well it cant be my computer it is one of the gaming computer and the game is download from a site but I can find away so it will not kick me off. the script pop up sometimes
Montana Mod v2.1 (In Development)
#581
Geschrieben 31 Juli 2013 - 11:18
#582
Geschrieben 31 Juli 2013 - 11:50
I hate to be the obnoxious guy that asks this, but how do I install this wonderful-looking mod?
I downloaded the mod and placed it into a folder in my mods section as was mentioned previously, but when I try to load the mod once I start up the game, there's a green symbol next to the Montana mod and I can't play it.
Does anyone have any suggestions or tips?
Thank you very much in advance!
#583
Geschrieben 01 August 2013 - 12:25
I can play it for a bit but it kick me off the hole game plz why it happen
Can you play the Manhattan Mod? If not, then it is for sure your computer. Its only because the mod is so highly detailed that after so long, your computer kicks you off of it and closes the game. The skins are all in the highest resolution, which is the biggest graphic reason. You'd have to lower the skin sizes to be less quality to play longer.
*Real women love cops, the rest marry firefighters*
#584
Geschrieben 01 August 2013 - 12:35
well it cant be my computer it is one of the gaming computer and the game is download from a site but I can find away so it will not kick me off. the script pop up sometimes
It happens sometimes with mods. Calculated risk with adding unsupported add-ons to games.
Hey guys!
I hate to be the obnoxious guy that asks this, but how do I install this wonderful-looking mod?
I downloaded the mod and placed it into a folder in my mods section as was mentioned previously, but when I try to load the mod once I start up the game, there's a green symbol next to the Montana mod and I can't play it.
Does anyone have any suggestions or tips?
Thank you very much in advance!
Same thing happened to me. Go into your mods folder and delete the Montana Mod that you already put in. After that's deleted, open up the mod file and only copy the Montana Mod Folder that is on the same page as the release notes file and the bug report file. Then go paste into your mods folder for EM4. If you don't do this the mod will be in a folder, inside a folder, inside a folder, which I think causes the base game to freak out and not load the mod.
#586
Geschrieben 01 August 2013 - 04:07
For those of you like myself who get tired of the same old original calls....
I've been adding some new calls to my map.. Experimenting with some new ideas and trying to make the calls realistic. There are some faults that I'm trying to work out but still having fun.
I gotta say, I would like to use those. Like Bama said, release those as a submod if you add some more!
On another note, the mod is great! Besides my little bugs, everything is awesome. Love the old/small town feel of it.
Join http://ertrpg.com and beecome part in a fun emergency roleplay!
#587
Geschrieben 01 August 2013 - 05:31
I gotta say, I would like to use those. Like Bama said, release those as a submod if you add some more!
On another note, the mod is great! Besides my little bugs, everything is awesome. Love the old/small town feel of it.
Im thinking about releasing them in a submod.. I've always been thinking about making a new map myself , thats if I can learn how to
Oh by the way... I can't wait to test out this airplane crash call I added to my game..
EDIT:
So... I hopped on EM4 for a bit just to screw around before I went to bed... and the first call was that airplane crash. Be smart if I made it so I could tow parts of the plan away..
Anyway, here are some pictures to tease you guys!!!!
Volunteer Firefighter
US Army Combat Engineer
10th Mountain Division
#588
Geschrieben 01 August 2013 - 05:55
the patch where is it located?
#589
Geschrieben 01 August 2013 - 06:05
Volunteer Firefighter
US Army Combat Engineer
10th Mountain Division
#590
Geschrieben 01 August 2013 - 06:18
#591
Geschrieben 01 August 2013 - 06:11
Is there any tutorials on how to add calls to the game? I'd like to do some new (not release ofc) ones
Regards,
Joseph - Handsup!
Emergency Services Enthusiast
Photographer
Staffordshire Police Cadet
#592
Geschrieben 01 August 2013 - 07:04
How do I install the Modification? Because there's no .e4mod-file when you download it from 4Shared.
#593
Geschrieben 02 August 2013 - 12:48
I know there's one about adding car accidents that's floating around the forum somewhere...
Join http://ertrpg.com and beecome part in a fun emergency roleplay!
#594
Geschrieben 02 August 2013 - 01:04
Yeah there its.. It's pretty straight forward. I'm gonna try to make a tutorial video later and put it up on youtube. Anyway, I'm planning on making a little submod with more calls on the map. First, I'll have to make sure its all good with Bama.
Volunteer Firefighter
US Army Combat Engineer
10th Mountain Division
#595
Geschrieben 02 August 2013 - 01:21
Like I told JrFF - and I'll post this on the first page too- anyone who wants to make their own alterations are allowed to do so, but don't post your creations in the Mods section. Either host them at a 3rd party site and send the link to me so I can put it on the first post of this thread, or submit it to the Small Mods section of Downloads.
EMT
Rescue Squad Member
#596
Geschrieben 02 August 2013 - 04:18
Oh hey guys, I think I solved the mystery of the unknown fire apparatus...They're HME! Look at this picture--this truck has the same little circle on the grill.
Join http://ertrpg.com and beecome part in a fun emergency roleplay!
#597
Geschrieben 02 August 2013 - 05:14
very nice work on the mods bama1234 I like to know how to slow it it down a little bit in free mode the call going to fast
#598
Geschrieben 02 August 2013 - 08:12
#599
Geschrieben 02 August 2013 - 08:37
yes gunswa