I love this mod, this is probably the best mod I've played. Is it possible to add more fire hydrants? I think at least one should be placed out of every business and a couple for the residential areas, then some spaced out along the rural areas, just like in real life. This will also give the firemen more areas to fill-up their tanks on their trucks. Keep up the great work, this mod is great.
Montana Mod v2.1 (In Development)
#2221
Gepost 28 december 2014 - 02:10
#2222
Gepost 28 december 2014 - 02:17
In real life in a raual area there aren't a fire hydrant outside of every business( even in a big city ), defently not just randomly on the road, and in some places there are no hydrants at all, so I think for a community like this there are just enough hydrants and if you having trouble with water there are two things u can do 1: if thirds a big fire buy 3 or 4 tankers and run them back and forth or 2: edit the water supply script and have the engines/ tankers carry more water! BUT IN ALL I THINK A LOT OF PEOPLE WOULD AGREE THAT MORE HYDRANTS aren't NEEDED! P.s. sorry for caps not meantI love this mod, this is probably the best mod I've played. Is it possible to add more fire hydrants? I think at least one should be placed out of every business and a couple for the residential areas, then some spaced out along the rural areas, just like in real life. This will also give the firemen more areas to fill-up their tanks on their trucks. Keep up the great work, this mod is great.
#2223
Gepost 28 december 2014 - 02:22
do you guys know why my game keeps crashing after 8 to 10 mins
#2224
Gepost 28 december 2014 - 03:33
Holy balls people here are needy and picky.
do you guys know why my game keeps crashing after 8 to 10 mins
For the love of god, search the thread.
#2225
Gepost 28 december 2014 - 03:47
do you guys know why my game keeps crashing after 8 to 10 mins
In your "Montana Mod 2.0" folder that you downloaded, open the Bug Report Form, fill it out in Microsoft Word, save it somewhere. Open up your email and attach the edited Bug Report Form along with your logfile (in your game directory where you save mods).
#2226
Gepost 28 december 2014 - 05:58
A very minor bug but it seems i am only getting two of the MVA's on the map ccar4 and 5 after playing well over five hours
#2227
Gepost 28 december 2014 - 06:01
A very minor bug but it seems i am only getting two of the MVA's on the map ccar4 and 5 after playing well over five hours
This is something that can't be fixed. EM4 has an issue where it only loads 2 or 3 of the same car accidents in order to preserve memory. Its a harcoded bug that affects many mods that I play personally. Maybe people with super awesome computers don't experience this.
And I have possibly found the callpatrolcar bug for everyone experiencing it. It is caused by the MHP patrol car being spawned out of the virtual object that is set for it.
#2228
Gepost 28 december 2014 - 06:27
All traffic issues have been fixed for the upcoming patch. And yes, we're going to implement control over POVs eventually, doubt it will be in this immediate patch though.
Was that when calling it via the CallTowTruck command, or from the unit menu?
from the CallTowTruck command on the police officer
#2229
Gepost 28 december 2014 - 06:31
from the CallTowTruck command on the police officer
Yeah, its the spawn VO being too close to the no vehicles VO. Has been fixed.
#2230
Gepost 28 december 2014 - 06:33
good to know! looking forward for the next patch
#2231
Gepost 28 december 2014 - 12:07
Loved how I had a shop lifting turn into a officer involved shooting...got out of the cruiser and suspect pulled a gun and exchanged fire...got the officer back in the car and reversed out of there and called more officers...then moved in to only shoot and kill the suspect. Sad day. lol
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
#2232
Gepost 28 december 2014 - 01:04
Its nice when you guys have fullly working mod, had 2 computers and both got crashed in 10 minutes..just hoping really that patch will make it work.
#2233
Gepost 28 december 2014 - 02:54
I love this mod, this is probably the best mod I've played. Is it possible to add more fire hydrants? I think at least one should be placed out of every business and a couple for the residential areas, then some spaced out along the rural areas, just like in real life. This will also give the firemen more areas to fill-up their tanks on their trucks. Keep up the great work, this mod is great.
You need to start hose running
Editing lights for the Kent (UK) Mod http://forum.emergen...0-kent-uk-mod/
Editing lights for the West midlands mod V2-submod http://forum.emergen...od/#entry305864
YouTube channel https://www.youtube...._KhWmq-grZd6ZeA
#2234
Gepost 28 december 2014 - 03:10
I thought we were supposed to e-mail the bugs on the bug report.
#2235
Gepost 28 december 2014 - 04:18
Great work guys
#2236
Gepost 28 december 2014 - 04:23
Is there any chance of maybe, in future versions, being able to draft out of the river or a pond? It would be cool to be able to have a tanker draft out of the water and maybe fill one of the portable ponds which other tankers could use to draft out of.
Great work guys
Very interesting. Do you mean pump water out of a pond or river? That would be so cool and very useful since the map has a river running through it.
I don't know if this is even possible in EM4, but I'm sure I can, or the scripting gods like Hoppah can figure this one out.
#2238
Gepost 28 december 2014 - 04:34
I would think you'd just need to steal the hydrant script and insert it into the pond object..
Not quite. One would have to figure out a dozen other things such as location of the hose, the point a FF needs to go to so he can insert the hose into the water.
If another mod has this, I could 'borrow' the concept and rewrite it under different methods. We'll see.
#2239
Gepost 28 december 2014 - 04:42
#2240
Gepost 28 december 2014 - 04:49
What about "sinking" a hydrant near the edge if the pond and they simply ho up to it with the hose as normal?
Sinking it would prevent the player from being able to select it. Maybe via rapid deployment, but that command might be removed in later versions of the mod since I have managed to slow down the fires by around 60%.
Perhaps setting a separate piece of code for it that isn't tied to rapid deployment or attachfirehose? Maybe setting it up so that the FF goes to the shore, then the game attaches the hose into the water? I'm not even sure if the game engine will let me do that. Can any scripting gods help me?