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v3o export error!

v3o export error

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#1 PoliciaMunicipal27

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Gepost 06 augustus 2012 - 12:30

Look what happens is that releases a car gta sa for EM4.

doors and the wheels could v3o export format.

but when I try to export the body throws me this error:
Object "body" have to be polygonal mesh node. file: ExportV3O.cpp line: 66

is an f-150 truck from Mexico federal police and remove things that were not necessary for the EM4.

I hope answers!.
help

#2 cops

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Gepost 06 augustus 2012 - 04:49

export exact like the name in Zmodeler

a.e. Ford 150
if you want to export it call it: Ford 150

You know what I mean?

QHVZAKw.png

 

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#3 PoliciaMunicipal27

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Gepost 06 augustus 2012 - 05:45

export exact like the name in Zmodeler

a.e. Ford 150
if you want to export it call it: Ford 150

You know what I mean?



not ford f-150 is bone patrol the car but I'm trying to say is that when I export and throws me the error above.

and the car is gta san andreas.

Posted Image

espero respuestas!.

#4 cops

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Gepost 06 augustus 2012 - 03:53

uhm... you need to attach everything from the car
After that: How is it called in Zmodeler?

this is my Ford Crown WIP:
Posted Image

I hope it works ;) if not show me a screen of it ^^

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#5 PoliciaMunicipal27

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Gepost 06 augustus 2012 - 07:44

ZModeler 2.2.4 is almost no memory that was build. but at night you pass an image and build. out?

but you do not know the error that says: Object "body" have to be polygonal mesh node. file: ExportV3O.cpp line: 66

I hope answers!.
Greetings!.

#6 PoliciaMunicipal27

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Gepost 07 augustus 2012 - 06:32

As promised I let the image.

the car is gta sa but I'm trying to make EM4.

I hope answers!.

Greetings!.

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#7 cops

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Gepost 07 augustus 2012 - 10:26

aaaaahhhhhhh...

You need to unlink everything from the vehicles, so everything is separated

than you need to delete the colors on it (like the square color things) Headlight/Window/Taillight/Door/Vehicle etc...
and when you removed everything with a square color thing, than you can attach everything back and after that you can export it ^^

But it isn't easy :P

BTW if you export it, there is no texture/skin on the vehicle ;)
You need to do that to XD

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#8 PoliciaMunicipal27

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Gepost 07 augustus 2012 - 07:16

then I need to remove the headlights and all that. But as I do that?

but you're very good at creating EM4 cars?

I have 13 years esque but as I'm doing the mod "Monterrey city mod" and you feed as 3 cars.

but this is my question.

I hope you understand!.
regards

#9 cops

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Gepost 07 augustus 2012 - 07:22

uhm not really to be honest...

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#10 PoliciaMunicipal27

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Gepost 07 augustus 2012 - 07:31

Well if you build cars and put the texture.
but I did not remove the headlights on the cars of GTA SA.

a question you speak Spanish?

I hope answers!.
Greetings!.

#11 cops

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Gepost 07 augustus 2012 - 07:47

ahhh, you just only need to remove the square colors (but if you do that, you must unlink everything from the vehicle, but I mean really everything)
After that you need to attach everything back together and export it

And no I don't speak or read any Spanish :1046275767_ugly:

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#12 PoliciaMunicipal27

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Gepost 07 augustus 2012 - 07:56

and understanding. but I do at night.
but I am offline or online?
when I went to your profile indicated you were not online.

I only speak and write in Spanish and little English. but as I am using the google translator. for that.

I hope you understand!.

Greetings!

#13 PoliciaMunicipal27

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Gepost 07 augustus 2012 - 08:04

Hey sorry for being honest.
you have created an emergency mod 4?
I hope answers!.

#14 PoliciaMunicipal27

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Gepost 08 augustus 2012 - 03:16

Well what happens is that you remove the headlights and all that. but I still throws the same error.

I leave a picture

Greetings!.

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