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Montana Mod v2.1 (In Development)


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#2161 the wolfhunter

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Posted 26 December 2014 - 06:43 PM

The best one this game have ever had!!!! even with the bugs i still think its the best and when they will fix the bugs it will be even more amazing, so thank u guys for an amazing mod!!!!



#2162 WHFD ENGINE 23

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Posted 26 December 2014 - 07:36 PM

Just played a 3hr game!! Had a structure fire had both vol plus 4 off map engines 3 tankers and a ladder had 2 engines hooked up to hydrants and still took me 40mins yo put out! Now that's what I call a mod!

#2163 CaptainSam101

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Posted 26 December 2014 - 07:45 PM

I haven't read through everything to see if someone else reported this, but I noticed an issue where it prompted a script error when dispatching an engine (I think it was engine 1).  I hit ignore, and it only called in 1 FF to man it, but if I called the brush truck it would call in 2 FFs.  I used dispatch on one of the engines that was already in service but returning to base and the game completely froze.  I was expecting a script error, but I never got one and just had to end the task.  

 

Other than the glitches, its amazing.

 

Not sure if it's intended, but if you use dispatch for the police, it seems that they always send a car from the station, instead of the nearest car on patrol.



#2164 itchboy

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Posted 26 December 2014 - 07:49 PM

I haven't read through everything to see if someone else reported this, but I noticed an issue where it prompted a script error when dispatching an engine (I think it was engine 1).  I hit ignore, and it only called in 1 FF to man it, but if I called the brush truck it would call in 2 FFs.  I used dispatch on one of the engines that was already in service but returning to base and the game completely froze.  I was expecting a script error, but I never got one and just had to end the task.  

 

Other than the glitches, its amazing.

 

Not sure if it's intended, but if you use dispatch for the police, it seems that they always send a car from the station, instead of the nearest car on patrol.

Did this error occur within the first 10 minutes of gameplay?

Police vehicles are intended to be called by department. MPPD, then Park Rangers, then BCSO @ city hall, then MHP @ hospital.
You may choose to call off map units using the call commands on all police officers and the dispatcher at the police station.



#2165 JANJUA

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Posted 26 December 2014 - 07:59 PM

Did this error occur within the first 10 minutes of gameplay?

Police vehicles are intended to be called by department. MPPD, then Park Rangers, then BCSO @ city hall, then MHP @ hospital.
You may choose to call off map units using the call commands on all police officers and the dispatcher at the police station.


My game crashes whenever I try to connect to the hydrant when i hit rapid deployment , is this because the hydrant hasn't been opened by a fire fighter ?

#2166 CaptainSam101

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Posted 26 December 2014 - 08:08 PM

Did this error occur within the first 10 minutes of gameplay?

Police vehicles are intended to be called by department. MPPD, then Park Rangers, then BCSO @ city hall, then MHP @ hospital.
You may choose to call off map units using the call commands on all police officers and the dispatcher at the police station.

 

It was about 20 min in that the first script error occured; i wasn't able to see what it said because my game automatically maximizes after being minimized for a second, so I was only able to see that there WAS an error and hit ignore.  It worked fine after that.  The freezing error occured about 40 minutes into the game.  

 

The police vehicles dispatching from the station was about 20 min into the game at first, then about 40 min into the game aswell (like 30-40 seconds before it froze).  It was first with the Park Rangers, I called them to a forest fire, but it send the station car instead, even though (I think) the patrolling one was closer.  It also occured at the end where it dispatched a MPPD car from the station instead of the MPPD car around the corner, however, the car around the corner was the traffic unit, so I'm not sure if that changes anything.

 

EDIT: All of these occurred while using the dispatchers to call specific units



#2167 W.R.F.Dfirefighter

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Posted 26 December 2014 - 08:27 PM

I am having an issue with loading the game. I am running windows 8 and I have got the mod from mediafire and from mega. It gets about half way loaded and CTD. Can someone help me here????



#2168 WHFD ENGINE 23

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Posted 26 December 2014 - 08:30 PM

I am having an issue with loading the game. I am running windows 8 and I have got the mod from mediafire and from mega. It gets about half way loaded and CTD. Can someone help me here????

Well I got it from mega and am running windows 8 and have had no problems

#2169 W.R.F.Dfirefighter

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Posted 26 December 2014 - 08:52 PM

Yeah that's what doesn't make sense haha. I have done everything from trying the 2 different downloads and I have uninstalled the mod several mod tried everything I can even watched youtube videos to make sure I wasn't missing something. I don't know im at a loss. The load bar gets half way done almost ready for game play then hopes are crushed haha. I have also ran as an admin and it still.



