Wow loving the new vehicles! Especially that new engine you've done. The police vehicles give it that more out in the sticks feel as some little towns don't get all the new vehicles and have to have slightly older models.
Geschrieben 28 Mai 2014 - 01:33
Wow loving the new vehicles! Especially that new engine you've done. The police vehicles give it that more out in the sticks feel as some little towns don't get all the new vehicles and have to have slightly older models.
Private Projects & Contributions
-Blues & Twos Mod-
-Tri-County Mod-
-Fairfax County Mod-
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Geschrieben 28 Mai 2014 - 04:05
Good work! Very promising
Geschrieben 28 Mai 2014 - 06:33
I'm not sure if you are gonna but if you do implement a water supply feature into this new mod what will that engine have for a tank size?
Geschrieben 28 Mai 2014 - 06:42
You really hit the rural vibe with those MPPD units, they look fantastic. Out of curiosity, did you make that lightbar on the Chevrolet? Looks awesome and seems really familiar.
Geschrieben 28 Mai 2014 - 07:46
You really hit the rural vibe with those MPPD units, they look fantastic. Out of curiosity, did you make that lightbar on the Chevrolet? Looks awesome and seems really familiar.
EMT
Rescue Squad Member
Geschrieben 28 Mai 2014 - 08:27
Great job on those units bama
Geschrieben 28 Mai 2014 - 09:55
Nice units, but I am starting to wonder...will it be enough? I know you said about mutual aid and stuff, but still...Usually a rural department has AT LEAST an engine, tanker, and brush. Still, we'll probably be able to get away with it on a small map like this. If worst comes to worst, put one station with the engine and ambulance and maybe a second with a brush and tanker.
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Geschrieben 28 Mai 2014 - 10:18
Nice one suggestion for the Monida Pass Volunteer Fire Department units maybe instead using unit number one go with different numbers. Since i doubt they have dispatcher in town. likely dispatch from county. so use say 10 or 15. For the ambulance use say 45.
Example of rural county station numbers.
http://www.broadcast...ed/10805/?rl=rr
In that example station 15 are the fire units and station 45 is ems/ambulance.
pictures
https://www.flickr.c..._id=9579030@N02
https://www.flickr.c..._id=9579030@N02
These station are a bit bigger then what you your showing but they also covering the saxonburg borough, and two townships are mutal aid for another another five townships.
Of course to got with that i be neat if the mutal add compay all have unique station numbers.
Geschrieben 29 Mai 2014 - 08:21
The new units looks sweet!
Btw bama, i wana ask, how do you create those compressed fire hoses?
EMT
Rescue Squad Member
Geschrieben 30 Mai 2014 - 04:42
Geschrieben 30 Mai 2014 - 06:18
They're models I created in gmax seperately and then added to the engines. Started with a skinny box, shaped it to look like a flat hose, added a curve on both ends and copied and pasted.
Thanks for the info! gonna try
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Geschrieben 04 Juni 2014 - 04:26
Very well done modification. The only thing I dislike from playing it is the one tiny station. I wish there was a bigger central station. Other then that amazing work!
Geschrieben 04 Juni 2014 - 04:33
The word is that the station will better fit the map/call volume when the 2nd version of the mod comes out. And I agree, I've taken to calling all my fire/EMS units from off map and just ignoring the station.
Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod, Rockport mod.
State & National Park enthusiast can help modders in park related issues.
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Geschrieben 04 Juni 2014 - 11:16
On the contrary, I'd say I prefer having a smaller station with only a few units. I find it more challenging to try and deal with as much as possible using as few units as possible, only calling in extra units if I'm struggling at an incident rather than just bomb bursting vehicles at everything. But then that's just me!
How is it that one careless match can start a forest fire but it takes a whole box to start a campfire?