Does anyone know how to add a camera to a person and make it stay?
#1
Gepost 27 augustus 2012 - 10:13
Is that all I need to do? Or do I need to change settings someplace else? It doesn;t seem to save it because the person appears to be at "idle" every time I'm in the Editor or in the game. I just want the guy to hold the camera.
Specs: Windows 7 Professional Build 7600 (32bit)
4Gigs DDR Kingston
NVidia GT 240
2.33 gigahertz Intel Core2 Quad Q8200
WDC 320Gig Hard drive 1 SMART Status: Healthy
WDC 320Gig Hard drive 2
#2
Gepost 28 augustus 2012 - 03:58
Specs: Windows 7 Professional Build 7600 (32bit)
4Gigs DDR Kingston
NVidia GT 240
2.33 gigahertz Intel Core2 Quad Q8200
WDC 320Gig Hard drive 1 SMART Status: Healthy
WDC 320Gig Hard drive 2
#3
Gepost 28 augustus 2012 - 09:51
- trying to copy the prototype/or create a new one with that person model and try again
- editing traits via "edit" dialogue in the "scene"-window so that the person model will have that animation as standard
- trying by editing "placement" parameters and "loop" the animation if needed"
that's all i can imagine, something might work if you're doing everything else right :/
#4
Gepost 29 augustus 2012 - 12:02
- running the editor with admin rights
- trying to copy the prototype/or create a new one with that person model and try again
- editing traits via "edit" dialogue in the "scene"-window so that the person model will have that animation as standard
- trying by editing "placement" parameters and "loop" the animation if needed"
that's all i can imagine, something might work if you're doing everything else right :/
Awesome yet again. Rettungstier! I'll report back later...
Specs: Windows 7 Professional Build 7600 (32bit)
4Gigs DDR Kingston
NVidia GT 240
2.33 gigahertz Intel Core2 Quad Q8200
WDC 320Gig Hard drive 1 SMART Status: Healthy
WDC 320Gig Hard drive 2
#5
Gepost 29 augustus 2012 - 05:48
Specs: Windows 7 Professional Build 7600 (32bit)
4Gigs DDR Kingston
NVidia GT 240
2.33 gigahertz Intel Core2 Quad Q8200
WDC 320Gig Hard drive 1 SMART Status: Healthy
WDC 320Gig Hard drive 2
#6
Gepost 29 augustus 2012 - 10:05
did you create a new person prototype for this one or did you just copy an existing one?
if it's a completely new prototype...
.... select a random civil person and open the "edit" dialogue with the button on the right
.... check out which boxes at the bottom are checked (with X or dot) and which are unchecked
should be things like "lights", "traits", "general" etc
.... check out the traits via "edit traits"
-> edit your own prototype by adjusting these selections
if that doesn't work i have no f***** idea what you're doin wrong
oh and for the original LA mod cameraguy check out the mission map from the mission where he appears!
maybe that'll help
greetz
rett
#7
Gepost 29 augustus 2012 - 02:59
got one more idea!
did you create a new person prototype for this one or did you just copy an existing one?
if it's a completely new prototype...
.... select a random civil person and open the "edit" dialogue with the button on the right
.... check out which boxes at the bottom are checked (with X or dot) and which are unchecked
should be things like "lights", "traits", "general" etc
.... check out the traits via "edit traits"
-> edit your own prototype by adjusting these selections
if that doesn't work i have no f***** idea what you're doin wrong
oh and for the original LA mod cameraguy check out the mission map from the mission where he appears!
maybe that'll help
greetz
rett
Yeah, I checked all of that too. I appreciate you trying to help. Even if I add the camera using the 'child' setting, it doesnt show while you're in editor. I wonder if I have to play the game or make other changes in script? Seems that I shouldnt need to do any script edits though...
I'm not sure why the others are so silent on suggestions. Maybe the Hoppah is not visiting these forums anymore?
