does anyone have a problem with the private ambulance lights???
Montana Mod v2.1 (In Development)
#2241
Geschrieben 28 Dezember 2014 - 07:00
#2242
Geschrieben 28 Dezember 2014 - 07:05
I have managed to slow down the fires by around 60%.
Excellent news. I'd really love to have the time to manage calls without worrying about the fire spreading onto 4 other buildings in the first few minutes. I have really enjoyed your mod so far. Excellent work to you and the others who have created this mod.
#2243
Geschrieben 28 Dezember 2014 - 07:14
I did a quick search but didn't find anything -- Having an issue where the map just keeps scrolling and scrolling and i cant do anything to stop it. Anyone else?
Support the Manhattan Modification & The WTC Mod!
#2244
Geschrieben 28 Dezember 2014 - 07:39
I did a quick search but didn't find anything -- Having an issue where the map just keeps scrolling and scrolling and i cant do anything to stop it. Anyone else?
I think it's not mod's issue. I experience it sometimes as well. Always helps to end the game and start it again.
#2245
Geschrieben 28 Dezember 2014 - 08:13
22. Creating the radar mapThe following is required:- Screenshot from the Editor- Image processing programThe screenshots are prepared as follows:1. Start Editor2. Load Map3. Hide/Show (left bottom):• Set everything as “Hide” (except F1, F4 and Ceilings)• Switch off the lights (bottom centre) using “Lights Off”4. “Shift” + “Enter” (to set the time as 12 hrs)5. Edit -> “Map Properties” -> Light Texture: Set “Timegradient.tga”, set the“Object Shadow Intensity” as 20 and the “Terrain Shadow Intensity” as 40.Click on OK.6. Open the console (F10 function key), enter “set r_clipfar 99999” andconfirm with the Enter key. Close the console again using F10.7. Press “Pause” to reach the Freeflycam-mode and to bring the camera intocorrect position (far beyond the Map)8. Prepare the screenshot (using the Print key)9. Insert the screenshot in the image processing program10. In the Editor, exit the Freefly-mode again using “Pause”11. Open the console (F10 function key), enter “set r_clipfar 32000” andconfirm with the Enter key. Close the console again using F10.
Wow thank you!
#2246
Geschrieben 28 Dezember 2014 - 08:29
I did a quick search but didn't find anything -- Having an issue where the map just keeps scrolling and scrolling and i cant do anything to stop it. Anyone else?
I think it's not mod's issue. I experience it sometimes as well. Always helps to end the game and start it again.
It happens to me when I tab out while the cursor is moving the view (cursor on the edges of the screen). It's a game issue, not a mod issue; as Bugi007 suggested
#2247
Geschrieben 28 Dezember 2014 - 09:23
Funny bug happened to me. I got report of man with a gun. He was basically shooting on a vehicle. I estabilished the perimeter and called for backup. I didn't want to shoot him since he was an active shooter. So I took MHP officer with a taser and tased. Suspect suddenly died lol. Any idea why? I have to admit that I was pretty close to him.
#2248
Geschrieben 28 Dezember 2014 - 09:27
Funny bug happened to me. I got report of man with a gun. He was basically shooting on a vehicle. I estabilished the perimeter and called for backup. I didn't want to shoot him since he was an active shooter. So I took MHP officer with a taser and tased. Suspect suddenly died lol. Any idea why? I have to admit that I was pretty close to him.
happed to me too, funny isn't it? (gotta be fixed)
#2249
Geschrieben 28 Dezember 2014 - 09:33
Funny bug happened to me. I got report of man with a gun. He was basically shooting on a vehicle. I estabilished the perimeter and called for backup. I didn't want to shoot him since he was an active shooter. So I took MHP officer with a taser and tased. Suspect suddenly died lol. Any idea why? I have to admit that I was pretty close to him.
Perhaps he had a heart condition lol
Can't wait for the patch, game is pretty unplayable for me at the moment with all the bugs but looks amazing, i really really like the slower paced game with the volunteer firefighters.
Thank you for this mod, makes me enjoy the game again and itchboy your models are great, best iv seen in a very long time on the forums, thanks for being part of the community.
