Montana Mod v2.1 (In Development)
#181
Geschrieben 30 Mai 2013 - 10:07
#182
Geschrieben 31 Mai 2013 - 02:20
I'm working on a new fire station, which will take a while. After I get that working I'll try to start working on the map while simoultaneously replacing the rest of the old units.
I'm considering making new fire truck models as the current ones, while detailed, don't feature doors, working equipment bays or flood lights which are all things I'd like to include.
EMT
Rescue Squad Member
#183
Geschrieben 31 Mai 2013 - 02:37
Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod, Rockport mod.
State & National Park enthusiast can help modders in park related issues.
My statements in no way respect the views of any agency I am or was formerly associated with.
#184
Geschrieben 01 Juni 2013 - 02:32
#185
Geschrieben 03 Juni 2013 - 09:37
#186
Geschrieben 03 Juni 2013 - 07:40
Whats up!
#187
Geschrieben 12 Juni 2013 - 10:21
This fire station has an interior work room and two vehicle bays. Right now it is working in-game with Hoppah's LA Fire Station script but that won't be the case in the final version, as I'll be replacing it with a volunteer response script. I'm undecided on which two vehicles will be staffed there in the final version. This will be the only fire station on the new map.
EMT
Rescue Squad Member
#188
Geschrieben 12 Juni 2013 - 10:31
New fire station that I've been working on for the past week or so, and ever so slowly working that small-town American feel into the mod.
This fire station has an interior work room and two vehicle bays. Right now it is working in-game with Hoppah's LA Fire Station script but that won't be the case in the final version, as I'll be replacing it with a volunteer response script. I'm undecided on which two vehicles will be staffed there in the final version. This will be the only fire station on the new map.
very very nice!
#189
Geschrieben 12 Juni 2013 - 10:35
#190
Geschrieben 12 Juni 2013 - 10:35
@firefighter23, he said he would be "replacing it with a volunteer response script"
Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod, Rockport mod.
State & National Park enthusiast can help modders in park related issues.
My statements in no way respect the views of any agency I am or was formerly associated with.
#191
Geschrieben 12 Juni 2013 - 10:37
#192
Geschrieben 12 Juni 2013 - 10:47
#193
Geschrieben 12 Juni 2013 - 10:55
Check out my latest:
#194
Geschrieben 12 Juni 2013 - 11:04
Signature Removed due to size
#195
Geschrieben 12 Juni 2013 - 11:06
Very nice
I'm undecided on which two vehicles will be staffed there in the final version.
@Fred03 thanks didn't see that
#196
Geschrieben 12 Juni 2013 - 11:07
Excellent work! As for the staffing, in my humble opinion I believe a engine and a rescue would be best. A fire department having only two trucks is pretty small town, a really small town. I kinda like the idea actually, makes you manage your resources. Altough it seems like it would get absurd very fast, you would have to do a lot of off map calls (but then again small towns do do mutual aid a lot)
@firefighter23, he said he would be "replacing it with a volunteer response script"
Very nice! Are you going to be using a volly script?
Yes, there will be a volunteer script in the final version.
The idea is that CCVFD spans the entire county, with stations in different towns. This is the station for Monida Pass, where the new map will take place, and mutual aid comes from other stations off-map.
And yes, Monida Pass is a very small town. It's based off the real-life town of Monida, closeby, which has a staggering population of 7.
More than likely, the station will be staffed with an ambulance and an engine with MVA rescue capabilities.
EMT
Rescue Squad Member
#197
Geschrieben 12 Juni 2013 - 11:09
Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod, Rockport mod.
State & National Park enthusiast can help modders in park related issues.
My statements in no way respect the views of any agency I am or was formerly associated with.
#198
Geschrieben 12 Juni 2013 - 11:10
#199
Geschrieben 12 Juni 2013 - 11:41
#200
Geschrieben 13 Juni 2013 - 12:16