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Montana Mod v2.1 (In Development)


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#641 Handsup!

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Gepost 05 augustus 2013 - 12:03

Lol every post matthew makes is a question. Anyways, you just copy the script into Specs>Game>whatever until you see a bunch of files.


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#642 rate911

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Gepost 05 augustus 2013 - 05:04

Extremely good mod! Full HD, if I can say so :happy:

I hope to see Sheriff/CCPD SWAT team and a station wagon for the county police in next patches. Therefore, it would be fabulous to see a function for the county police to change their dressing to riot gear and new icons in the menu.
Also it is interesting to make a brief description of law enforcement agencies as I cannot see the difference the between county police and county sheriff offices. Is it like the sheriff's office acting as bailiff and prisoner transport services or is it the same as CCPD?  



#643 JrFF34

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Gepost 05 augustus 2013 - 05:24

Extremely good mod! Full HD, if I can say so :happy:

I hope to see Sheriff/CCPD SWAT team and a station wagon for the county police in next patches. Therefore, it would be fabulous to see a function for the county police to change their dressing to riot gear and new icons in the menu.
Also it is interesting to make a brief description of law enforcement agencies as I cannot see the difference the between county police and county sheriff offices. Is it like the sheriff's office acting as bailiff and prisoner transport services or is it the same as CCPD?  

 

The way it works in some areas, County Sheriff's mainly deal with prisoner transports..basically like corrections . I know thats how it works up in Canada but im not sure how it works in the mod. 


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#644 Fred03

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Gepost 06 augustus 2013 - 12:16

I suspect its based on the way the Sheriff's Department works in most parts of America: the Sheriff's Department has jurisdiction over the whole county and security for the courthouse while the city police departments stop at the city limits. That's how it is everywhere I have ever lived at least.


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#645 FIREfighterjr

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Gepost 06 augustus 2013 - 02:12

Florida is like that, the sheriffs have the transports and the police meet with a Sherriff van for transport.

#646 TacticalRooster22

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Gepost 06 augustus 2013 - 04:02

I suspect its based on the way the Sheriff's Department works in most parts of America: the Sheriff's Department has jurisdiction over the whole county and security for the courthouse while the city police departments stop at the city limits. That's how it is everywhere I have ever lived at least.

Yes, that's the same case with my area.  The Sheriff runs out of the county building/jail.  I believe the SWAT team in the area is regional though, as they're the NW Indiana Regional SWAT (as it says on the truck).  I have seen them training though and it seems like they collaborate with the county Sheriff.

 

So yeah, in my area, Sheriff usually responds to unincorporated areas or to larger calls in general.


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#647 bama1234

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Gepost 06 augustus 2013 - 04:27

The CCSD provides transport, crowd control and mutual aid services. The CCPD provides normal police service to a number of the cities in Chester County, because the cities are mostly very small or unincorporated, it's cheaper and easier to run a county-funded police service based out of substations in or near those towns. The same concept applies to CCVFD.


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#648 ENG343INE

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Gepost 06 augustus 2013 - 05:46

http://en.wikipedia.org/wiki/County_police  here's some info on  county police


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#649 sambo613

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Gepost 07 augustus 2013 - 07:11

One question, I get this error and the game freezes, sometimes when playing? Any ideas what it is? 

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#650 JrFF34

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Gepost 07 augustus 2013 - 07:44

One question, I get this error and the game freezes, sometimes when playing? Any ideas what it is? 

2lmw9xi.png

 

Do u download the patch?


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#651 sambo613

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Gepost 07 augustus 2013 - 10:15

Do u download the patch?

Yes I did.



#652 JrFF34

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Gepost 07 augustus 2013 - 11:07

Yes I did.

 

 

Hit ignore, it should work. Ive had that problem with other mods. 


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#653 Reaper

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Gepost 08 augustus 2013 - 08:18

Are there any plans on furthur updates to this? Just wondering on how to get the Pierce Velocity to unlock for use as the Rescue as I am hoping to make a submod

#654 gunswat

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Gepost 08 augustus 2013 - 09:14

Are there any plans on furthur updates to this? Just wondering on how to get the Pierce Velocity to unlock for use as the Rescue as I am hoping to make a submod
Are there any plans on furthur updates to this? Just wondering on how to get the Pierce Velocity to unlock for use as the Rescue as I am hoping to make a submod

1. One line of the question should be enough.

2. He will update when he has time believe it or not em4 modders don't just mod...they do other stuff too ;)

3. You should be able to insert it to the game either by implementing it to be called out or just place it in the map if its on the editor.

4. Good luck :)

5.My spelling/grammer sucks 



#655 riverking100

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Gepost 08 augustus 2013 - 10:17

Great mod i played for hours my suggested is add another 1 or 2 garage bay small county fire station.  love it great job :cheers:



#656 Reaper

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Gepost 09 augustus 2013 - 01:44

Thanks

#657 FInn Rescue 12

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Gepost 09 augustus 2013 - 04:17

Yes already started doing that Bama made awesome mod for Montana.  I have been playing a round with adding new vehicles and stuff on the map. maybe later release as a submod with other members ideas. Making a Mod takes a lot work  and dedication and time thanks Bama great Job. I posted a video on the some stuff I added in. 

 

 


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#658 riverking100

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Gepost 09 augustus 2013 - 04:27

the video looks great nice job Flnn



#659 bama1234

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Gepost 09 augustus 2013 - 04:46

Are there any plans on furthur updates to this? Just wondering on how to get the Pierce Velocity to unlock for use as the Rescue as I am hoping to make a submod

 

Updates: Yes, but how soon, I can't say. Life is about to get very busy for me so the mod is low on the list of priorities. But it won't be forgotten. A lot of improvements / help may come from the community.

Pierce Velocity: I removed it from the game's available units because I wasn't satisfied with the model. It was made very early in development before my modeling skills matured. But like the other member said, if you want to use it, just follow the adding units tutorial, or add it to the editor and place it on the map. The model files should still be in the mod folders.

 

One question, I get this error and the game freezes, sometimes when playing? Any ideas what it is? 

2lmw9xi.png

 

I'm aware. File a bug report using the provided instructions in the mod package

 

Yes already started doing that Bama made awesome mod for Montana.  I have been playing a round with adding new vehicles and stuff on the map. maybe later release as a submod with other members ideas. Making a Mod takes a lot work  and dedication and time thanks Bama great Job. I posted a video on the some stuff I added in. 

 

 

 

Great video Flnn. This must be from the beta version. I hope to see your changes in a submod. :happy:


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#660 FInn Rescue 12

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Gepost 09 augustus 2013 - 02:23

Thanks Bama yes that was from the beat Vinson i changed the map a little add some of your engines and emergency vehicles.  The files are still a little messy still, working it for the sub mod it be while guys before a release.


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