The lights on the Monida Pass Crown Vic are amazing!
How did you fix the mini map? It confuses me with the LA one.
22. Creating the radar map
The following is required:
- Screenshot from the Editor
- Image processing program
The screenshots are prepared as follows:
1. Start Editor
2. Load Map
3. Hide/Show (left bottom):
• Set everything as “Hide” (except F1, F4 and Ceilings)
• Switch off the lights (bottom centre) using “Lights Off”
4. “Shift” + “Enter” (to set the time as 12 hrs)
5. Edit -> “Map Properties” -> Light Texture: Set “Timegradient.tga”, set the
“Object Shadow Intensity” as 20 and the “Terrain Shadow Intensity” as 40.
Click on OK.
6. Open the console (F10 function key), enter “set r_clipfar 99999” and
confirm with the Enter key. Close the console again using F10.
7. Press “Pause” to reach the Freeflycam-mode and to bring the camera into
correct position (far beyond the Map)
8. Prepare the screenshot (using the Print key)
9. Insert the screenshot in the image processing program
10. In the Editor, exit the Freefly-mode again using “Pause”
11. Open the console (F10 function key), enter “set r_clipfar 32000” and
confirm with the Enter key. Close the console again using F10.
In the image processing program:
The screenshot must first be adjusted perspectively from the top exactly as per the
boundaries of the floor texture. This is normally done using a “Free transformation”
function. The brightness/contrast of the screenshot must also be increased to +20
/+20 (these values must be adjusted slightly if necessary). The “Saturation” must
then be set as –60. The result should more or less appear as follows:
Emergency 4 – editor manual
page 44 of 45
The texture should be scaled down maximum by dimensions of either 210 Pixel in
width or 150 Pixel in height (proportions must be adhered to in this case). The
“Sharpness” filter is then applied. The working area of the image (with black 0/0/0 as
the background colour) must then be set as 210 x 150 with the anchor at the centre.
Black horizontal or vertical stripes emerge at the margins. The working area of the
image should now be increased again to 256 x 256 Pixel with the anchor at the top
left side.
The result thus appears as follows:
The image is now saved in the DXT1 DDS-format (without Alpha/ without MIPmaps)
and is filed in the directory of the relevant E4M-file. The file name should be the same
as the map name.
-EM4 editor manuel, page 44