildfire managed to do them quite well though) and without more realistic fire physics grass fires wouldn't be very realistic. I would love to see that change of course but I think it would require far too much scripting for anyone to do, although that's what they said about limited water supply too... (hoppah? bama? goog?)


Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

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#1040 lefty

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Geschrieben 17 Juli 2014 - 12:45

(Wildfire managed to do them quite well though)

 

off topic but is this a mod specifically for wildfires? if so can you shoot me a link