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Montana Mod v2.1 (In Development)


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#2141 bama1234

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Geschrieben 26 Dezember 2014 - 07:41

So today + tomorrow I'm going to implement these fixes Itchboy's found, and then I'll be finishing up GUI and lights. Then I will release the patch. I can already tell this patch is going to drastically improve everyone's experience.  :happy:


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#2142 gtaomg

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Geschrieben 26 Dezember 2014 - 08:07

You guys raised the bar forever, Bama and itchboy. Thanks so much for your excellent mods. I think I speak for everyone in the community when I say that your work is amazing, and we wholeheartedly appreciate the effort you guys put in making this game so much more enjoyable. Thanks and best of luck in getting those errors fixed. 



#2143 kris

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Geschrieben 26 Dezember 2014 - 08:13

I also find a small bug at the unmarked ATF cruiser. You can't use any of the commands for that car.



#2144 itchboy

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Geschrieben 26 Dezember 2014 - 08:15

I also find a small bug at the unmarked ATF cruiser. You can't use any of the commands for that car.

Does it have any commands to use at all or are they just disabled?



#2145 rescue_nerd

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Geschrieben 26 Dezember 2014 - 08:24

So today + tomorrow I'm going to implement these fixes Itchboy's found, and then I'll be finishing up GUI and lights. Then I will release the patch. I can already tell this patch is going to drastically improve everyone's experience.  :happy:

You are still busy that's really amazing. Of course we are really looking forward to patches and further updates. :xmas: 

Thank You a lot!


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#2146 kris

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Geschrieben 26 Dezember 2014 - 10:08

Does it have any commands to use at all or are they just disabled?

All the commands are disabled. 



#2147 WHFD ENGINE 23

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Geschrieben 26 Dezember 2014 - 10:22

You guys raised the bar forever, Bama and itchboy. Thanks so much for your excellent mods. I think I speak for everyone in the community when I say that your work is amazing, and we wholeheartedly appreciate the effort you guys put in making this game so much more enjoyable. Thanks and best of luck in getting those errors fixed.

Couldn't of said it better!

#2148 JOSEMA1701

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Geschrieben 26 Dezember 2014 - 12:50

Tengo un problema en este cruce, que siempre están de pie


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#2149 Teddy

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Geschrieben 26 Dezember 2014 - 01:57

Very awesome mod! Just played it for 30 minutes or so and minus the few missing lights and traffic path issues I can see myself playing this mod for quite a while!

Once again AWESOME job!

 

Also, I am glad that you used my wheel texture for the Tahoe :)



#2150 cops

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Geschrieben 26 Dezember 2014 - 01:59

Tengo un problema en este cruce, que siempre están de pie


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and now in English? 
But the traffic path bug has already been called out, watch a few pages back :)


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#2151 Bugi007

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Geschrieben 26 Dezember 2014 - 03:02

and now in English?
But the traffic path bug has already been called out, watch a few pages back :)


From my very bad Spanish I think he is saying that cars get stuck on the intersection. But we know that already, eh.

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#2152 JOSEMA1701

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Geschrieben 26 Dezember 2014 - 03:07

From my very bad Spanish I think he is saying that cars get stuck on the intersection. But we know that already, eh.

:gut:


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#2153 MFDHoward

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Geschrieben 26 Dezember 2014 - 03:43

Anyone else having extremely bad FPS problems during structure fires...Two GTX 970s and a 

 i7-4790K and my FPS drops from 60 FPS to 13 FPS during fires. Dang.


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#2154 itchboy

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Geschrieben 26 Dezember 2014 - 03:48

Anyone else having extremely bad FPS problems during structure fires...Two GTX 970s and a 

 i7-4790K and my FPS drops from 60 FPS to 13 FPS during fires. Dang.

This is caused by the smoke and fire effects. LA Mod had this issue, and pretty much all mods that use it as a basis do.

You can remove them by deleting the .dds files in the Emitters folder. Let me know how this goes.



#2155 gunswat

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Geschrieben 26 Dezember 2014 - 04:47

Don't know if it's a one time thing but yesterday had a car near edge of map that caught fire. The health kept going down even with two fire extinguishers and an engine with 4hoses and used it all.
Also tow trucks are a little buggy when using the command(they get stuck) for it the normal way of doing it works tho. Think your looking into it/know about it tho

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#2156 FDNY Engine 321

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Geschrieben 26 Dezember 2014 - 04:54

Oh and I somehow forgot to say great job on the mod like the county units. And also will those beaverhead county police car be callable (from the police section) cause i didn't see it in there only patrolling 


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#2157 lamodder

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Geschrieben 26 Dezember 2014 - 05:17

I don't know if anyone has told you this, but the police unit, (not the traffic unit) it goes on patrol with the traffic unit, it has no wheels...


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#2158 FDNY Engine 321

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Geschrieben 26 Dezember 2014 - 05:29

I don't know if anyone has told you this, but the police unit, (not the traffic unit) it goes on patrol with the traffic unit, it has no wheels...

 

Yeah I have and noticed a few other things. Some of the Fire Department trucks, heavy equipment truck, Beaverhead Engine 1, and the Tanker don't have lights also when you dispatch the BCSO unmarked car it does not have a siren even if you try and turn it on


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#2159 JANJUA

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Geschrieben 26 Dezember 2014 - 05:40

Yeah I have and noticed a few other things. Some of the Fire Department trucks, heavy equipment truck, Beaverhead Engine 1, and the Tanker don't have lights also when you dispatch the BCSO unmarked car it does not have a siren even if you try and turn it on


The tanker and the other units will be update in a patch when Bama releases it , it's a beta for a reason lol

#2160 SparkyTheGamer

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Geschrieben 26 Dezember 2014 - 06:19

My little time playing this before the CTD I had, I have to say; in my opinion this is better than the Manhattan Mod and/or Brooklyn Mod. I come from a small town/volunteer area and I am a volunteer my self, so it hits close to home. I LOVE THIS MOD. Thank you so much BAMA and Itchboy!