Rockport Modification [V2 W.I.P.]
#81
Gepost 24 mei 2012 - 10:55
Great job!!
#82 Guest_bombeiro39_*
Gepost 25 mei 2012 - 01:48
#84
Gepost 25 mei 2012 - 11:59
Reworked the Fire Department units, added the brand-new Rosenbauer Commander!
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#85
Gepost 25 mei 2012 - 04:01
Scotland, the only country in the world where our national animal doesn't exist and our national flower is a weed...
#86
Gepost 25 mei 2012 - 04:07
Peace is constructed, not fought for.
~Brent Davis
#87
Gepost 25 mei 2012 - 06:17
#88
Gepost 25 mei 2012 - 06:31
Another update:
The Technical Rescue Team units are done;
Made a second version of the Fire Engine.
Later I'm going to add the other units (Ladders, Batallion Chief and Tanker) and a light preview.
Notes:
Reskinned the Ford Excursion to a GMC Excursion; (Original from NNICO)
The Heavy Rescue unit was made by combining two models (cab and USAR equipment from Hoppah).
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#89
Gepost 25 mei 2012 - 06:54
#90
Gepost 25 mei 2012 - 07:33
Add 'djchill95' on skype for constant MP gaming, English only, no mic required!
#91
Gepost 25 mei 2012 - 07:55
3D Modeler
2D Artist
#92
Gepost 26 mei 2012 - 02:09
#93
Gepost 26 mei 2012 - 02:33
R.I.P Brad Schoener 2010
"Give me a challenge and I'll meet it with joy"
#94
Gepost 26 mei 2012 - 09:21
Yeah, I know! I just wanted to make it different!Looks good, may want to address the Excursion. It is a Ford, not GMC.
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#95
Gepost 26 mei 2012 - 11:43
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#96
Gepost 26 mei 2012 - 12:08
Scotland, the only country in the world where our national animal doesn't exist and our national flower is a weed...
#97
Gepost 31 mei 2012 - 06:34
#98
Gepost 31 mei 2012 - 08:03
one of the red light at the front the the fire truck is not the same.
one looks if you turn right and the other flashing both.
But after that is looks nice, keep it up
http://www.brandweer-rilland.nl/
word ook lid van de brandweer Rilland hyves.
Brandweer Rilland Hyves
The official Brandweer Goes site
Brandweer Goes
Official Brandweer Goes Facebookpage
http://www.facebook....weergoes?ref=ts
#99
Gepost 31 mei 2012 - 09:00
another little advise:
rescale the engine textures to double size for length and width before editing them. this way you get a much higher level of detail without needing to re-uv-map the whole thing! as long as you stick to the proportions
#100
Gepost 01 juni 2012 - 04:33