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Montana Mod v2.1 (In Development)


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#3081 Handsup!

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Geschrieben 28 August 2015 - 12:31

Oh, Ok.. I didn't know it was common, still sucks though if you're in a huge battle with a fire and it crashes.. oh well!

 

Yeah, it is! I had that problem with GTA IV/LCPD:FR. In the middle of an amazing pursuit, bam, crash.


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#3082 JeffblazeeBlais

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Geschrieben 01 September 2015 - 01:19

is the stable version out. if so could i get a link to download 



#3083 cops

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Geschrieben 01 September 2015 - 04:32

is the stable version out. if so could i get a link to download 

yeah it's released that's why it's still called Montana Mod 2.0.1 (unstable release)

so yeah guess by yourself if its released... :dry:


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#3084 Terrow

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Geschrieben 02 September 2015 - 08:28

Download link down? 



#3085 TheAxeMan33

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Geschrieben 03 September 2015 - 05:12

yeah it's released that's why it's still called Montana Mod 2.0.1 (unstable release)
so yeah guess by yourself if its released... :dry:

No, the stable release is not released, I'm not really sure if they do intend to update it to be more stable, as they are quite busy at the moment intime.
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#3086 Fred03

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Geschrieben 04 September 2015 - 09:15

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#3087 reforger

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Geschrieben 05 September 2015 - 10:20

The download link is down. I cannot download the mod from MEGA. It always says that it cannot find the mirror.



#3088 Terrow

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Geschrieben 05 September 2015 - 05:58

The download link is down. I cannot download the mod from MEGA. It always says that it cannot find the mirror.

http://www.mediafire...od 2.0 BETA.zip Here's an earlier version of the current one, until someone uploads the newest



#3089 reforger

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Geschrieben 05 September 2015 - 07:00

Thank you.



#3090 MountainMan90

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Geschrieben 14 September 2015 - 11:21

Most likely has something to do with your Intel integrated graphics.

 

To a point, you are correct. I am able to play some insanely fun and current games with my Intel Integrated graphics card. Their are some memory issues for this release, which you can see further back I have rewrote snippets for them. Such as it would cycle throughout the entirety of the volunteer's until it cycled to the one it needed to spawn. Furthermore their is a issue that crashes the game with one of the firefighters attempts to leave the map - it gets blocked.

Again, very good mod. Good job team.



#3091 ip00ptart

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Geschrieben 18 September 2015 - 03:04

Whenever I play the mod on freeplay, the game crashes after a while. Any reason why it's happening? Any fixes to it?

 

Thanks in advance!


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#3092 Newfoundking

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Geschrieben 18 September 2015 - 07:16

WELL....

 

It does say unstable release, which means there are many features which are not completed or otherwise buggy, therefore resulting in unstable gameplay. 

 

Unstable release = crashing game. 


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#3093 tbone1fire

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Geschrieben 19 September 2015 - 03:07

hopefully they update the download link 


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#3094 the wolfhunter

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Geschrieben 23 September 2015 - 08:09

does someone have the 2.0.1 link?



#3095 bama1234

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Geschrieben 24 September 2015 - 04:00

I was unaware the DL link was down. Will try to resolve this ASAP.


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#3096 itchboy

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Geschrieben 24 September 2015 - 04:16

I was unaware the DL link was down. Will try to resolve this ASAP.

Would it be reasonabe if we include some hotfixes to the new uploaded package? I think I might have one or two things that might resolve some gameplay issues, but lag is still something I can't pin down.



#3097 Corsair

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Geschrieben 24 September 2015 - 04:51

Will this help "Update" help Intel computes have more game play time?


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#3098 itchboy

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Geschrieben 24 September 2015 - 04:56

Will this help "Update" help Intel computes have more game play time?

I am unsure. The bugs I plan on wiping out are gameplay bugs that affect all systems. To this day, I have not been able to pinpoint why the mod lags so badly after a few minutes. I will investigate into this over the weekend and try to get this thing done as quickly as possible.

 

Heads up ya'll. Please check this thread, because I will be posting updates as I go along. My LA Project will be halted to give way for Montana.

 

Keep checking back every few days in the topic. I might have something new to show. Bama is still working on this project, but at reduced capacity, so therefore I am going to be point-man on this endeavor this time around. WIP shots and questions will be posted.



#3099 itchboy

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Geschrieben 24 September 2015 - 02:30

I feel this is important enough to need a post. So this is my general battle plan for this next update:

  • Delete all unecessary vehicles and scripts from V1 of Montana mod, that way filesize is lower and load times are shorter
  • Optimize all civil cars so that they use as few textures as possible
  • Start fixing as many scripting problems as possible, improve user friendliness along the way
  • Add in limits to gameplay to further reduce the chance of the player causing a bug in the system
  • Unit icons of V2 units to be vastly improved over the current state they are in.

I think this is going to probably be the 2.0.1 Stable Version.



#3100 BeastyBill88

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Geschrieben 24 September 2015 - 02:47

I feel this is important enough to need a post. So this is my general battle plan for this next update:

  • Delete all unecessary vehicles and scripts from V1 of Montana mod, that way filesize is lower and load times are shorter
  • Optimize all civil cars so that they use as few textures as possible
  • Start fixing as many scripting problems as possible, improve user friendliness along the way
  • Add in limits to gameplay to further reduce the chance of the player causing a bug in the system
  • Unit icons of V2 units to be vastly improved over the current state they are in.
I think this is going to probably be the 2.0.1 Stable Version.

Nice to hear what you have planned for the mod itchboy. Now that I have a more powerful pc I'm looking forward to playing this mod now :D

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