Downloading rigth now looking forward!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Stay Folks! And merry To ALL of you!
Montana Mod v2.1 (In Development)
#2041
Geschrieben 25 Dezember 2014 - 01:04
#2042
Geschrieben 25 Dezember 2014 - 01:05
MERRY CHRISTMAS!
#2043
Geschrieben 25 Dezember 2014 - 01:34
Thank you guys for this amazing mod and a MERRY CHRISTMAS y'all
#2044
Geschrieben 25 Dezember 2014 - 01:42
AWESOME PRESENT, WAS LOOKING FORWARD TO THIS SINCE I SAW SAW IT,
MERRY CHRISTMAS EVERYONE, HO HO HO
#2045
Geschrieben 25 Dezember 2014 - 01:43
Merry Christmas guys! Hope you guys have a great day!
#2046
Geschrieben 25 Dezember 2014 - 01:54
Fantastic mod. I'm really enjoying all the new additions that you guys put into this. So far I've encountered a couple bugs though. The police impala and explorer with a lightbar are missing their wheels. Also the ambulance that spawns on the map doesn't have working lights, they just don't turn on. Thanks a lot again for all the great work and merry Christmas!
#2047
Geschrieben 25 Dezember 2014 - 02:01
Fantastic mod. I'm really enjoying all the new additions that you guys put into this. So far I've encountered a couple bugs though. The police impala and explorer with a lightbar are missing their wheels. Also the ambulance that spawns on the map doesn't have working lights, they just don't turn on. Thanks a lot again for all the great work and merry Christmas!
Thank you for reporting your problem.
Explanation:
We ran out of time to finish doing the lights on the on map ambulance. The police impala and explorer (grey color) have no wheels because they are not supposed to be in the mod anymore. We just left them in so that people would have units to play.
#2048
Geschrieben 25 Dezember 2014 - 02:26
just played it a few hours, it really gives me an American feeling when I play the map!
a few bugs, but nothing to worry about (traffic, paths from cars, missing childs (no doors on an ambulance called of the map), light on several vehicles)
Keep up the job^^
you can always contact me
**NOTE**
I don't take any requests any more,except for ;
Red Watch (RCMP)
#2049
Geschrieben 25 Dezember 2014 - 02:29
Not had the chance to play it yet, but the units look great in the editor, just wondering... The big rescue truck... Is it meant to be that big compared to the other vehicles? Its an absolute beast
Private Projects & Contributions
-Blues & Twos Mod-
-Tri-County Mod-
-Fairfax County Mod-
You can watch gameplay of my projects here on my YouTube Channel
#2050
Geschrieben 25 Dezember 2014 - 02:32
I might as well let everyone know that I bama is going to be taking a break from the mod for a day or so. He needs time. I've had my break today, so I'm going back to work now.
just played it a few hours, it really gives me an American feeling when I play the map!
a few bugs, but nothing to worry about (traffic, paths from cars, missing childs (no doors on an ambulance called of the map), light on several vehicles)
Keep up the job^^
you can always contact me
Could you let me know which paths have glitched out? Pictures would be very helpful.
I am aware of the missing childs and these will be fixed by bama when he comes back.
Not had the chance to play it yet, but the units look great in the editor, just wondering... The big rescue truck... Is it meant to be that big compared to the other vehicles? Its an absolute beast
All of the new vehicles in this mod have even bigger scaling than the old ones. They are even bigger than the cars in my traffic pack.
This was done so that the new vehicles wouldnt look so tiny compared to the person models.
#2051
Geschrieben 25 Dezember 2014 - 02:42
All of the new vehicles in this mod have even bigger scaling than the old ones. They are even bigger than the cars in my traffic pack.
This was done so that the new vehicles wouldnt look so tiny compared to the person models.
Oh ok, that's fair enough. The peds did look abit big compared to the vehicles in older mods. It looks great so far. Merry Christmas by the way Itchboy. Thanks for all the hard work you, bama and others have put into the mod.
Private Projects & Contributions
-Blues & Twos Mod-
-Tri-County Mod-
-Fairfax County Mod-
You can watch gameplay of my projects here on my YouTube Channel
#2052
Geschrieben 25 Dezember 2014 - 02:52
Thank you for reporting your problem.
Explanation:
We ran out of time to finish doing the lights on the on map ambulance. The police impala and explorer (grey color) have no wheels because they are not supposed to be in the mod anymore. We just left them in so that people would have units to play.
Thanks appreciate the response. Here are two places where the vehicle paths aren't working right. In both instances the car is just stopped and permanently not moving.
#2053
Geschrieben 25 Dezember 2014 - 03:02
thank you so much for uploading this i am downloading now.
Editing lights for the Kent (UK) Mod http://forum.emergen...0-kent-uk-mod/
Editing lights for the West midlands mod V2-submod http://forum.emergen...od/#entry305864
YouTube channel https://www.youtube...._KhWmq-grZd6ZeA
#2054
Geschrieben 25 Dezember 2014 - 03:06
Appears to be civilcarpath09 and civilcarpath10.
I made those paths actually. They seemed to work before release. Will check.
Can a moderator possibly insert my post into the second post of this topic so I can constantly post patches for every single bug that is in the mod right now?
That is done, hopefully it works suitably for you, but we'll see.
Lazy Moderator - Will warn when agro >)
Executive Director, EMP Internment Camps
#2055
Geschrieben 25 Dezember 2014 - 03:08
The only way that could possibly happen would be if your post were the newest one of the lot, given that the posts go back quite a long way it would take an incredible amt of removal of posts to get to one where yours could take over the 2nd post spot.
I understand. Thank you for letting me know. I'll just forward the patches to bama. You guys gonna have to wait though.
Another option would be to post the patch link on my sig, and post an update here whenver a bug is fixed.
#2056
Geschrieben 25 Dezember 2014 - 03:10
Appears to be civilcarpath09 and civilcarpath10.
I made those paths actually. They seemed to work before release. Will check.
Can a moderator possibly insert my post into the second post of this topic so I can constantly post patches for every single bug that is in the mod right now?
Figured out the issue. Those two prototypes just weren't assigned paths. I fixed it by just giving them both civcar01, which seems to be working fine.
#2057
Geschrieben 25 Dezember 2014 - 03:13
Figured out the issue. Those two prototypes just weren't assigned paths. I fixed it by just giving them both civcar01, which seems to be working fine.
Great that you found the problem.
I haven't actually finished downloading the released version of the mod. I only have my personal copy which has none of those bugs.
So far the download is gonna take another 2 hours or so.
#2058
Geschrieben 25 Dezember 2014 - 03:26
I CTD after finishing loading freeplay.
#2059
Geschrieben 25 Dezember 2014 - 03:37
Here are the bugs in the traffic path
http://abload.de/img...-07-02vnkvs.jpg
http://abload.de/img...-20-28mzjah.jpg
http://abload.de/img...-21-44mek8l.jpg
http://abload.de/img...-27-34uij7f.jpg
**NOTE**
I don't take any requests any more,except for ;
Red Watch (RCMP)
#2060
Geschrieben 25 Dezember 2014 - 03:40
Here are the bugs in the traffic path
http://abload.de/img...-07-02vnkvs.jpg
http://abload.de/img...-20-28mzjah.jpg
I just deleted those cars that werent assigned in the editor and it took me a bit but i adjusted the paths at that intersection so the cars eventually move but some take a few light cycles to move. Im not sure why.