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[WIP] Updated LAFD Units Submod


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#1 Engine81

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Gepost 31 augustus 2012 - 04:25

Hey guys! Me and the team just recently started working on this again. This submod is just gonna add the new units the LAFD and LAPD has acquired over the past few years. I WILL be releasing this to the public when it's finished. Keep in mind everything is still WIP. Thanks!

 

New Rigs

KME Engine

ALF Tiller Cab

Dodge Ambulance

Pierce Arrow XT

Chief's Suburban

USAR

RAT Rig

 

 

The new ALF Tiller Cab

capture.jpg

 

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#2 Engine81

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Gepost 20 juni 2014 - 05:06

*RESERVED*



#3 rescue_nerd

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Gepost 20 juni 2014 - 07:54

This mod looks great and I'm definitely looking forward to it. :)


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#4 The Loot

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Gepost 20 juni 2014 - 09:42

Totes jealous you've got the Dodge all ready to go.



#5 Garry Roberts

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Gepost 20 juni 2014 - 10:20

thank god for someone using a dodge ambu instead of the same recycled shi* over and over. the e550 from other mods is an eyesore. excellent work! Engine89LAFD. Itchboy's models are always impressive



#6 itchboy

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Gepost 20 juni 2014 - 01:00

The ambulance looks great. Night screenshots would to the lights justice IMO. Hopefully since I've released a "blank" version on this site, I should start seeing more of these in other mods too. A little thing I noticed though. It appears that the model I sent you has a little texture glitch around the point where the windsheild meets the hood. PM me for the fix.
 

Totes jealous you've got the Dodge all ready to go.

Well then, Ive got a surprise for you. PM'd you.



#7 losangelesi

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Gepost 15 juli 2014 - 04:07

If you like the truck to look a bit more modern make the front bumper bigger...just a suggestion. good work.

The bumper is accurate to the real lafd engine. lfde56-99.jpg


18fly4.jpg


#8 Fred03

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Gepost 17 juli 2014 - 04:33

That's a tiny little bumper, almost defeats the purpose one would think.


Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

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#9 squamishfire

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Gepost 17 juli 2014 - 05:06

I am actually surprised that they didn't put a trash line in... but maybe they want maneuverability during rush hour.


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#10 EmergencyFan6299

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Gepost 25 juli 2014 - 08:59

I wanted to share with the Dev. Team of some pictures that I thought would be helpful for your Mod

-EmergencyFan6299

 

New KME LAFD Engine

https://www.facebook...48672009&type=1



#11 Engine81

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Gepost 09 oktober 2015 - 08:47

Updated Topic!


#12 itchboy

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Gepost 15 oktober 2015 - 07:55

Tiller and KME look great. I am genuinely intrigued to see what your take of LAFD/LAPD/LASD/LaCoFD will look like. Though I would cut down some of the polygons on places like wheel arches, the models by themselves look promising and are pretty close to the real vehicles. Hope to see more soon.

 

- Sincerely, from a disappointment and a failure. Maybe I can do better in the future.



#13 Engine81

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Gepost 15 oktober 2015 - 04:34

Tiller and KME look great. I am genuinely intrigued to see what your take of LAFD/LAPD/LASD/LaCoFD will look like. Though I would cut down some of the polygons on places like wheel arches, the models by themselves look promising and are pretty close to the real vehicles. Hope to see more soon.

 

- Sincerely, from a disappointment and a failure. Maybe I can do better in the future.

I hope so too



#14 Engine81

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Gepost 03 november 2015 - 06:58

New 2007 Pierce Arrow XT. *Texture is WIP and I have to fix the middle window on the side of the cab.

 

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#15 itchboy

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Gepost 03 november 2015 - 07:17

A question, how many polygons is the model?



#16 Engine81

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Gepost 03 november 2015 - 07:40

A question, how many polygons is the model?

 

19,500 at the moment



#17 itchboy

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Gepost 03 november 2015 - 07:48

19,500 at the moment

Not too bad considering others use heavier models. How many textures does it use and what are their resolutions?



#18 Engine81

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Gepost 03 november 2015 - 07:57

Not too bad considering others use heavier models. How many textures does it use and what are their resolutions?

And it's gonna go down. I'm gonna decimate it in the morning. Uses 2 at 72 pixels/inch



#19 itchboy

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Gepost 03 november 2015 - 08:04

And it's gonna go down. I'm gonna decimate it in the morning. Uses 2 at 72 pixels/inch

How effective is the decimate tool in Blender? I'd like to know of its effectiveness should I decide to make the change from Zmod to Blender. I would like some clarification on the 72 pixels per inch, is it 1024 or 512 for example?



#20 Pottyscotty

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Gepost 03 november 2015 - 12:30

How effective is the decimate tool in Blender?

Sometimes it will have problems with certain models but I use it all the time and find it pretty effective, think I got a 1,500 poly EM4 model down to 800 once without it deforming that much.


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