Specs: Windows 7 Professional Build 7600 (32bit)
4Gigs DDR Kingston
NVidia GT 240
2.33 gigahertz Intel Core2 Quad Q8200
WDC 320Gig Hard drive 1 SMART Status: Healthy
WDC 320Gig Hard drive 2
#8
Gepost 29 augustus 2012 - 05:23
i did the following:
- got my own modification that's based on LA mod
- loaded it up in the editor
- loaded up the freeplay map
- selected "edit" - "scene" - "persons" - "civil"
- selected a random standard civil person and placed it on the map
- with the person still selected (green frame) i klicked on "properties" down in the taskbar
- klicked on "edit traits" - "equipment" and selected the TVcamera -> klicked ok
- still in properties window i searched the "holdcam" animation in the menu on the left
- selected the animation and klicked ok (properties window closes)
and....
surprise!!!
got the guy holding the cam with the right animation.
then...
- i saved the freeplay map
- closed down the editor
- loaded up the game with my mod
- loaded up the freeplay map and...
he's in game too!!!!
soooo, the bottom line would be:
save all your edited/mod files, de- and reinstall emergency 4
i can't imagine any script error etc if you didn't mess up any of those files till now and would suggest that you got an incorrect installed emergency 4 version.
if you reinstall, make sure you made backup copies of all your mod stuff!
greetz
#9
Gepost 29 augustus 2012 - 07:46
alright buddy, here we go!
i did the following:
- got my own modification that's based on LA mod
- loaded it up in the editor
- loaded up the freeplay map
- selected "edit" - "scene" - "persons" - "civil"
- selected a random standard civil person and placed it on the map
- with the person still selected (green frame) i klicked on "properties" down in the taskbar
- klicked on "edit traits" - "equipment" and selected the TVcamera -> klicked ok
- still in properties window i searched the "holdcam" animation in the menu on the left
- selected the animation and klicked ok (properties window closes)
and....
surprise!!!
got the guy holding the cam with the right animation.
then...
- i saved the freeplay map
- closed down the editor
- loaded up the game with my mod
- loaded up the freeplay map and...
he's in game too!!!!
soooo, the bottom line would be:
save all your edited/mod files, de- and reinstall emergency 4
i can't imagine any script error etc if you didn't mess up any of those files till now and would suggest that you got an incorrect installed emergency 4 version.
if you reinstall, make sure you made backup copies of all your mod stuff!
greetz
What would be the best way to backup? Just save my Mod folder?
Specs: Windows 7 Professional Build 7600 (32bit)
4Gigs DDR Kingston
NVidia GT 240
2.33 gigahertz Intel Core2 Quad Q8200
WDC 320Gig Hard drive 1 SMART Status: Healthy
WDC 320Gig Hard drive 2
#10
Gepost 29 augustus 2012 - 08:15
if you are working on a submod - lets say for LA mod - and you've only edited some skins till now it would be enough to just save the models folder.
but to make sure you don't forget anything backup your whole mods folder
#11
Gepost 29 augustus 2012 - 10:36
yeah, you could either copy your whole mods folder or just the single modification folders if you don't want to keep all off them.
if you are working on a submod - lets say for LA mod - and you've only edited some skins till now it would be enough to just save the models folder.
but to make sure you don't forget anything backup your whole mods folder
I'll try that tonight.
Specs: Windows 7 Professional Build 7600 (32bit)
4Gigs DDR Kingston
NVidia GT 240
2.33 gigahertz Intel Core2 Quad Q8200
WDC 320Gig Hard drive 1 SMART Status: Healthy
WDC 320Gig Hard drive 2
#12
Gepost 30 augustus 2012 - 03:01
alright buddy, here we go!
i did the following:
- got my own modification that's based on LA mod
- loaded it up in the editor
- loaded up the freeplay map
- selected "edit" - "scene" - "persons" - "civil"
- selected a random standard civil person and placed it on the map
- with the person still selected (green frame) i klicked on "properties" down in the taskbar
- klicked on "edit traits" - "equipment" and selected the TVcamera -> klicked ok
- still in properties window i searched the "holdcam" animation in the menu on the left
- selected the animation and klicked ok (properties window closes)
and....
surprise!!!
got the guy holding the cam with the right animation.
then...