#2170 lapdlafd

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Posted 26 December 2014 - 09:22 PM

Yeah that's what doesn't make sense haha. I have done everything from trying the 2 different downloads and I have uninstalled the mod several mod tried everything I can even watched youtube videos to make sure I wasn't missing something. I don't know im at a loss. The load bar gets half way done almost ready for game play then hopes are crushed haha. I have also ran as an admin and it still.

Maybe the problem of your pc. Maybe.

#2171 LAD23DER

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Posted 26 December 2014 - 09:32 PM

The lag that occurs is due to the large number of scripting checks that are done every second. Its not your GPU or PC.

The game checks the following every second:

  • Stop Signs
  • Existence of the off map units in the map
  • The time (for dynamic night sounds)
  • Status of each volunteer car (on map or off map)
This is why there is lag. I am working on finding a more efficient way of doing this script checks. In the mean time, you're going to have to live with it.
Is there any way to diminish this? I've seen a couple videos on YouTube where this is not a problem. If not, that's fine and I still love the mod.
Thank You!

2j2f8ky.gif

 


#2172 IvaVPK

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Posted 26 December 2014 - 09:57 PM

I really hope that upcoming patch will make this mod playable...



#2173 Tevion2GO

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Posted 26 December 2014 - 10:07 PM

Congratulations Bama and Itchboy you have overdone yourself.

I love Montana 2.0. While playing it gives me a rural feeling and for beta the gameplay is very smooth.

As of yet my favorite vehicle is the BCFD Tanker. This beauty is a real beast!

 

I fixed most of the little issues other people reported myself.

For example the traffic jam at the intersection by moving the car rental building a little bit away from street.

Or the missing minimap by implementing it, because it confused me a lot and I wanted to have an overlook over your masterpiece called Monida Pass.

 

Two problems I ran into:

First thing I noticed regarding the rescue helicopter is that if you call it, it won’t spawn on the map maybe the spawnpoint is missing.

Second is the laddertruck neither extinguish nor cool any object. Tried my best by moving it to different locations and attaching/detaching watersupply but had no luck. I’ll keep trying.

I am sure this will be fixed in the upcoming patch anyway.

If I get any CTDs in the future I will fill out the bugreport and send it to you. My guess is that the more information your get, the more can be fixed.

 

Gentlemen, take your time, refresh your energy, you deserved it. cheers :cheers:



#2174 W.R.F.Dfirefighter

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Posted 26 December 2014 - 10:31 PM

I was thinking so as well but I have the mayberry mod La mod and several others that all work this one is the only one im CTD.



#2175 Trevor Cokley

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Posted 26 December 2014 - 10:40 PM

I'm in love with this mod so much. However I do find trouble in figuring out how to use spine boards? Since there is no specific readme on that, can someone point me in the right direction?



#2176 FDNY Engine 321

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Posted 26 December 2014 - 11:38 PM

The tanker and the other units will be update in a patch when Bama releases it , it's a beta for a reason lol

 

I know were supposed to give feedback so i'm telling him the ones I have seen


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#2177 JANJUA

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Posted 26 December 2014 - 11:49 PM

I know were supposed to give feedback so i'm telling him the ones I have seen


He has the bug report in the folder which he said to use instead of on here im just saying , because all it has been this past day or so has been people complaining about the bugs

#2178 Trevor Cokley

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Posted 27 December 2014 - 12:49 AM

I apologize, I figured out the spine boards. It's hard to describe which buttons you have to click but I figured it out! :D 



#2179 sambo613

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Posted 27 December 2014 - 02:13 AM

Great work on the mod! I have a couple issues with it. I'll list them below: 

  • Rescue helicopter when called doesn't respond off the map at all 
  • Gameplay like others have said is kind of jerky or laggy (I have a good gaming PC, don't get this much from other mods)
  • Too many calls at one time like others have also said
  • Lots of vehicles light's do not work
  • The BCFD tanker when called from off the map gets stuck sometimes in the hospital parking lot and just goes around in circle in the parking lot
  • Some police cars don't have wheels
  • Fires could be slower and more realistic 
  • The FF in the fire station (not the battalion chief), who is used to call in off map units does not work for all the units. 
  • Spineboard problem where on an accident scene, it says the person needs to be put on a spineboard. I go and get one and then place it on the patient and it doesn't show up on the patient but it is on them and says it. When you try to remove it, it won't remove from them and therefore you can't transport the patient. 
  • It would help if there was more fire hydrants
  • When you click rapid deployment, it works but then when you click it again to have them remove the hoses and what not, it doesn't really work. Only two of them remove their hoses but then they just stand outside the engine and the other FF's are also just standing outside of the fire engine. Sometimes, one of the FF's didn't close the hydrant and is also just standing next to it. 
  • There are a couple other issues, but they have already been posted so I won't repeat them.


#2180 Wkboy714

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Posted 27 December 2014 - 02:19 AM

Can I ask who did your lighting? Especially the rotary ones. The readme wasn't specific, but they deserve some kind of medal or something  :happy: