Montana Mod v2.1 (In Development)
#2681
Geschrieben 14 Februar 2015 - 11:59
"Hey! It compiles! Ship it!"
#2682
Geschrieben 14 Februar 2015 - 04:11
Thank you bama and itchboy for all of your fantastic work you have done. I think I can go ahead and speak for the entire community, it is a pleasure to have you guys almost donating your free-time to the community in hopes to please us. So once again, thank you guys. Cheers.
FDNY Engine 56 is bæ
#2683
Geschrieben 15 Februar 2015 - 05:57
Not almost they are donating their freetime for us and they are giving us a GREAT MOD at no charge and no financial assistance and i say that because Bama bought software and buildings from other people with HIS OWN MONEY for our enjoyment, so really guys thanks for such a great mod!Thank you bama and itchboy for all of your fantastic work you have done. I think I can go ahead and speak for the entire community, it is a pleasure to have you guys almost donating your free-time to the community in hopes to please us. So once again, thank you guys. Cheers.
#2684
Geschrieben 15 Februar 2015 - 12:24
Can't wait! Great job to everyone involved!
#2685
Geschrieben 15 Februar 2015 - 12:58
cant wait for the final version.
Bama and those that have helped him in anyway thank you so much
#2686
Geschrieben 15 Februar 2015 - 05:38
Woohoo!!!!! Can't wait!!!!!!!
--FireMedic
S55 Lieutenant
#2687
Geschrieben 15 Februar 2015 - 06:28
Shoot me a PM bud.
Update for everyone: I've added all missing units, lights, etc. and am currently going through the list of bugs and knocking out the final few small bugs and touchups. Expect the patch/final version this weekend!
Are you going to post a change list? or is it too much? Just curious.
--FireMedic
S55 Lieutenant
#2688
Geschrieben 15 Februar 2015 - 08:06
Are you going to post a change list? or is it too much? Just curious.
I will indeed, I've been keeping track of changes.
There are still a couple things that won't be fixed quite yet, like the rotors on the new helos lacking animations, just because I haven't figured out / haven't got around to doing that yet.
But all gameplay-critical bugs, along with lights, units, and wheels, have been fixed.
EMT
Rescue Squad Member
#2689
Geschrieben 15 Februar 2015 - 08:14
Gunswat
#2690
Geschrieben 15 Februar 2015 - 08:24
Awesome, can't wait Bama. Seriously loving this mod.I will indeed, I've been keeping track of changes.
There are still a couple things that won't be fixed quite yet, like the rotors on the new helos lacking animations, just because I haven't figured out / haven't got around to doing that yet.
But all gameplay-critical bugs, along with lights, units, and wheels, have been fixed.
"Hey! It compiles! Ship it!"
#2691
Geschrieben 15 Februar 2015 - 09:02
I can't wait this mod has some of the best details and trucks I have seen for a rural american mod
#2692
Geschrieben 15 Februar 2015 - 09:05
This mod has by far surpassed any other mod by a lot both in the details of the models, skins and map as well as the physics and mechanics of it (Hydrants, volunteers, ect).
I have got a question though- Once the final version is released will the community be permitted to release addons/submods to this mod? I've got some extra content I'd love to share with the community if that's allowed.
#2693
Geschrieben 15 Februar 2015 - 09:09
If you have your own content that is totally yours (not edits of someone else's) you can create addons to other mods without permission of the mod's author. The permissions come in when you are editting their work, but say for instance you totally made your own fire truck fleet, and wanted to offer it for download, people could download and include it in their copy of the mod.
If you're reskinned their models though, or editted their things, that requires their permission.
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#2694
Geschrieben 15 Februar 2015 - 10:52
I will indeed, I've been keeping track of changes.
There are still a couple things that won't be fixed quite yet, like the rotors on the new helos lacking animations, just because I haven't figured out / haven't got around to doing that yet.
But all gameplay-critical bugs, along with lights, units, and wheels, have been fixed.
You did say that the traffic bug was fixed, right? Sorry, the forum is just too long to look through.
FDNY Engine 56 is bæ
#2695
Geschrieben 15 Februar 2015 - 11:27
You did say that the traffic bug was fixed, right? Sorry, the forum is just too long to look through.
They where aware of all the traffic bugs so I would assume that they fixed them
#2696
Geschrieben 15 Februar 2015 - 11:28
They where aware of all the traffic bugs so I would assume that they fixed them
Thanks for responding!
FDNY Engine 56 is bæ
#2697
Geschrieben 15 Februar 2015 - 11:31
I will indeed, I've been keeping track of changes.
There are still a couple things that won't be fixed quite yet, like the rotors on the new helos lacking animations, just because I haven't figured out / haven't got around to doing that yet.
But all gameplay-critical bugs, along with lights, units, and wheels, have been fixed.
Nice! That's awesome, I've been playing the 2.0 and it's awesome minus a few bugs lol. But anyways I know it was probably covered in the last 134 pages but I simply don't have the time to go through all of them but is the mini map gonna be fixed to match the map in this weekend release?
--FireMedic
S55 Lieutenant
#2698
Geschrieben 15 Februar 2015 - 11:38
Nice! That's awesome, I've been playing the 2.0 and it's awesome minus a few bugs lol. But anyways I know it was probably covered in the last 134 pages but I simply don't have the time to go through all of them but is the mini map gonna be fixed to match the map in this weekend release?
Yes, Bama said in an older post that the minimap will be fixed.
#2699
Geschrieben 15 Februar 2015 - 11:39
Yes it will be, it was brought up a few pages back. I asked the same thing so no worries.Nice! That's awesome, I've been playing the 2.0 and it's awesome minus a few bugs lol. But anyways I know it was probably covered in the last 134 pages but I simply don't have the time to go through all of them but is the mini map gonna be fixed to match the map in this weekend release?
"Hey! It compiles! Ship it!"
#2700
Geschrieben 16 Februar 2015 - 12:00
--FireMedic
S55 Lieutenant