- i saved the freeplay map
- closed down the editor
- loaded up the game with my mod
- loaded up the freeplay map and...
he's in game too!!!!
soooo, the bottom line would be:
save all your edited/mod files, de- and reinstall emergency 4
i can't imagine any script error etc if you didn't mess up any of those files till now and would suggest that you got an incorrect installed emergency 4 version.
if you reinstall, make sure you made backup copies of all your mod stuff!
greetz
Yeah, I followed those steps and while in the Editor, I got the cameraman to hold the camera. So that's cool but for some reason when I start the game, he's just standing there without a camera. Maybe I'm not saving the map to the correct location? When you "save the map", where do I save it? Because I thought it autosaved whenever I exited the Editor.
Specs: Windows 7 Professional Build 7600 (32bit)
4Gigs DDR Kingston
NVidia GT 240
2.33 gigahertz Intel Core2 Quad Q8200
WDC 320Gig Hard drive 1 SMART Status: Healthy
WDC 320Gig Hard drive 2
#13
Gepost 30 augustus 2012 - 04:21
the folder is Emergency/Mods/YourMod/Maps
when you're working on your map save it via Map/Save Map and the correct folder should appear (there should be several freeplay and mission map files already).
if it ain't the correct folder, search it with the folder menu on the right.
if you want to update/replace the freeplay map, select the current "freeplay.e4m" file that is displayed.
there might be 2 freeplay files (and 2 for deluxefreeplay too). if that's the case always select and overwrite the top one.
aaaand finally...
if you want all your work to be saved automatically from time to time you have to activate the "autosave" option in the editors taskbar - standard should be activated.
that's about it! oh yeah and freeplay maps MUST be saved as "freeplay.e4m", every other file name is either scripted or hardcoded
#14
Gepost 30 augustus 2012 - 05:43
that depends...
the folder is Emergency/Mods/YourMod/Maps
when you're working on your map save it via Map/Save Map and the correct folder should appear (there should be several freeplay and mission map files already).
if it ain't the correct folder, search it with the folder menu on the right.
if you want to update/replace the freeplay map, select the current "freeplay.e4m" file that is displayed.
there might be 2 freeplay files (and 2 for deluxefreeplay too). if that's the case always select and overwrite the top one.
aaaand finally...
if you want all your work to be saved automatically from time to time you have to activate the "autosave" option in the editors taskbar - standard should be activated.
that's about it! oh yeah and freeplay maps MUST be saved as "freeplay.e4m", every other file name is either scripted or hardcoded
Yeah, "autosave" was enabled. So I guess I don't have to do those extra steps.
Specs: Windows 7 Professional Build 7600 (32bit)
4Gigs DDR Kingston
NVidia GT 240
2.33 gigahertz Intel Core2 Quad Q8200
WDC 320Gig Hard drive 1 SMART Status: Healthy
WDC 320Gig Hard drive 2
#15
Gepost 31 augustus 2012 - 11:05
Yeah, "autosave" was enabled. So I guess I don't have to do those extra steps.
that depends...
the folder is Emergency/Mods/YourMod/Maps
when you're working on your map save it via Map/Save Map and the correct folder should appear (there should be several freeplay and mission map files already).
if it ain't the correct folder, search it with the folder menu on the right.
if you want to update/replace the freeplay map, select the current "freeplay.e4m" file that is displayed.
there might be 2 freeplay files (and 2 for deluxefreeplay too). if that's the case always select and overwrite the top one.
aaaand finally...
if you want all your work to be saved automatically from time to time you have to activate the "autosave" option in the editors taskbar - standard should be activated.
that's about it! oh yeah and freeplay maps MUST be saved as "freeplay.e4m", every other file name is either scripted or hardcoded
alright buddy, here we go!
i did the following:
- got my own modification that's based on LA mod
- loaded it up in the editor
- loaded up the freeplay map
- selected "edit" - "scene" - "persons" - "civil"
- selected a random standard civil person and placed it on the map
- with the person still selected (green frame) i klicked on "properties" down in the taskbar
- klicked on "edit traits" - "equipment" and selected the TVcamera -> klicked ok
- still in properties window i searched the "holdcam" animation in the menu on the left
- selected the animation and klicked ok (properties window closes)
and....
surprise!!!
got the guy holding the cam with the right animation.
then...
