High Quality Police Sim Game
#21
Gepost 01 augustus 2012 - 07:29
It would be cool to have a few different setting like causal or realistic.
Realistic you would have to write basic reports for calls and tickets. There would be simple calls like reports, etc. ranging to shootings, etc.
Casual you would just be able to go call to call with no 'real' work in between. All calls would be more intense with few simple calls.
If you need a cOntact in us law enforcment hit me up.
#22
Gepost 01 augustus 2012 - 07:58
Your signature was too big. But I kinda like that other gif, so it stays.
#23
Gepost 01 augustus 2012 - 08:21
I would support that 100%. So many games have been made way better by user created mods.Well, thats maybe an idea. Make the game moddable? So we can create our own reskins/models like new police cars and officers and think so on. Would be awesome if that's possibile i think that everyone else here wants that too?
There are many games that would easilbly could be bettered by mods, but the developer locked/compressed the files.
#24
Gepost 01 augustus 2012 - 12:56
@erfd
The game will simulate a police officer life, I mean, you will have your place to live (changing somethings inside, like a better bed, etc), you will have your day shift and your day off. All this mixing with real life police officers. We are in touch with some police officers here, maybe even the government, but we will sure want some feedback from external officers I'm really fan of police officers, they should be the guys who earns most in the country (together with fireman and medics)
@RedHawk
Mod will depend mostly in our budget hehehe... I mean, if we can manage to get great models with the license exclusive to us, then we can make some mod options, because all the models right is ours. If not, then we have to lock it with the game, because we dont have exclusive rights. It is about time and how many budget we will have... and spreading the game word will help us to get a better budget...
In the LCPD foruns I made a poll, if people here could go there and vote, I appreciate... here I can't make a poll, dont know why...
Thanks
Game Developer
Odin Game Studio
http://www.odingamestudio.com.br
Police Tactics game - http://www.policetacticsgame.com
#25
Gepost 01 augustus 2012 - 01:33
Btw to poll, edit you first post in 'full editor' and you should see 'manage topic poll'
Good Luck
Dyson
x
#27
Gepost 01 augustus 2012 - 02:12
Yeah, I'm aware of that, I am like this too, lol... I understand, don't worry... there is not much more to say about this, we hope people understand that too.
Thanks for the tip on poll
@CROPLAYER
Start a Crowd-Funding campaign is our final goal in this survey
But when we do, having at least some people that we know that can support us, we will also finish a prototype of the idea (very rough though)
POLL STARTED!!!
Please, people, vote...
Game Developer
Odin Game Studio
http://www.odingamestudio.com.br
Police Tactics game - http://www.policetacticsgame.com
#28
Gepost 01 augustus 2012 - 07:57
#29
Gepost 01 augustus 2012 - 08:22
#30
Gepost 01 augustus 2012 - 08:40
Thanks, we almost think the same... in a real life, you don't get gunshots every hour
@erfd
Thanks, if we start this for good, I'm sure we can talk about this
Game Developer
Odin Game Studio
http://www.odingamestudio.com.br
Police Tactics game - http://www.policetacticsgame.com
#31
Gepost 11 augustus 2012 - 02:36
I haven't been on here in forever!
#32
Gepost 13 augustus 2012 - 11:06
We are ending this survey and research, we hope to start this project as soon as we release our first mobile game (this police game will be for PC and MAC).
We could get "some" attention, but lets see if this can become a real project.
Cheers
Game Developer
Odin Game Studio
http://www.odingamestudio.com.br
Police Tactics game - http://www.policetacticsgame.com
#33
Gepost 14 augustus 2012 - 07:10
-Realism: It's the first thing I care about in a simulation, so realistic uniforms, sirens, dispatches, procedures, CARS HANDLING
-Tactical gameplay (and when I say tactical I mean REALLY tactical, like ArmA II if you can compare)
-a deep gameplay full of options, from the character customization to the vehicles attitude.
-Different gears: it would be great to have to choose the equipment to wear that fits better a situation than another one
-Many weapons, used by the Real Life Law Enforcements, Lethal and not, from the pistol to the machinegun.
-Many vehicles, from the patrol car to the SWAT van
-Good animations
-Great variety of missions, from the boring traffic to the most difficult hostage situation
-Role selection. To let the player choose if dealing with undercover operations/special operations/normal duties
-Freeplay mod
-Realistic map, not the biggest map, but full of details, it's better!
#34
Gepost 14 augustus 2012 - 07:55
The original SWAT was also very cool, loved the live capture stuff
--------------------------- WWW.EMERGENCYBRICKS.COM ----------------------------
#35
Gepost 15 augustus 2012 - 06:43
Game Developer
Odin Game Studio
http://www.odingamestudio.com.br
Police Tactics game - http://www.policetacticsgame.com
#36
Gepost 17 augustus 2012 - 10:18
So obviously, my first question is: How do you plan to keep this game interesting? Is there a huge amount of different calls?
Lastly, imagine you release this game and it's quite a succes. You sell a lot of copies. Will you stop development on this game and start a sequel, or will you continue to work on this game?
Thanks in advance!
#37
Gepost 20 augustus 2012 - 12:52
Sorry the delay to answer, I was travelling
Thats nice to hear that there are more players willing to play this game. I agree with LCPDFR, I just got GTA IV do play it again...
1) The plan for the game is to simulate a life inside an action game. You will have to live the life of an officer (well, not really exacly real, of course), you will need food, go out to stress out, meet friends, etc. At the same time, you have to rank up your career, attending to many types of calls in different parts of the city (domestic problems, robbery, murders, street fights, traffics accidents, etc, and there are some few other great events calls (city birthday each year where you need to make some kind of different patrol, new year events, a public person in city, etc)... some times during the day you will have more traffic (rush hour), causing more problems to police, and another times, you will have less calls... there are a lot of things planned.
2) Talking as a owner of studio: of course NOT, hehe, if my game is selling, why stop developing? But a sequel is always welcome, speacilly if we need to make different gameplays to the game (multiplayer for example).
And talking as a police-fan games: no! This is also a personal desire for me, I really want to develop a game like this.
We are working hard to finish our first game for my game studio, and then we plan to start this project (maybe in the end of August).
Cheers
Game Developer
Odin Game Studio
http://www.odingamestudio.com.br
Police Tactics game - http://www.policetacticsgame.com
#38
Gepost 20 augustus 2012 - 02:58
#39
Gepost 20 augustus 2012 - 04:09
But maybe, lets see...
Game Developer
Odin Game Studio
http://www.odingamestudio.com.br
Police Tactics game - http://www.policetacticsgame.com
#40
Gepost 20 augustus 2012 - 07:21
It's pretty cool you get to play the off-duty park of life as well, but I personally think it wouldn't be a smart idea to let the game be 50% on-duty and 50% off-duty, simply because people play the game to be cop =)
What can we expect on the graphics side of the game? Obviously it isn't going to be anything fancy like GTA. But what can we compare it to? Will it be along the lines of the german released 'Polizei' (see below)?
How much people will be working on this project? Will it have the studio's full attention?
Also tagged with one or more of these keywords: police, police simulation, police game
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