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Montana Mod v2.1 (In Development)


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#3181 Hexagon

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Geschrieben 24 Dezember 2015 - 07:52

Itchboy has indeed taken a hiatus, but as NFK said, I am still continuing development on the mod.

I'm also happy to hear this as well.

Of course, many guys had contributed greatly to the game for many years, but sometimes, a break is well needed and totally healthy. Of course, as with all hobbies, some leave for good, some come back.



#3182 swordbearer13

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Geschrieben 26 Dezember 2015 - 03:59

Itchboy has indeed taken a hiatus, but as NFK said, I am still continuing development on the mod.

That's good to hear.  I have never had a chance to play this mod, but it look fantastic and I look forward to a chance whenever it comes.  Thanks!



#3183 bama1234

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Geschrieben 01 Januar 2016 - 01:25

Great news everyone. Itchboy was able to isolate the mod's performance issues to the Civil Car Pack, as well as a few other smaller things. This means the lag everyone was experiencing has more or less been fixed!

 

I will be taking over development for a while and getting things looking pretty and filling in some gaps here and there. We will then move forward with a beta, and eventually a release. The biggest hurdle has been cleared.

 

This new build was tested, and performed well, on a computer with a Pentium dual-core processor and integrated nVidia graphics chip. So all those with lower-end PCs, to an extent, should be able to run the next release of the mod smoothly. :)


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#3184 Corsair

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Geschrieben 01 Januar 2016 - 02:17

Yay! Nice too hear this! This is some really good news to hear! 

Happy New Year! :)

-Corsair


                                                                            Miami_mod_Banner.jpg                       

Thanks to Max Starmer, Jamnj88, Mindcat, Aether, itchboy, and losangelesi for helping me make my own private mod!


#3185 topfuzz

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Geschrieben 01 Januar 2016 - 07:51

YAY! Very Nice Great Success!

 

Happy New Year!  :sporty:


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#3186 tbone1fire

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Geschrieben 01 Januar 2016 - 05:09

great to hear


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#3187 bama1234

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Geschrieben 02 Januar 2016 - 02:24

Thanks everyone. Also, anyone who wants to show their support is encouraged to put our new banner in their signature: http://i.imgur.com/SuYN9qK.gif


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#3188 FInn Rescue 12

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Geschrieben 02 Januar 2016 - 04:11

That is great Bama! Itchboy he is wounder boy lol! 


Whats up!  

 

 

 

 

 

 

 

 

post-14435-0-36443700-1362212507.jpg

 

 

 

 

 


#3189 bshaw42753

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Geschrieben 08 Januar 2016 - 04:47

guess this topic is dead now 



#3190 Vojtula

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Geschrieben 08 Januar 2016 - 05:08

guess this topic is dead now 

men it is 8th of january last post was from 2nd of january even from main autor BAMA1234! 

Dead topics are with no posting for years, so next time be patient, for someone who is also making a mod, it is realy really rude, disregarding. 

 

next time don't post things like that ;)



#3191 randomperson139

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Geschrieben 08 Januar 2016 - 06:22

guess this topic is dead now 

There was a topic on the last page form less than a week ago. As has been said in the post above, dead topics are ones that haven't been posted in for many months or even years. This isn't dead, or in fact anywhere near!


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#3192 bama1234

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Geschrieben 08 Januar 2016 - 10:40

guess this topic is dead now 

 

Lol.


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#3193 nbrown8568

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Geschrieben 09 Januar 2016 - 01:22

Glad to hear that Bam, I had a big problem here on my end and lost all of my work. In the

process of getting everything back. Will be glad to have this one back.

 

Norm,



#3194 LAD23DER

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Geschrieben 09 Januar 2016 - 06:30

I know there will be a new release coming to help with the lag but...

Is there anything that I can do on my end to help with the script-checking lag every second or so?

I tried changing the times on the stop sign script but that didn't help at all.

Thank you, and thanks to the team for all of their hard work.

2j2f8ky.gif

 


#3195 michal323

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Geschrieben 09 Januar 2016 - 10:41

Considering time since something intresting happened in EM4 community, you wouldn't believe how much excited i am to see this. Pictures looks amazing, new map looks really original and scripts sound intresting. Really amazing looking job! I hope it will be done soon!

 

Also will there be only standart police, or things like SWAT, highway patrol and national guard?

 

Edit: Just found and installed 2.0 Beta, satisfied with amount of PD forces.



#3196 MountainMan90

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Geschrieben 10 Januar 2016 - 03:32

Great news everyone. Itchboy was able to isolate the mod's performance issues to the Civil Car Pack, as well as a few other smaller things. This means the lag everyone was experiencing has more or less been fixed!

 

I will be taking over development for a while and getting things looking pretty and filling in some gaps here and there. We will then move forward with a beta, and eventually a release. The biggest hurdle has been cleared.

 

This new build was tested, and performed well, on a computer with a Pentium dual-core processor and integrated nVidia graphics chip. So all those with lower-end PCs, to an extent, should be able to run the next release of the mod smoothly. :)

 

Awesome to read this. A while back I was helping to pinpoint issues and giving some fixes to Itch. One of the issues I found was a car path issue. Nonetheless, I look forward to trying out the new version.



#3197 anttcortez

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Geschrieben 14 Januar 2016 - 10:23

 

 

This new build was tested, and performed well, on a computer with a Pentium dual-core processor and integrated nVidia graphics chip. So all those with lower-end PCs, to an extent, should be able to run the next release of the mod smoothly. :)

Does this include (to your knowledge) intel graphics? I will die of joy.  :cry:



#3198 topfuzz

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Geschrieben 16 Januar 2016 - 01:23

I know there will be a new release coming to help with the lag but...

Is there anything that I can do on my end to help with the script-checking lag every second or so?

I tried changing the times on the stop sign script but that didn't help at all.

Thank you, and thanks to the team for all of their hard work.

 

You could try getting rid of the virtual objects for the stop signs. I did and just replaced them with traffic lights. It seems to have helped with lag and traffic issues. 


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#3199 LAD23DER

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Geschrieben 16 Januar 2016 - 02:48

You could try getting rid of the virtual objects for the stop signs. I did and just replaced them with traffic lights. It seems to have helped with lag and traffic issues. 

I ended up just taking both stop sign scripts out and everything still works fine as far as I can tell. The script checking lag is gone now.


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#3200 topfuzz

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Geschrieben 16 Januar 2016 - 09:10

I ended up just taking both stop sign scripts out and everything still works fine as far as I can tell. The script checking lag is gone now

 

Glad to hear!


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