- i saved the freeplay map
- closed down the editor
- loaded up the game with my mod
- loaded up the freeplay map and...
he's in game too!!!!
soooo, the bottom line would be:
save all your edited/mod files, de- and reinstall emergency 4
i can't imagine any script error etc if you didn't mess up any of those files till now and would suggest that you got an incorrect installed emergency 4 version.
if you reinstall, make sure you made backup copies of all your mod stuff!
greetz
What was the name of that person that holds the camera? I cant seem to find him. I was going to clone him.
Specs: Windows 7 Professional Build 7600 (32bit)
4Gigs DDR Kingston
NVidia GT 240
2.33 gigahertz Intel Core2 Quad Q8200
WDC 320Gig Hard drive 1 SMART Status: Healthy
WDC 320Gig Hard drive 2
#16
Gepost 01 september 2012 - 09:28
he is in persons/civil/, name is something with "press"
#17
Gepost 07 september 2012 - 04:28
oh i tried it with a random civil person AND with the actual pre-skinned camera guy.
he is in persons/civil/, name is something with "press"
So when you started the game, was they person holding the camera? or did you have to make him get the camera first?
Specs: Windows 7 Professional Build 7600 (32bit)
4Gigs DDR Kingston
NVidia GT 240
2.33 gigahertz Intel Core2 Quad Q8200
WDC 320Gig Hard drive 1 SMART Status: Healthy
WDC 320Gig Hard drive 2
#18
Gepost 07 september 2012 - 01:34
So when you started the game, was they person holding the camera? or did you have to make him get the camera first?
no no, he was holding it in hands with the correct animation of course!
since it was a civil person i didn't have any controls over him in the game so where should i have gotten a camera from!?
#19
Gepost 08 september 2012 - 04:23
no no, he was holding it in hands with the correct animation of course!
since it was a civil person i didn't have any controls over him in the game so where should i have gotten a camera from!?
Oh, so there is no way to make a person that I can control to hold a camera?
Specs: Windows 7 Professional Build 7600 (32bit)
4Gigs DDR Kingston
NVidia GT 240
2.33 gigahertz Intel Core2 Quad Q8200
WDC 320Gig Hard drive 1 SMART Status: Healthy
WDC 320Gig Hard drive 2
#20
Gepost 09 september 2012 - 06:56
Oh, so there is no way to make a person that I can control to hold a camera?
well, if you would copy the prototype and make the person "controlable" by adding commands to it i think it should work.
but maybe you would need a script that creates a new "hold camera" command.
else he is holding the camera just as long as you don't send him anywhere cause then the animation would be changed to "run", etc..
Also tagged with one or more of these keywords: camera, animation, person, mod, save, animate, editor, cameraman
Emergency 4 →
Modding Related Support →
Hongkong MOD?China?Started by China-long , 19 okt 2013 Hong Kong, China, Mod |
|
|
||
|
Emergency 4 →
Mods →
CreekSide 2.1.1 Public ReleaseStarted by NathanDollinger , 30 sep 2013 eoc, emergency, operations and 5 more... |
|
|
|
Emergency 4 →
Technical Related Support →
Editor's colourStarted by gabri1799 , 21 sep 2013 Editor, colour |
|
|
||
Emergency 2012
Emergency 2012, Emergency 2013 & Emergency 2014 →
Technical Related Support →
Editor's colourStarted by gabri1799 , 21 sep 2013 Emergency 2012, Editor, colour |
|
|
||
Emergency 4 →
Mod Development and Concepts →
Development Resources →
Anibuilder 2.5Started by Dartlak , 11 sep 2013 anibuilder, animate, animation |
|
|