In my other computer i lost few models in game and then crashing to desktop.
Montana Mod v2.1 (In Development)
#2101
Geschrieben 26 Dezember 2014 - 12:01
#2102
Geschrieben 26 Dezember 2014 - 12:13
Bama, as I sent you the report form I didn't know at that time what was causing the CTD. But I know why. It was during the work with FF. I gave him a hose, attached him to the car and wanted to use that thing that makes two attachments for another hoses from one hose. I don't know the exact name lol. So when I choosed it, game CTD. It's an addition to my bug report.
#2103
Geschrieben 26 Dezember 2014 - 12:13
I love the mod but I have a question since it is a known bug how do you get the stretcher out of the ambulance and transport your patients to the hospital. I have tried with several vehicles and have had no luck in doing so! Please let me know about this since this is known. Thanks a lot!
#2104
Geschrieben 26 Dezember 2014 - 12:20
Bama, as I sent you the report form I didn't know at that time what was causing the CTD. But I know why. It was during the work with FF. I gave him a hose, attached him to the car and wanted to use that thing that makes two attachments for another hoses from one hose. I don't know the exact name lol. So when I choosed it, game CTD. It's an addition to my bug report.
Are you talking about the gated WYE?
I love the mod but I have a question since it is a known bug how do you get the stretcher out of the ambulance and transport your patients to the hospital. I have tried with several vehicles and have had no luck in doing so! Please let me know about this since this is known. Thanks a lot!
Drop one of the medic's bags and then use the GetStryker command to get the stretcher from the ambulance.
EMT
Rescue Squad Member
#2105
Geschrieben 26 Dezember 2014 - 12:22
Are you talking about the gated WYE?
Yes! Gated wye. Sorry, wasn't able to remember it. That's it. I choosed to use it but suddenly CTD.
#2106
Geschrieben 26 Dezember 2014 - 12:29
I have another question where is the alarm button to call in volunteers is there one at the station or do you have to call out of map units to bring in people to man trucks!
#2107
Geschrieben 26 Dezember 2014 - 12:37
Hey Bama great game and I cannot wait to see the finished model. I just want your opinion, every time I play I get one call into the game and then when the second call comes in the game starts to lag and then freeze is this what a CTD is or something else any help would be appreciated!
#2108
Geschrieben 26 Dezember 2014 - 12:38
Awesome mod, well worth the wait. Will you be making a new mini map, the one in game is the old LA mod mini map and also will you be slowing the call volume down?
#2109
Geschrieben 26 Dezember 2014 - 12:39
I have another question where is the alarm button to call in volunteers is there one at the station or do you have to call out of map units to bring in people to man trucks!
Next to the volunteer FD station. You click on that and there is a button with ring image, as many clicks on that = as many volunteers called in.
#2111
Geschrieben 26 Dezember 2014 - 01:12
Yeah its a Grey box by the left side of the front of the station.I have another question where is the alarm button to call in volunteers is there one at the station or do you have to call out of map units to bring in people to man trucks!
Also, if you click the 1 on the bottom of the screen, you can call engine 1, 2 or the squad and the right amount of volleys will come to the trucks, which automatically respond to where u originally called them to once they are manned.
Sorry if that didn't make any sense
Merry Christmas!
#2112
Geschrieben 26 Dezember 2014 - 01:19
Awesome mod, just wanted to give you some feedback. I did CTD multiple times, because of clicking the "Extend fire hose at this point" button, while controlling a firefighter equipped with a hose attached to an Engine. (It was NOT a gated wye) Like the other people have already said, at least one ambulance and brush fire patrol lacks lights and sirens, and one patrol car lacks wheels. The path problem with cars stopping exists for me too. I won't be filing a bug report because these are discovered, but just wanted you to know that I too have these problems. Two more issues I personally had were call volume, and slight lag at certain points. Call volume was immense, and I believe I was dealing with at least 3 medical calls, two arson calls, three armed police response calls, vehicle fire, and one large MVA all at the same time. It was slightly laggy when selecting vehicles. My computer is no supercomputer, but I can run the latest games like Battlefield 4 at ultra at 60 fps, so that was slightly alarming. The mod is still very enjoyable, regardless. I await your fixes and updates, but spend your holidays at ease, they can wait. Thanks so much for all your hard work, itchboy and Bama, ya'll made my day, and probably year. Happy holidays!
#2113
Geschrieben 26 Dezember 2014 - 01:53
Merry Christmas everyone, and many thanks to Bama and his team for this release!
Is there a way to enable the extra zoom? I want to look at the skydome as pictured in the first page
PS: @bama I really enjoyed my skins adopted in this masterpiece
#2114
Geschrieben 26 Dezember 2014 - 01:56
Merry Christmas everyone, and many thanks to Bama and his team for this release!
Is there a way to enable the extra zoom? I want to look at the skydome as pictured in the first page
PS: @bama I really enjoyed my skins adopted in this masterpiece
You need the cam hack
#2115
Geschrieben 26 Dezember 2014 - 02:00
Noticed a couple issues if you didn't know of them. Here they are, the bomb squad truck and 2000 Impala don't have wheels
#2116
Geschrieben 26 Dezember 2014 - 03:10
Thanks for the feedback guys. Patch is coming out within a day or two and the vast majority of missing wheels, doors and lights will be fixed, along with the serious issues like traffic glitches and CTDs.
EMT
Rescue Squad Member
#2117
Geschrieben 26 Dezember 2014 - 03:15
Thanks for the feedback guys. Patch is coming out within a day or two and the vast majority of missing wheels, doors and lights will be fixed, along with the serious issues like traffic glitches and CTDs.
So as I'm editing the mod myself and fixing the missing wheels and texturing the doors on vehicles...I located the problem with this bit of traffic. Its caused by the taxi...it can't be towed away and its the only part causing the traffic jam. I am looking into it quite deeper.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
#2118
Geschrieben 26 Dezember 2014 - 03:19
So as I'm editing the mod myself and fixing the missing wheels and texturing the doors on vehicles...I located the problem with this bit of traffic. Its caused by the taxi...it can't be towed away and its the only part causing the traffic jam. I am looking into it quite deeper.
Have you tried renaming it civcar01?
FDNY Engine 56 is bæ
#2119
Geschrieben 26 Dezember 2014 - 03:23
Great mod honestly! For some reason I keep crashing after about 15 minutes of gameplay which isn't a big deal. I've noticed that on MPFD Engine 1 once you connect a hydrant to the vehicle you cannot disconnect the hose. Am I the only one having this problem? Also I've noticed a lot of crashes whenever you equip police officers with either a Traffic Vest or Traffic Cone. Overall great map, great lighting, and the realism on this mod is amazing!. As a Volunteer Fire Captain It feels so real playing this mod. My Department actually has the same apparatus as depicted in MPFD Engine 2 and the next District over has the same apparatus as Engine 1. Greatest mod of 2014!
Thank you,
"Station 27"
Captain (Callsign 2703)
Plymouth Volunteer Fire Department
#2120
Geschrieben 26 Dezember 2014 - 03:24
Gunswat