Firefighter
EMT-B
PC SPECS -
- Case: Cooler Master Cosmos II
- Mobo: Gigabyte X79-UP4
- CPU: Intel Core i7-3820 @4.3GHZ
- GPU: EVGA GTX670 2GB
- RAM:Corsair Vengeance DDR3 1866MHz 16GB (4X4)
- Storage: OCZ revodrive hybrid SSD 1TB
- CPU Cooler: Corsair H80
- PSU: Cooler Master SPH 1300W
#2250
Geschrieben 28 Dezember 2014 - 09:36
happed to me too, funny isn't it? (gotta be fixed)
Yeah funny but it gives some realism to the game. Some individuals die during the taser usage. But I pretty laughed my head off. I didn't want to shoot him so instead of it I tased him and he died. If I shot him, he would be alive lol.
Perhaps he had a heart condition lol
Can't wait for the patch, game is pretty unplayable for me at the moment with all the bugs but looks amazing, i really really like the slower paced game with the volunteer firefighters.
Thank you for this mod, makes me enjoy the game again and itchboy your models are great, best iv seen in a very long time on the forums, thanks for being part of the community.
LOL, yeah. His heart was weak.
Also pretty unplayable to me. My bad CPU + that script control system makes my game extremely laggy. However, I love the models and the map.
#2251
Geschrieben 29 Dezember 2014 - 12:37
Yeah funny but it gives some realism to the game. Some individuals die during the taser usage. But I pretty laughed my head off. I didn't want to shoot him so instead of it I tased him and he died. If I shot him, he would be alive lol.
LOL, yeah. His heart was weak.
Also pretty unplayable to me. My bad CPU + that script control system makes my game extremely laggy. However, I love the models and the map.
Trying to get that lag fixed in this patch. I experienced it to a degree, too.
EMT
Rescue Squad Member
#2252
Geschrieben 29 Dezember 2014 - 12:45
Trying to get that lag fixed in this patch. I experienced it to a degree, too.
Happy to hear that! Hope you will be successful. With all the luck the update will be out soon and I will be able to play this mod properly with my horrible computer lol.
#2253
Geschrieben 29 Dezember 2014 - 01:35
Works great for me. I have kinked out a few bugs myself (the traffic bug especially).. Looking forward to the patch. My only question is in the patch, will all of the units have lights or are some of them being taken out? Mainly interested in the tanker because for me its unplayable with out the lights lol.
Volunteer Firefighter
US Army Combat Engineer
10th Mountain Division
#2254
Geschrieben 29 Dezember 2014 - 01:51
Here is a video of the Montana Mod V.2 beta by Bama and Itchboy with some of the newer lights I have been working on to be released in the future.
Whats up!
#2255
Geschrieben 29 Dezember 2014 - 02:04
Where did you get that call menu its beautifulHere is a video of the Montana Mod V.2 beta by Bama and Itchboy with some of the newer lights I have been working on to be released in the future.
#2256
Geschrieben 29 Dezember 2014 - 02:52
Where did you get that call menu its beautiful
You can actually make your own quite easily I plan to make some specifically for the mod later tonight.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
#2257
Geschrieben 29 Dezember 2014 - 02:58
Well when u do could you shoot me a DL link?You can actually make your own quite easily I plan to make some specifically for the mod later tonight.
#2258
Geschrieben 29 Dezember 2014 - 03:46
Well when u do could you shoot me a DL link?
Sure
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
#2259
Geschrieben 29 Dezember 2014 - 04:08
MFDHoward same for me please. GREAT mod by the way. can't wait for the patch.
#2260
Geschrieben 29 Dezember 2014 - 04:14
Funny bug happened to me. I got report of man with a gun. He was basically shooting on a vehicle. I estabilished the perimeter and called for backup. I didn't want to shoot him since he was an active shooter. So I took MHP officer with a taser and tased. Suspect suddenly died lol. Any idea why? I have to admit that I was pretty close to him.
It is scripted in the code that there is a small % that the suspect can be killed by taser. Then the game will select random pedestrians and they will riot and burn down the map in protest of police brutality.