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Montana Mod v2.1 (In Development)


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#2041 miniboy349

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Gepost 25 december 2014 - 01:04

Downloading rigth now looking forward!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Stay  :cool:  Folks! And merry  :xmas:  To ALL of you!



#2042 BlackHoleEater

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Gepost 25 december 2014 - 01:05

MERRY CHRISTMAS!  :xmas:  :xmas:  :xmas:  :xmas: 



#2043 diodio

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Gepost 25 december 2014 - 01:34

Thank you guys for this amazing mod and a MERRY CHRISTMAS y'all :xmas:



#2044 mcflame1

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Gepost 25 december 2014 - 01:42

AWESOME PRESENT, WAS LOOKING FORWARD TO THIS SINCE I SAW SAW IT, 

MERRY CHRISTMAS EVERYONE, HO HO HO



#2045 SparkyTheGamer

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Gepost 25 december 2014 - 01:43

Merry Christmas guys! Hope you guys have a great day!  :)



#2046 byankeesjeter

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Gepost 25 december 2014 - 01:54

Fantastic mod. I'm really enjoying all the new additions that you guys put into this. So far I've encountered a couple bugs though. The police impala and explorer with a lightbar are missing their wheels. Also the ambulance that spawns on the map doesn't have working lights, they just don't turn on. Thanks a lot again for all the great work and merry Christmas!


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#2047 itchboy

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Gepost 25 december 2014 - 02:01

Fantastic mod. I'm really enjoying all the new additions that you guys put into this. So far I've encountered a couple bugs though. The police impala and explorer with a lightbar are missing their wheels. Also the ambulance that spawns on the map doesn't have working lights, they just don't turn on. Thanks a lot again for all the great work and merry Christmas!

Thank you for reporting your problem.

Explanation:
We ran out of time to finish doing the lights on the on map ambulance. The police impala and explorer (grey color) have no wheels because they are not supposed to be in the mod anymore. We just left them in so that people would have units to play.



#2048 cops

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Gepost 25 december 2014 - 02:26

just played it a few hours, it really gives me an American feeling when I play the map!  :cheers-mate:

 

a few bugs, but nothing to worry about (traffic, paths from cars, missing childs (no doors on an ambulance called of the map), light on several vehicles)

 

Keep up the job^^
you can always contact me :)

 


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#2049 BeastyBill88

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Gepost 25 december 2014 - 02:29

Not had the chance to play it yet, but the units look great in the editor, just wondering... The big rescue truck... Is it meant to be that big compared to the other vehicles? Its an absolute beast :D


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#2050 itchboy

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Gepost 25 december 2014 - 02:32

I might as well let everyone know that I bama is going to be taking a break from the mod for a day or so. He needs time. I've had my break today, so I'm going back to work now.

just played it a few hours, it really gives me an American feeling when I play the map!  :cheers-mate:

 

a few bugs, but nothing to worry about (traffic, paths from cars, missing childs (no doors on an ambulance called of the map), light on several vehicles)

 

Keep up the job^^
you can always contact me :)

 

Could you let me know which paths have glitched out? Pictures would be very helpful.

I am aware of the missing childs and these will be fixed by bama when he comes back.

 

Not had the chance to play it yet, but the units look great in the editor, just wondering... The big rescue truck... Is it meant to be that big compared to the other vehicles? Its an absolute beast :D

All of the new vehicles in this mod have even bigger scaling than the old ones. They are even bigger than the cars in my traffic pack.
This was done so that the new vehicles wouldnt look so tiny compared to the person models.



#2051 BeastyBill88

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Gepost 25 december 2014 - 02:42

All of the new vehicles in this mod have even bigger scaling than the old ones. They are even bigger than the cars in my traffic pack.

This was done so that the new vehicles wouldnt look so tiny compared to the person models.

Oh ok, that's fair enough. The peds did look abit big compared to the vehicles in older mods. It looks great so far. Merry Christmas by the way Itchboy. Thanks for all the hard work you, bama and others have put into the mod.


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#2052 byankeesjeter

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Gepost 25 december 2014 - 02:52

Thank you for reporting your problem.

Explanation:
We ran out of time to finish doing the lights on the on map ambulance. The police impala and explorer (grey color) have no wheels because they are not supposed to be in the mod anymore. We just left them in so that people would have units to play.

Thanks appreciate the response. Here are two places where the vehicle paths aren't working right. In both instances the car is just stopped and permanently not moving.

 

 

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jTVIZc4.jpg


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#2053 TACRfan

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Gepost 25 december 2014 - 03:02

thank you so much for uploading this i am downloading now.


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#2054 MikeyPI

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Gepost 25 december 2014 - 03:06

Appears to be civilcarpath09 and civilcarpath10.
I made those paths actually. They seemed to work before release. Will check.

Can a moderator possibly insert my post into the second post of this topic so I can constantly post patches for every single bug that is in the mod right now?

That is done, hopefully it works suitably for you, but we'll see.


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#2055 itchboy

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Gepost 25 december 2014 - 03:08

The only way that could possibly happen would be if your post were the newest one of the lot, given that the posts go back quite a long way it would take an incredible amt of removal of posts to get to one where yours could take over the 2nd post spot.

I understand. Thank you for letting me know. I'll just forward the patches to bama. You guys gonna have to wait though.

Another option would be to post the patch link on my sig, and post an update here whenver a bug is fixed.



#2056 byankeesjeter

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Gepost 25 december 2014 - 03:10

Appears to be civilcarpath09 and civilcarpath10.
I made those paths actually. They seemed to work before release. Will check.

Can a moderator possibly insert my post into the second post of this topic so I can constantly post patches for every single bug that is in the mod right now?

Figured out the issue. Those two prototypes just weren't assigned paths. I fixed it by just giving them both civcar01, which seems to be working fine.


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#2057 itchboy

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Gepost 25 december 2014 - 03:13

Figured out the issue. Those two prototypes just weren't assigned paths. I fixed it by just giving them both civcar01, which seems to be working fine.

Great that you found the problem.

I haven't actually finished downloading the released version of the mod. I only have my personal copy which has none of those bugs.
So far the download is gonna take another 2 hours or so.



#2058 ImSoAwesome1224

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Gepost 25 december 2014 - 03:26

I CTD after finishing loading freeplay.



#2059 cops

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Gepost 25 december 2014 - 03:37

Here are the bugs in the traffic path :)

 

http://abload.de/img...-07-02vnkvs.jpg

http://abload.de/img...-20-28mzjah.jpg

http://abload.de/img...-21-44mek8l.jpg

http://abload.de/img...-27-34uij7f.jpg


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#2060 topfuzz

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Gepost 25 december 2014 - 03:40

 

I just deleted those cars that werent assigned in the editor and it took me a bit but i adjusted the paths at that intersection so the cars eventually move but some take a few light cycles to move. Im not sure why.


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